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MAME 0.108u4 Released!


iq_132

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0.108u4

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MAMETesters Bugs Fixed

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gotya0107u3yel [David Haywood]

spcewars36rc2ora [Robert]

prehisle0104u5gre [Vas Crabb]

shangha3237b7gre [Canim]

 

 

 

Source Changes

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Added support for reverse-order entry in the BFM code. [El Condor]

 

Cleaned up DIP switches and documentation in the merit.c and coinmstr.c drivers. [wolf676]

 

Updated the MPU4 layout and added more documentation. [El Condor]

 

Fixed neocrypt.c to work on big-endian machines. [R. Belmont]

 

Improved DIP switches for spcewars and invadpt2. Fixed sound in spcewars. [Robert]

 

Fixed UI for cheat system watchpoints, making them usable again. [Nicola Salmoria]

 

Fixed flipscreen mode for liquidk and other games using the same Taito graphics chips. [Robzia]

 

Added many more notes/info to the arkanoid driver. [steph]

 

Added save state support for YM3812, YM3526 and uPD7759 sound chips, and Prehistoric Isle video hardware. Also added partial save state support for the Y8950 sound chip. [Vas Crabb]

 

Did a bit of object-orienting the core. All core init functions now take a running_machine parameter. All exit, reset, and pause callbacks now require a running_machine parameter to register, and pass in the running_machine when called. [Aaron Giles]

 

Added a running_machine parameter to the following driver callbacks:

DRIVER_INIT

MACHINE_START/MACHINE_RESET

SOUND_START/SOUND_RESET

VIDEO_START/VIDEO_RESET/VIDEO_EOF/VIDEO_UPDATE

NVRAM_HANDLER/MEMCARD_HANDLER

For the most part, this didn't affect the code thanks to the macros, apart from cases where direct calls were made. [Aaron Giles]

 

Altered most of the mame.c and palette.c interfaces to take a running_machine parameter. Hung private data for these modules off of the running_machine structure instead of using global variables. [Aaron Giles]

 

Did some cleanup and de-Achoization of the palette code. Removed some features used only by Grand Champion, which only complicated things for all the other drivers. Marked Grand Champion as imperfect graphics until it gets rewritten. [Aaron Giles]

 

Since I had to visit all call sites of palette_set_color to add the running_machine parameter, I also updated quite a lot of them to use the nice palnbit() inlines in palette.h, which cleaned up the code in many cases. Since this was a manual process, I probably messed up one or two cases, so if you notice odd colors, please report them to the http://mametesters.org site. [Aaron Giles]

 

More Turbo work: cleaned up the sound code, added support for proper speaker placement in all games, a few other minor fixes. Sprite scaling is still not 100%, but I need some real hardware to verify. Apart from that, no further work is planned. [Aaron Giles]

 

 

 

New games added or promoted from NOT_WORKING status

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Shooting Master [David Haywood, Tomasz Slanina]

Quizmaster (German) [wolf676]

 

New clones added

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Gals Panic II (German) [Patrik Styrnell]

Pocket Gal 2 (Japanese) [Patrik Styrnell]

Locked 'n Loaded (World) [Patrik Styrnell]

Mad Ball V2.0 (hack? With Nudity) [f205v]

Arkanoid (Tayto bootleg, harder) [steph]

Arkanoid (Game Corporation bootleg, set 2) [steph]

Arkanoid (bootleg with MCU, harder) [steph]

http://www.mamedev.org/

 

Thanks to sz72 of the mame.net forums for the news!

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