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Everything posted by AntoPISA

  1. Fantastic! Many, many thanks!!!
  2. In this post you can find the complete structure, with all available resources: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=351573&page=0&view=collapsed&sb=5&o=&fpart=1&vc=1&new= Thanks for your time.
  3. Hey Robbbert, the time has come to add to "View / Show Pictures" menu to the rest of my resources? I mean: ArtPreview, Bosses, Ends, and so on.
  4. AntoPISA

    ARCADE 0.190

    Online the 0.190 update packs of Snap and Titles. Here: http://www.progettosnaps.net/arcade/
  5. Added, on my page, a specific version.ini of HBMAME.
  6. AntoPISA

    ARCADE 0.185

    Online my packets with Snap and Titles update. http://www.progettosnaps.net/arcade/
  7. AntoPISA

    ARCADE 0.183

    On this my page: http://www.progettosnaps.net/arcade there are the new packages for update "Snap" and "Titles".
  8. AntoPISA

    ARCADE 0.182

    The snaphots update packs are online!
  9. AntoPISA

    ARCADE 0.182

    Updated the page: http://www.progettosnaps.net/arcade Soon the snapshots!
  10. AntoPISA

    ARCADE 0.181

    On my page I added the 0.181 "Snap" and "Titles" packages. http://www.progettosnaps.net/arcade/
  11. It will be published at the beginning of 2017.
  12. AntoPISA

    ARCADE 0.180

    Excuse me , I read just now (and answered).
  13. AntoPISA

    ARCADE 0.180

    Updated my page of the samples, with a new section dedicated to "Arcade". There are the packages not included in MAME (5) and the dat to control your sampleset. The page is this: http://www.progettosnaps.net/samples/
  14. AntoPISA

    ARCADE 0.179

    Snap packs online!
  15. AntoPISA

    ARCADE 0.179

    This evening will be online and the Snap Titles packages to update the "Arcade" collections.
  16. AntoPISA

    ARCADE 0.179

    Well bad news then, all normal versions of Street Fighter II Hyper Fighting/Turbo are borked, they are running too slow. They play at pretty much the exact same speed as Champion Edition so it's like you're just playing CE with extra costume colors and balanced game play, which is good if you want to practice I suppose. I made sure by playing them in baseline mame first, then playing them in Arcade64. Mame plays them at the right speed. As I said before this has been the case since at least the 0.178 version, which is when regular MameUI got broken for a bit, and I don't know if you borrow code from that to build Arcade64 but maybe that has something to do with it if that is the case. Try for yourselves and see. It's really noticeable on the first bonus stage doing standing hard kicks with Guile, you can pull em off pretty quick mashing buttons in Mame, doing the same in Arcade64 he's kicking the same speed as the old SF2 games. That's why I wonder what else is broken here, because essentially the GUI is interfering with the emulation. One of the reasons I suggested that Arcade64 needs to just be a stand alone front end since most of what's out there is geared towards cabinets and the rest pretty much lack this particular feature set. I mean you don't provide any of the extras needed by Mame anyway so people have to download the whole Mame package and this one too just to toss away the baseline. A Linux version would be nice too but I'm not going to hold my breath for that by any means. I also use the 32-bit version (on Windows 7), and here it works all right. PS: Updated my mirror page: http://www.progettosnaps.net/arcade/
  17. Page updated with update pack for Snap and Titles.
  18. From today I have opened a new page, it will collect the different versions of this new incarnation of MAMEUIFX. Available the two executables (32 and 64 bits), the source and two complete pictures package (snap and Titles, 9,710 png). The page is here: http://www.progettosnaps.net/arcade/
  19. If you want, I can make a new page for this new project. Let me know...
  20. Problem solved ... I replaced the default .cfg file with a new one and everything works well. Alarm back, thanks.
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