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Tulius

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Posts posted by Tulius

  1. I used to be able to ftp to my x y and z drives. XBMC is modified so I can read my X Y Z Drives in my sources. Recently when I went to transfer some movies onto these drives I got a failure. Does anyone know why? I'm guessing I need to boot from a different bios or use a older version of XBMC. It would be nice to be able to put a psx game or a avi files into the directories because they are the perfect size. I tried avalaunch evox and unleashx every dash i tried failed so I'm guessing its my bios but I dont see how using the same one I always have . Using FlashFXP on Windows XP MCE.

     

     

    XYZ drivers are more like cache memory used by the Xbox in all games to speed up loading and so on(Doom3 and Half Life heavily use this)... time from time while you change games, the content of these drivers are automatically deleted to be replaced by new data so its better not mess with then :lol:

  2. These are examples of drivers that would be updated....

    Sega System 16 games since .84.3b doesn't emulate the sound correctly or have missing voice and fx , but is fixed since 0.90 version

    Sega System 24 Alien Storm a missing background layer in first person stages fixed since 0.90 version (?)

    Sega System 32 emulation is more accurate in newer mame versions

    Namco System 2 driver was heavily updated until now (Dragon Saber, Phelios, Burning Force, etc)

  3. Yes, and the Wii also have 64Mb memory just like the Xbox, but no word about virtual memory, so maybe big roms dont work at all :ph34r: But the 729Mhz PowerPc core is faster than 733Mhz Intel 8086 core isnt it?

    and mame relies more on processor than GPU, so I think the only limitator here is the internal RAM... anyway let's see what's the future brings on this side

     

     

     

    B)Memory:

     

    88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[86]

    3 MB embedded GPU texture memory and framebuffer.

     

    Actually has a little more memory because the main ram is not shared

  4. These are youtube links related to MameSDL in action:

     

    It seems very fast to me... I just needed to see if heavier emu drivers like Taito F3 and Psikyo SH2 systems could run at 60 frames to make a perfect judment...

     

    On a second thought, with Lantus SDL libs could a port to Xbox be more friendly than program with the old Mameox sources? :ph34r:

  5. Do you have your fba_xxx... sources in "e:\tests program\fba_xxx_pro_1.29a\" or another directory? If it isn't that one, you'll have to do a search/replace in the project file with the directory it is in.

     

    I didn't open visual studio to visualize the project, I actually click the fba.sln file directly from this directory and execute the command "build solution", so I'm certainly that's the right directory :) I will uninstall and reinstall the all programs again to see if I gone something wrong.

  6. Incorrect version of nasm or possibly in the wrong directory.

     

    Thanks for reply iq_132, about nasm I get the version nasm-2.06rc1-win32.zip in the sourceforge site, rename nasm.exe to nasmw.exe and put in windows/system32 directory... btw reading the BuildLog.htm I see this:

     

     

    [

    @echo off

    c:\windows\system32\nasmw.exe -f coff -o "Release\scale.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\scale.asm

    if errorlevel 1 goto VCReportError

    goto VCEnd

    :VCReportError

    echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

    exit 1

    :VCEnd

    ]

    Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000006.bat""

    Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT000007.bat" with contents

    [

    @echo off

    c:\windows\system32\nasmw.exe -f coff -o "Release\hq2x16.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\hq2x16.asm

    if errorlevel 1 goto VCReportError

    goto VCEnd

    :VCReportError

    echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

    exit 1

    :VCEnd

    ]

    Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000007.bat""

    Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT000008.bat" with contents

    [

    @echo off

    c:\windows\system32\nasmw.exe -f coff -o "Release\eagle16.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\eagle16.asm

    if errorlevel 1 goto VCReportError

    goto VCEnd

    :VCReportError

    echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

    exit 1

    :VCEnd

    ]

    Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000008.bat""

    Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT000009.bat" with contents

    [

    @echo off

    c:\windows\system32\nasmw.exe -f coff -o "Release\2xSaImmx.obj" e:\tests program\fba_xxx_pro_1.29a\Filters\2xSaImmx.asm

    if errorlevel 1 goto VCReportError

    goto VCEnd

    :VCReportError

    echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

    exit 1

    :VCEnd

    ]

    Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT000009.bat""

    Creating temporary file "e:\tests program\fba_xxx_pro_1.29a\Release\BAT00000A.bat" with contents

    [

    @echo off

    c:\windows\system32\nasmw.exe -f coff -o "Release\burn_sound_a.obj" e:\tests program\fba_xxx_pro_1.29a\src\burn\burn_sound_a.asm

    if errorlevel 1 goto VCReportError

    goto VCEnd

    :VCReportError

    echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

    exit 1

    :VCEnd

    ]

    Creating command line ""e:\tests program\fba_xxx_pro_1.29a\Release\BAT00000A.bat""

     

     

    Sorry if I pasted too much stuff to read :)

  7. Someone got this error? I just tried to compile the fba source posted here but an error ocurred:

     

     

    ------ Build started: Project: FBA, Configuration: Release Xbox ------

    Performing Custom Build Step

    nasm: error: more than one input file specified

    type `nasm -h' for help

    Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

     

    Build log was saved at "file://e:\test program\fba_xxx_pro_1.29a\Release\BuildLog.htm"

    FBA - 2 error(s), 0 warning(s)

    ---------------------- Done ----------------------

     

    Build: 0 succeeded, 1 failed, 0 skipped

     

     

    Btw, thanks Kenshiro for the tips how to compile yourself the sources, I'm very interested to learn how to port emulators like xport did. <mode dream on> Someday I will make a project to work on a recent mame emu port :) <mode dream off>

  8. XorXe, yoyofr, dziad, as your PM box is currently unactivated i can't send you a message... :D

     

    It's definitly necessary to find a way to share in an efficient way, that's start to be really complicated to send the binairies :unsure:

     

     

    Just try to put the binaries in #xbins, but a message appears "You have no upload rights for this directory! " :blink: If someone here know how to upload in #xbins this is the perfect time :ph34r:

  9. Hi Kenshiro, I did a extensively FBA test yesterday... almost tired me =) , and I noticed a certain level of memory leak in it, it happens when you exit and load a new rom in menu to a point where is no memory left to load anything... restarting the emu solves it.

    Somewhat big neogeo games(KOF99, Garou, etc) and Others(Power Instinct2, Shadow Force,etc) dont pass the loading screen ( I just need to open the dvd tray to see if it crashed and resets the console), but I think its all memory related problem.

    The PGM rom Kiling Blade loads, but stucks and crash in a "please wait" screen, Lansquenet 2004 enters in a grid type screen, there the Hsf2 problem too, but you already know that :)

    Tmnt sound effects emulation is way better than mame on xbox ;)

     

    That's it for now ;)

     

     

    Merry christmas for all 1emulation members :naughty:

  10. Just solved the tmnt bug deleting again the ini folder, save folder(ffff0405) and overwriting default.xbe again

    If anyone see a inverted screen in shadow warriors, just flip screen in dipswitch option is enought to solve it.

    Kiling Blade stucks(crash) in please wait screen

     

    Some PGM drivers are yet not supported in this version? Knights of Valor2 and Martial Masters dont appears in rom menu :naughty:

    Double Dragon driver will be included anytime soon?

  11. Great work kenshiro, i got a question for you on this new release, i tired out biomechanical toy and got nasty graphic glithes, anyone else have any trouble with this? Everything else i threw at it ran great!!

     

    Also kenshiro, itd be cool to get bonk's adventure back into this, rail chase, galaxy force II, power drift were in other builds of your old fba-xx bets , iq fixed the fps problem with bonk's adventure, power drift, rail chase ran ok just wasnt keymapped, you could shoot with the start button though.

     

    Also i spoke to iq about the arm-based emulation lets hope he gets aroud to it as it could possibly mean night slashers and osman/canon dancer playable on xbox as well.

     

    As far as your new stuff its lookin good banana balls! :thumbsup1:

     

    I noticed that too about BioMechanical toy...

    Something weird happened with my tmnt(world and japan) rom: it was working, but just after I delete the old saves and ini files, the rom stuck in a mask rom check screen :ph34r:

    the neogeo bios file 000-lo.lo always send a size error message no matter what (64kb? or 128kb?)

    I need an accurate list of all games in this fba version... the gamelist in fba source is already outdated... any help?

  12. G-Loc wasn't playable in MAME until 0.90 I think (Maybe 0.91), so unless a port is made from source no older than that, it's not gonna happen.

    I'm not sure, but I don't think straight adding the driver will work either, as the MAME core was changed after mid .80. You'd have to alter the driver to reflect these changes I bet. Not simple work.

     

    WTF? :D

     

    We are talking about Final Burn here not Mame...

    Btw, anyone knows if the binaries is already avaliable in xbins or other place?

  13. Me or someone else could send the binaries in a well know torrent site :ph34r: "xbox-sky"... would be faster and easier this way to share your so awaited emu :ph34r:

     

    Xbox-Sky is a private tracker limited to it's members. Xbins is publically available to anyone with an IRC/FTP client. I fail to see how it would be 'faster and easier'. This deserves it's place at Xbins anyhow.

     

    Yes I agree about release in xbins or any other way, but lets just help Kenshiro about how upload his binaries... :banghead:

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