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IxI SoNiK IxI

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Posts posted by IxI SoNiK IxI

  1. blueMSX is a MSX computer emulator for Windows.

     

    Update of the debugger:

    • Added Japanese translation of the debugger
       
    • Added assembly style flags (in addition to the other flags) in the CPU registry window.
       
    • Added set breakpoint dialog that takes an address or a symbol
       
    • Updated BiFi's breakpoints (he'll release a description about it soon after our release)
       
    • Added BiFi's debug command (see his description that is coming)
       
    • Made step over work with block commands (ldir, cpir, otir,....)

    Bugfixes:

    • Fixed ASCII SRAM mapper bug
       
    • Fixed minor bug in debugger hotkeys
       
    • Fixed memory address input to work with large numbers
       
    • Fixed bug in debugger that made writing to memory and registers to fail
       
    • Fixed bug that made dropdowns in debugger to show incorrectly on some Windows machines
       
    • Fixed VDP bug that made the intro to the game FEEDBACK to fail (command engine now continues to execute after screensplit)
       
    • Fixed VDP bug in the PSET command (made the stars show incorrectly in the game FEEDBACK)
       
    • Fixed bug in fullscreen mode when using F12 (reset) if the menu is visible

    » blueMSX homepage.

  2. Jnes is a NES emulator for Windows.

     

    • zapper now changes cursor to crosshair in game
       
    • rom browser part of main window, auto selects last rom, recent dir list
       
    • fixed mutex for video dialog
       
    • major cheats rewrite and database update, support for PAR codes
       
    • automatic region setting (uses GoodRom name convention)
       
    • added some simple mappers: 32,71,79,113
       
    • fixed sleep in background issues introduced in last release
       
    • support for ppu monochrome mode
       
    • input now supports Z,Rx,Ry,Rz axis
       
    • turbo buttons are mappable separately
       
    • slot menu now has the timestamp of the state

    » Jnes homepage.

  3. Meka is a Sega Master System, Game Gear, SC-1000, SC-3000, Sega Mark III (+ FM Unit), Colecovision, Othello Multivision emulator for Windows.

     

    • Video improvments! Welcome contributors! This should be more or less 0.71 once I finalize a few things.
       
    • Now that MEKA is open-source, welcoming other developpers!
       
    • New contributor: Robert Raper (DjRobX)
       
    • New contributor: Maxim Stephin (MaxSt)
      Blitter/Video
      • Added triple buffering support on fullscreen blitters. [DjRobX]  Made triple buffering the default for appliable video modes. It might or not work on all configuration. Please report if any problem arise.
      • Added max stretch support on fullscreen blitters. [DjRobX]  This is currently only available on normal and HQ2X filter.  Integer/ratio stretch not yet supported, so it is recommended to use a resolution multiple of the emulated system screen size.
      • Added support for internally converting the 8-bit video buffer to another video depth and blitting that. [DjRobX]
      • Integrated Maxim Stephin's HQ2X graphics filter, and added a dedicated blitter. Only 16-bits output is supported as of yet. [MaxSt,DjRobX]

       

      [*] Updated various tidbits of documentation. [Omar]

       

      [*] Added and modified entries in the checksum and compatibility lists. [Omar] 

      Some particular renaming includes: 

      GG - 7b7717b8 - Big War / Daisenryaku G (JP) --> Taisen-gata Daisenryaku G (JP)

    » Meka homepage.

  4. NESCafe is NES emulator written in Java for any platform.

     

    • New Menu System (improved and common across Applet and Standalone)
       
    • Intermittent Rendering Engine Exception when GIF images are loaded fixed
       
    • ROM List Download can be against dynamic content, not just fixed-length
       
    • Applet can now Download ROMs from Server when Applet hosted on ROM Server
       
    • Compatible with newer versions of Java, such as Java 1.5
       
    • Fixed bug with Emulation Speed Message staying up for 5000 seconds
       
    • Muted Distributions available for Applet and Standalone for slower PCs

    » NESCafe homepage.

  5. SNEeSe is SNES emulator for Windows.

     

    • Sound: Fixed a flaw in the order of operations in sample volume multiplication, causing a slight improvement in sound accuracy
       
    • SPC700: Fixed a bug in the MUL YA opcode which caused it to not update flags
       
    • SPC700: Fixed a bug in the POP PSW which caused the direct page base address to not be updated
       
    • Render: Corrected handling of writes to BG offset registers and mode 7 matrix registers, thanks to anomie for research
       
    • Sound: Improved timing accuracy of direct envelope height setting mode
       
    • SPC700: Corrected POP PSW to allow changing of B flag, and PUSH PSW to reflect its current state
       
    • SPC700: Corrected a bug in updating of H flag by SBC, and some bugs in updating of flags in ADDW and SUBW, and potentially in INCW and
       
    • DECW: thanks to Overload for some of the related research
       
    • Sound: Fixed a bug which caused attack rate 15 to be far too slow
       
    • Sound: Fixed bugs in sustain and release which could cause ENVX to underflow
       
    • Source: Fixed some issues in the source which caused problems building on Linux, thanks to Jonathan Gevaryahu for pointing this out

    » SNEeSe homepage.

  6. Gens32 is a emulator for SEGA Genesis/Mega-Drive/Sega-CD/Mega-CD/32X for Windows.

     

    • Update GIM system. You can record your GIM during net play now(Not tested yet).And GIM cfg system was added too,this will make your GIM played more correct.
       
    • Update game name system. You can config the name displayed easily.
       
    • Simple force feedback system added.A simple force feedback system.Please use the force feedback drivers to get more effect.
       
    • 7z format supported in windowed modle. You need the 7-Zip(standalone command line version) to make this avilibal.Check up the Gens32.txt to get more details.
       
    • Volume config system added. Only 1/2X ,1/4X ,2X,4X are avilibal.
       
    • Some new keyboard shotcuts added.Please check up the Gens32.txt to get more details.

    » Gens32 homepage.

  7. MESS is a emulator which emulates a large variety of different systems.

     

    • New System Drivers Supported:
      •  LASER128 Rev4, LASER128ex Rev4a  [Cowering]
      •  Apple //c (Original Memory Expansion)  [Christopher Stone]
       
       
    • System Driver Changes:
      •  [APPLE1] Removed extraneous and obsolete RAM size DIP switches.  (bug #676) [Nate Woods]
      •  [APPLE1] Implemented a proper reset key.  (bug #349) [Colin Howell]
      •  [APPLE1] Implemented additional RAM size options.  (bug #482) [Colin Howell]
      •  [APPLE2C0] Now uses the IWM chip. [Nate Woods]
      •  [APPLE2GS] Implemented Ensoniq ES5503 sound system.  [R. Belmont]
      •  [C64] Fixed a regression intorduced in 0.92 that prevented the first floppy drive from working properly.  (bug #681) [Nate Woods]
      •  [MSX] Fixed a sound regression introduced in the 0.93 MAME core update.  (bug #683) [Nate Woods]
      •  [TELMAC] Fixed a crash regression introduced in the 0.93 MAME core update.  (bug #671) [Nate Woods]
      •  [TI990_10] Fixed a crash regression introduced in the 0.93 MAME core update.  [Nate Woods]
       
       
    • User Interface Changes:
      • Fixed a bug that caused the image info screen to not work properly with multiple images of the same device type.  (bug #677) [Nate Woods]
      • [Windows GUI] Fixed a bug that could caused file filters to contain garbled text.  (bug #680) [Nick Westgate, Nate Woods]
      • [Windows GUI] Fixed a bug that could cause trailing '|' characters in the device view.  [Nate Woods]
      • [Windows GUI] Fixed a bug that could cause the GUI to internally lose track of which images are selected.  (bug #675) [Nate Woods]
       
       
    • Source Changes:
      • The core is based on MAME 0.95.  This incorporates all features of the update to this core.  [MAME team] 
      • Fixed tinymess build.  [Nate Woods]

    » MESS homepage.

  8. Magic Engine is a PC-Engine emulator for Windows

     

    • completed the DirectX driver!
       
    • added a new command line option '-nocd' to disable the CD driver;
    • useful when running ROMs from a front end program, this will speed up MagicEngine startup time.
       
    • new 'driver' option in the pce.ini file to select the video driver (DirectX or OpenGL).
       
    • new 'background_scrolling' option to enable/disable MagicEngine logo scrolling in the GUI.
       
    • enabled ALT+ENTER key to toggle between fullscreen<->windowed.
       
    • fixed screen centering in Aoi Blink, After Burner II and TV Sports Basketball.
       
    • fixed minor glitches in a few HuCard games.

    » Magic Engine homepage.

  9. Rice Video plugin is a N64 emulator GPU plugin.

     

    • Display initialization messages to tell the status of texture file searching progress
       
    • Won't remember the texture dump option value anymore. This option will be disabled when the plugin is loaded. In order to use the texture dump feature, you have to manually turn it on every time after you restart the emulator. This prevents the texture dump option is accidentally left on.
       
    • Fix the graphic tearing problem at Super Mario head (This is a general bug in many games) and related polygon depth bias problems.
       
    • Textures are now dumpped into subfolders and texture dump will also check into the subfolders.
       
    • Using sorted list to manage the texture info, and using binary search to speed up texture checking/loading process. This should speed up the game when texture dump is enabled, also speed up hires texture loading a little bit.
       
    • Palette CRC calculation is only up to the maximum palette values really used by a texture. This will reduce the duplicated texture dump for different palette CRC values.
       
    • Other extra checking to reduce duplicated texture dump
       
    • For Mario Kart. You want to enable the option "Fast loading tiles". The new beta will give you much better texture dump for this game because of new implementation and extra check on texture size for this game. For most textures used by this game, you can have them dumped in complete textures instead of broken sub-textures.

    » Rice Video Plugin homepage.

  10. Gens32 is a emulator for SEGA Genesis/Mega-Drive/Sega-CD/Mega-CD/32X for Windows.

     

    • Update GIM system.
       
    • Update game name translation and display system.
       
    • Added basic rom info system.
       
    • Added third party decompression system.This system can extract archivers with decompression soft.
       
    • Fixed some bugs.

    Note:

    A lot of tools for this version are not complete,that will caused a big problem with some users.And a lot of functions of this version are useless with some users too.Please do not downloads except that you realy needs these functions.I have to looking for some jobs now,my ability is too poor to find a job in china,So ,I must pay most attention to that.

    » Gens32 homepage.

  11. NESCafe is an NES emulator written in Java for any platform.

     

    • Multiple Load and Save States supported by Applet and Standalone
       
    • Game Genie Codes supported in Applet Version, press G to see Menu
       
    • Controls can be configured within the GUI
       
    • GUI Improvements for Applet and Standalone versions
       
    • Applet version can load ROMs with extension.zip.php
       
    • When Zapper is plugged in a Cross-Hair appears for firing
       
    • Settings file can be used to store Controls
       
    • Special thanks to Daniel Fisher from www.everyvideogame.com

    » NESCafe homepage.

  12. Rice Video plugin is a N64 emulator GPU plugin.

     

    • External high resolution texture loading. Read HiRezTexture.txt for further information
       
    • Texture group dumpping
       
    • Zelda MM point lighting
       
    • Software vertex clipper problem fix by not using inline for a few important functions. Microsoft C++ compiler did a very bad job of optimization before. By converting these inline functions to regular functions, the clipper works with much less glitches now.
       
    • Some fixes on a few color combiners, including DirectX high-end, opengl 1.2/1.3, opengl 1.4, Nvidia openg register combiner. You may see various improvement on these combiners if you are using them.
       
    • Various DirectX frame buffer related fixes
       
    • Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under your emulator folder, not the plugin folder.

    » Rice Video Plugin homepage.

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