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Posted (edited)

Yes i have heard of reverse engineering, but saying you can work out the one particular feature from just a dump of mario kart is stupid.

There's ARM 7 and 9 code in the dump (dunno if their split) packaged up and i imagine it would be a nightmare, considering you don't really know what your looking for.

Sgstair has worked out the registers and is now on the TCP/IP stack. I imagine if he did a pre-release you could do LAN games.

Edited by JaJa
Posted

It is a nightmare, but it is doable - it's very similar to the kind of work I've been doing to figure out the hardware in the first place (albeit probably easier)

 

-Stephen

Posted (edited)

But you'd still have to write a nice little TCP/IP stack.

I see what your saying. It's similar to what your doing.

Do you think they'd still have had trouble with the power-saving bit?

Edited by JaJa
Posted

I think you misunderstand the problem :)

Basicly all nintendo code uses the same wifi code to talk to the hardware, In this case we'd actually be looking for an entirely different feature in a completely different part of the code. It's not going to be practical to reverse engineer nintendo's TCP/IP stack when we have one of our own ;)

 

-Stephen

Posted

With the lack of information about Nintendo's use of wifi with the ds, I would assume that anything that gives a bit more understanding of it would be a good thing. Like capturing packets that mario kart is sending out to the router, or where settings are stored for wifi. If anything I don't think that the release of Mario Kart will set Sgstair back any. At the least it would provide something that is of use. You don't have to reverse engineer the Mario Karts rom just to exploit it or make it useful to you.

 

"Stupidity" has gotten the ds homebrew scene this far, or did you just assume they figured out how to make the passme the same way Sgstair is figuring out the wifi?

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