dougskullery Posted January 21, 2006 Share Posted January 21, 2006 I'm afraid I'm new on the DS homebrew scene, so if this question has an obvious answer I apologise. All the current methods of getting homebrew applications to the DS (especially with the new firmware) involve the use of extra equipment, such as GBA Flash Carts or PassMe. However, there is an option on the DS main menu to use DS download play, and download and run code to the DS from WiFi. With the drivers that were released for network adaptors with the RT2500 chipset, it's possible to send code to the DS from the PC. As far as I can tell, the only problem in getting it to run is that the code sent needs to be Nintendo Authenticated. Now, a lot of work seems to be spent on workarounds for this Authentication problem. I believe FlashMe replaces the original firmware with one which doesn't look for authentication. However, this is not addressing the root of the problem. Is there any reason why, so far, nobody has modified the code being sent to seem Nintendo Authenticated? It seems that that would make homebrew DS use a far more painfree experience, and one that would reach more people. Bigger community means more development, so it's something that would benefit the whole homebrew scene (together with making the homebrew application execution procress a whole lot easier). I'm assuming if everything I've said is accurate, then someone would have done this already, so point out the obvious mistakes I've made. Link to comment Share on other sites More sharing options...
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