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Dualis r7 testing


ieremiou

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Looks like a lots of fixes happened.

Btw, thank you for disabling the closer button on the video output ;).

 

PD Bins

 

Good/Works

--------------

 

- 2d-example-Original-arm9.bin

- 2d-example-Modified-arm9.bin

- armwrestler.ds.arm9.bin

- battleshipds-arm9.bin

- birds-arm9.bin

- cube_emu.bin

- drops-arm9.bin

- dsPaint_r4.bin : Works, might freeze and touchscreen tapping is still off-touch

- first_emu.bin

- HelloWorld-arm9.bin

- joats_template.bin

- mines-arm9.bin

- mode4dc.nds.arm9.bin

- mode4ep.nds.arm9.bin

- mode6.nds.arm9.bin

- nibbles-arm9.bin

- PongDS.bin

- ship_emu.bin

- sman.bin

- smantouch.bin

- tetris2player-arm9.bin

- tetris.nds

- tile02.bin : Works but touchsensor is still off one position.

- tri_emu.bin

- viewer-arm9.bin

 

Bad/Buggy

------------

 

- PandaForth.bin : freezes/no input (known problem)

- under_pressure-arm9.bin : Sprite screwed up and pressure sensor (known not implemented) non functional.

- Tetris1player.bin : nonfunctional after start (known to be buggy and recommend removal from testing.)

- texture_emu.bin : still not showing texture

 

NEW

----

- sponge-arm9.bin - screen explosion (known to not be functional yet and still being developed.) by rorexrobots.com -- Strike that --- Does work. Need to press the A button to bypass the bad opening screen.

Homepage to the two bins below.

- misslecommand-arm9.bin - works on Dualis r7 - apparently not on hardware - seems to have some graphic display problems on Dualis r7 though (consider buggy?)

- snackman touch - different version (r2) then the one posted on pdroms.de : Works - also on hardware

 

 

Note:

 

I was looking through the screenshots today and I noticed a Sprite Vram Manager Test and a calculator interface. Are these internal PD rom builds that haven't been confirmed for release? EDIT: NVM, I found where they were at ;). (Ooh and finally a Lights.bin that doesn't crash the emulator)

 

Greets

~Paladinate~

Edited by ieremiou
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That's a pretty dang impressive list of working ROMs; wish DSemu could do 10% of that.

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Missile Command seems do have all VRAMCNT registers set to 0 (zero), which effectively disables the VRAM banks. Could be the reason it's not working properly on hardware.

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Finally I get time to do testing. Firstly I downloaded the 2 demos listed above (thanks ieremiou). Then, I'm removing the "dud" roms from the test area:

2d.bin : crashes emu

2dexample-arm9.bin : checkboard at top, nothing else

davr-arm9.bin : white screen

draw-arm9.bin : white screen

first.bin : crashes emu

lights.bin : crashes emu

mines-arm9.bin : starts but touchscreen not working after game starts

ship.bin, cube.bin, texture.bin, tri.bin : crashes emu

 

Now to test with "good" roms:

2d_emu : works

2dexample_arm9a : works

armwrestler.w1.arm9 and armwrestler.w2.arm9 : working in each window

battleshipds : works same as before, I haven't figured out how to get computer vs player

birds_arm9 : works

ship_emu, cube_emu, tri_emu : working

davr_arm9a : purple top, black bottom

drops_arm9 : works

DSmode4dc, DSmode4ep : working

DSnibbles : works

DSpaint : works, any colour selected in bottom half of palette will choose the colour above it (existing bug)

first1 : works

mcommand.arm9 : works, 2 lines of corrupt graphics. Not bad for a WIP

mines-arm9a : works

mode6.arm9 : works

pandaforth : no touchscreen

pongDS : works, still leaves "half-balls" scattered about

smantouch.arm9 : appears to work

sponge_arm9 : some graphical errors, assumed because its WIP

tetris-1p, tetris-2p : working

texture_emu : white square, textures not implemented yet?

tile02 : out by one character

under_pressure : still corrupt as before

tetris.nds : works

 

All other NDS files crash the emu

 

The screen has the X disabled which is good, but it can still be closed with Alt-F4.

 

Average speed 11-12fps. Almost all the bugs that appeared in the last 2 versions have been swept away. Impressive result, mic :(

Edited by robbbert
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battleshipds : works same as before, I haven't figured out how to get computer vs player

 

Click start and then set-up move your pieces if you wish (you don't have to) Note: this is where you may notice it's "hard" to drag the pieces.

 

Then hit "enter" (on your keyboard) to play Battleship.

 

This pushes your ships panel to the top where the computer tries to knock them out and you click on the bottom to take his out.

 

The bottom board seems to be having the same problems with touchscreen as in others demo. Jabbing in certain areas respond *kinda* randomly with at being off at least one character left, right, top, bottom depending on where you are.

 

Greets

~Paladinate~

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So it would seem. That's probably why it's a preview. *shrugs*

The same end results in Nibbles and the other games.

There's no key to reset the game. (Besides resetting the Emulator)

 

Greets

~Paladinate~

Edited by ieremiou
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