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Found 15 results

  1. Alpha

    ZincGUI

    Version 1.9.5

    7,981 downloads

    ZincGUI is a front-end for the Zinc emulator.
  2. Alpha

    ZincFE

    Version 2.2

    3,012 downloads

    Zinc FE is a front-end for the Zinc emulator.
  3. Version 1.5

    1,103 downloads

    ZincConfig is a front-end utility for the Zinc emulator. From the readme file: This utility allows the practical and easy configuration of all playable zinc games's controls. All games with similar control types are automatically grouped together and the control types are arranged so that you can understand the real games physical button layout. Controls used by every game are grouped together in the general tab. Besides this, ZC (zinc config) can also be used as a simple front end. Games can be launched from the "launch" tab. Rudimentary config file managment (just launces t
  4. Alpha

    ZincCab

    Version 0.82

    1,023 downloads

    ZincConfig is a front-end utility for the Zinc emulator. From the readme file: ZincCab is a utility to simple configure your controllers to get zinc work, which is not really easy, due manual finind VIK codes and such and have no GUI at all. ZincCab second function is act like a wrapper for other cabinet based frontend easier.
  5. Alpha

    Zenith

    Version 1.0.1.0

    3,494 downloads

    Zenith is a frontend and Windows interface (GUI) for the Zinc emulator. Grab the Snapshots Pack for Zenith here. (from the Readme.txt file located in the zip archive...) Installation ============ 1. Extract files from archive into ZiNc directory with overwrite "s11player.dll" file 2. Place ROM file "pr1data.8k" in the root of your C:\ drive. This file contained in the current MAME sets for all of the System 11 games (for example, Tekken). This file must not be in archive 3. Execute ZeNith.exe NOTE: ZeNith distributive included the files of others developers: - Z
  6. http://mameclassic.mameworld.info/
  7. http://emuloader.mameworld.info/
  8. http://mameload.mameworld.info/
  9. http://emuloader.mameworld.info/ version 6.5.1 change log - February 25, 2012 Games with discrete audio were not being parsed correctly from -listxml output (MAME) More source code cleanups CHD Sub-filters removed. Only a single CHD filter is available from now on. File "chd_mediatypes.ini" no longer required CHD compression type info completely removed from the project. Now only the header version is shown Support for "Game FAQ Files" and "PCB Info Files" removed (preferences screen, game info feature)
  10. This is a frontend for MAME. Get it here --> http://emuloader.mameworld.info/ EMULOADER Version 6.5 change log - February 21, 2012 Fixed: Since MAME 0.144u7 main CPU tags have a " : " char in the tag name (-listxml output). Dunno why they did this... :_( Added: View game info from Progetto EMMA website, since MAWS is offline and there's no ETA on its return (if ever) To change between them, go to main menu "Images", and select one of the options. "Progetto EMMA" will be the default setting from now on Support MAME v0.145u1: new CHD header v5 detection (no compression type
  11. This is a bugfix release, get it here --> http://emuloader.mameworld.info/ Fixed ROM status begin set as missing for available games. I guess I missed that small tiny detail. All is good now
  12. This is a frontend, get it here: http://emuloader.mameworld.info/ Version 6.4.1 change log - January 22, 2012 Fixed ROM CRC32 checksum was not being parsed correctly from mame's -listxml output (several sets). This greatly affects game audit! Game status not being properly set on missing sets, showing wrong info in "Game Details" screen and set status icon at games list's status bar
  13. This is a frontend, you can get it here --> http://emuloader.mameworld.info/ Fixed Minor cosmetic fixes in the user interface Events of several buttons and components in "MAME Settings" screen were missing (folders tabs). Not a single bug report about this either :_( Status bar not updated after single game scan (audit) The folder for SEGA Model 2 Emu config file could not be located, as the folder was not being properly set. That means NO ONE could run games with the frontend! Sadly, nobody reported this :_( Minor bug that was not properly adding merged clone "names" in
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