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More new demos!


Robert

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In the last 24 hours I've grabbed some new demos, some GBA ones from Zapf_Bandit, and various from other places. Here are test results:

 

DSemu 3c

-----------

Daleks.gba : works

1942.gba : intro screen appears, press Start, then black screen

cards.gba : coloured patches

lode_runner.gba : freezes

rockford.gba : freezes

4sprites.bin : a mess. The touchscreen changes the background colour of the top screen.

balltest : black

birslip : moving the mouse causes dots to appear. Not clicking, moving...

carre, earth, frogger : freezes

hello_world, hello_paint : black

rotshape : black

carre.nds : freezes

sphere.nds : black

sprite.nds : crashes

 

DSemu 2g

-----------

same as above, except

lode_runner.gba : intro shows, press Start, screen fills with M and freeze

rockford.gba : crashes

carre : intro then no response

earth : starfield works, no sprites

frogger : screen appears then no response

carre.nds, sphere.nds : black

sprite.nds : black then eventually crash

 

Gebea

-------

1942.gba : crash

cards : works

dalek : works, slight graphics corruption in menu

lode-runner : works

rockford : works

 

Ideas 3

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4sprites.bin : top screen flashes different colours, bottom screen has a smilie

balltest : starts then freezes

birslip : no touchscreen

carre : the demo test doesn't work properly

earth : starfield and enemies appear but nothing else

frogger : black

hello_world, hello_paint : intro appears, no touchscreen

rotshape : rotating objects can be seen. bad colours.

carre.nds : black

sphere.nds : multi-coloured triangle with a pink circle

sprite.nds : crashes

balltest.pme : black

carre.pme : same as for carre.bin

rotshape.pme : same as rotshape.bin

sphere.pme : black

sprite.pme : crash

 

Dualis 8

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4sprites.bin : white screen

balltest : works

birslip : works

carre : works

earth : all objects appear, no actual gameplay??

frogger : various bugs (as per other thread)

hello_world, hello_paint : works

rotshape : black

carre.nds : suspect

sphere.nds : black

sprite.nds : crashes

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I've obtained even MORE demos - and a new DUMP!

 

The dump is called Polarium, and of course it doesn't run on any emu. Size = 2,618,816 bytes.

 

About Polarium (56k warning) --> http://polarium.nintendods.com/index2.html

 

Now, to the demos

 

I now have 3 versions of davr_arm9.bin, I have renamed them to davr1.bin, davr2.bin, davr3.bin

 

DSemu 3c

------------

another_world.gba : black

gbacaster : works, very slow (author said it's slow)

rumblepong : white

skiing : mostly works. To see credits press down-arrow, goes a bit nuts.

tank : works, bombs and scorebar keep flashing. End-game screen missing

 

davr1 : purple with letters, black at bottom

davr2 : black

davr3 : purple top, black bottom

sman : corrupted graphics

shootds : freeze

 

DSemu 2g

------------

same as above, except for

skiing : mostly works. To see credits press down-arrow, goes a bit nuts. End-game screens are blank. Credits screen is corrupted.

 

shootds : black, crashes after a while

 

Gebea

-------

another_world.gba : crash

gbacaster : graphics totally corrupted

rumblepong : partial "game boy" across centre of screen, followed by a crash

skiing : works!

tank : works!

 

Ideas 3

---------

davr1, davr2, davr3 : same as DSemu

sman : works! It has a pacman monster moving at the top, and a smily moving about the bottom.

shootds : works! A demo to test accuracy of the touchscreen

 

davr.pme : black

draw.pme : white

drops.pme : no touchscreen

shootds.pme : works same as above

 

Dualis 8

---------

davr1 : white at top, black at bottom

davr2 : white

davr3 : white at top, black at bottom

sman : white

shootds : works... the debug info registers the mouse click, but unable to hit target.

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