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olaf

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Posts posted by olaf

  1. You even have what appears to be spambots registered, doesn't take them long..

    Where? ;)

     

    Thanks everyone for the kind comments! Don't be afraid to register and post. <_<

     

    P.S. Yeah, it's based on a few of my favorite news sites.

  2. I saw there was a demand for TAS-capable SMS/GG emulators, so I figured I'd take a whack at it. I went a different route with rewinding and resuming recording through save states. Rewinds are saved forever until you clear them yourself on a per game basis. Here's the change log and there was also a new contributor, benryves of Cogwheel. Oh yeah, it passes ZEXALL now thanks to brom. :nosweat:

     

    - added various fixes to the vdp, including horizontal sprite zooming [benryves]

    - added 3d disabling for games that are supposed to use the segascope 3d glasses [olaf]

    - added dx7vb.dll to the source's zip for compiling on windows 7 [olaf]

    - added the load rom shortcut key in full screen mode [olaf]

    - added a compatibility hack for '[bios] alex kidd in miracle world (korea)' [olaf]

    - added slow motion throttles (50%, 25%, 12%, 6%, and 3%) [olaf]

    - added rewinding (works with movie states and saves at an interval of 1 second) [olaf]

    - added 'reset and record' option for movie states [olaf]

    - added a play time pop up window to the end of movie playback [olaf]

    - added resuming recording from a save state [olaf]

    - removed a bug in handling of game gear rom filenames [olaf]

    - removed the disabling of gg's border [olaf]

    - removed the gg's start button in sms mode and removed sms's pause button in gg mode [olaf]

    - removed the sms's second input in gg mode [olaf]

    - removed a bug with rapid fire in gg mode [olaf]

    - removed a bug that did not allow pc gamepad input during movie recording [olaf]

    - removed the sms's region code in gg mode [olaf]

    - removed the bugs in the z80 core which now allow vbsms+ to pass the zexall test [brom]

    - removed a bug when you tried to play a movie while already recording [olaf]

    - removed a bug where movie states were using the save state slot number [olaf]

    - removed avi recording (there was no sound and i never planned on working on it) [olaf]

    - changed some sound code around and now it sounds better [brom]

    - changed default window size to 2x and default full screen size to 640x480 [olaf]

    - changed the region submenu around (now with proper pal/ntsc modes too) [olaf]

    - changed the gg to its proper speed (always ntsc mode) [olaf]

    - changed some other menus/submenus around [olaf]

    - changed "fast forwarding" to 'no throttle' [olaf]

    - changed sprite limiting to enabled by default for the sake of accuracy [olaf]

    - changed 'rapid fire unit' to 'rapid fire' since there was no rfu for gg [olaf]

    - changed movie states to overwrite if there's already a movie state on the slot [olaf]

     

    The webpage is here as always. If it receives good reception from the TAS scene, I'll keep working on it in the vein of TAS emulators.

  3. My sister has the Wii version -- she said she has to actually move her arms to run and climb. I think that gimmick is super played out.

     

    The werehog levels sound like chores, and the speed levels are mere minutes of excitement as you wait soon after a long time to get thrown back into one.

    This is true. The werehog levels feel like a mix between Mirror's Edge (because you have to constantly climb up/along things and maneuver the camera) and Devil May Cry 4 (for picking up all the experience diamonds and general beat-'em-up feel) with a hint of Disney. The regular speedy levels have the staple "DON'T RUN TOO FAST BECAUSE YOU'LL FALL OFF SOMETHING" pitfalls, which has been a nuisance since Sonic Adventure. I love the way Sonic runs in this game, to be honest -- it seems like how Sonic's physics should have been all along. Even though I said all that though, it does feel like a generally more solid game than the last 10 piles of trash.

     

    If this game had come out right after Sonic & Knuckles, it would have been a good gimmick... but this has been game after game after game of supposedly new and awesome features/characters that just... aren't.

     

    EDIT: By the way, the voice acting is teeeerrrrrrrrrrrrriiiiiibbbbblllllllllleeeeeeeeeeeeeeee.

  4. I went against my instincts and bought it for the 360. I played a few minutes of it and it was pretty awesome, IMO. The gameplay and physics far outdoes the scheme of Sonic Adventure and beyond. I have to wait until my woman comes home, so she can watch me play through it though... I'll post more later.

     

    P.S. The opening sequence is gnarly.

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