Jump to content

Recommended Posts

Posted
Eh... No monthly fee at all?

 

I've had bad experiences with no credit card required MMORPGs... They usually have a high... (how can I put this nicely) idiot factor... What kind of server maintenance and customer support are they providing for free?

Well ArenaNet is fully owned by NCsoft so you can bet they have good MMO experience. But this game isn't fully an MMORPG so there probably won't be as much griefing and stuff.

Posted (edited)

It's not really a mmorpg as such, I played in the weekend beta's its more like an online PVP rpg, it suits those that played WoW and are asking wtf is Blizz doing with their PvP system.

 

Those that are just into slaying dragons can do that too, but it's a lot more focused on PvP and team strategies. There's no griefing as when you make a party with some friends you get ported to your own instance, like WoW's raid's, so there's no walking you can just -port- anywhere around the map, so if your friend is getting bashed you can port right to them and help. If you just want to pummel people there's battlegrounds (designated places).

 

Of course people will compare WoW to GW but they aren't really the same thing, both have their good points. I'll be playing both since GW doesn't have a monthly fee anyway.

 

oh its made by those former Blizz people that worked on several games and made bnet so thats not a bad thing =D

Edited by msldn
Posted

I played in the brief E3 beta/demo last year (I think it was). It was alright..

 

It seemed to me to be a combination of match making service and one-shot MMORPG gameplay. A session consisted of finding people to play with (or not) and then creating one of the "instanced worlds" they talk about - which is essentially a private server like those for FPS games - to play on. Gameplay ranged from MMORPG style monster-bashing, to things like PVP CTF and something like UT's Assault.

 

It was not a bad system, but when all was said and done, it was still an MMORPG system. Combat was boring as usual, but that's just my opinion.

Posted

It may seem to be a little unreal but I don't think you should expect getting crap internet play. There's server saves so it won't be that easy to hack the characters if it were saved on your computer, and there will be support regarding protection against hacks and cheats, just like diablo 2 I guess.

  • 2 weeks later...
Posted

I'm actually considering getting this game. So to those that have played, what makes it fun? And do you think it is long lasting fun?

Posted

I played abit in the beta my self.

 

I like this game, but not fully as it does not fill the void of my mmo fix. Simply put it, it's sort of an mmo, but it isn't.

Posted
it does not fill the void of my mmo fix. Simply put it, it's sort of an mmo, but it isn't.

That's how I felt. It eliminated some of the problems, like the long travel times and such, but with them it took the sense of scale and "world" away. As I said before, the instanced-setup made it feel less like a "fantasy world" and more like a 3D graphical match-making service for small team games.

Posted

This game is the reason why I haven't been online for the past week. Man im hooked, even though my vid card is shiit and I lag like hell, i still spend hours wasting away life on this game. If you want to join my guild, please drop your username in this topic, and ill get back to ya.

 

BOO Yeah!

Posted

this (and the no monthly fee thing) got me interested:

Will I be able to play Guild Wars on a dial-up modem?

 

Yes you will. We are well aware that many users do not have broadband access, and we want the largest possible number of gamers to be able to join our game without being held back by technical issues like their Internet connection. We have designed Guild Wars to function excellently on a dial-up connection and our testers confirm they have no problems with their connection, even testing from other continents. During our E3 for Everyone Demo Event, our World Preview Event, and our Beta Weekend Events, many thousands of players successfully played using a dial-up modem.

I'd like to hear what someone on dial-up has to say about the experiance.

Posted
it does not fill the void of my mmo fix. Simply put it, it's sort of an mmo, but it isn't.

That's how I felt. It eliminated some of the problems, like the long travel times and such, but with them it took the sense of scale and "world" away. As I said before, the instanced-setup made it feel less like a "fantasy world" and more like a 3D graphical match-making service for small team games.

More along the lines of D2 MP but cooler.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...