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Gebea


Robert

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I thought I would test mic's other baby, the Gebea emulator. It hasn't been updated for 2 months, not sure if it's fully developed or mic's lost interest...

 

Drag a rom onto the exe - crash

gebea:1744 in procedure create_menu()

type_check failure, s is -1

... called from gebea.exe:2340 in procedure main()

... called from gebea.exe:2478

--> see ex.err

ex.err does not get created.

 

Can't drag a rom onto the open window.

 

Now, onto the roms.

 

Astrohawk : runs, a number of graphical errors and corruptions. Can't really play it.

 

copperbars : black screen

 

fill1 : works

 

fontdisp : works exactly same as DSemu

 

aroundtheworld : black

 

gbadevad : black

 

ht : works

 

maddness : works

 

mode3 : works

 

mortalkonsole : works

 

oamtest : works

 

roto : crashes emu during intro

 

sg_bump : works

 

testmul, etc : black - assumed to be working

 

tunnel : works

 

afire : works

 

airzonk : nearly working just nothing to shoot at

 

asteroidsCA : crashes emu

 

asteroidsJim : crashes emu

 

atomix : works

 

blocktrap : works

 

console : divide by zero encountered, application terminated

 

copper : works

 

cutecube : white screen

 

ffgba (Final Fantasy GBA) : Intro shows, then emu crashes

 

gbacc (Xiangqi) : works

 

hazuki : works

 

impact: same as console

 

leonard : black

 

lgtron : works, same as DSemu

 

m5bump : works

 

mario: starts - and mario is there - then emu crashes

 

merry_christmas : black then crash

 

mode5 : works

 

nexus : bad graphics followed by total screen corruption and freeze

 

nibbles : crash

 

raster : 3 white triangles turning, and text at bottom. Totally different to DSemu

 

santa_escapes_presents : intro screens are good, main game screen completly screwed

 

sotb : crash

 

tetrisCA : crash

 

thingpong: bats and ball missing

 

vOthello : starts then crash

 

walk3d : moving figure is upsidedown and corrupt.

 

ws6demo : same as console

 

wstein : works

 

yahtzee : crash

 

 

Overall, about equal with DSemu. Lots of divide-by-zero, and illegal memory access problems.

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AS far as the demos showing black a black screen is concerned, that's what they do on a real GBA as well. You can however watch them in Gebea by clicking the BG2 checkbox under "Force layer".

 

I use division-by-zero as an indicator of unimplemented features -_-

 

walk3d works properly in the latest WIP of Gebea (which I guess I should release at some point).

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