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Posts posted by IxI SoNiK IxI

  1. Two track mind for MP3 Surround

    More compatible with the binaural world

    By Tony Smith

    Published Tuesday 3rd January 2006 15:27 GMT


    Having seemingly failed to persuade the digital music world to upgrade to MP3 Pro, the format's founder, Germany's Fraunhofer Institute, is trying again, this time with MP3 Surround, a multi-channel implementation of the hugely popular music codec.


    Its latest teasers are MP3 SX - short for 'stereo extended' - and Ensonido, respectively technologies for making stereo recordings sound better in a surround sound environment and down-mixing multi-channel sound into two-channel stereo.


    The latter technique will be familiar to owners of DVD players that can dynamically mix a movie's 5.1-channel sound track into two channels. MP3 SX's trick isn't entirely new either, but the Fraunhofer Institute reckons its system is particularly good at converting a stereo 'image' into a multi-speaker set-up, avoiding common gotchas such as vocal and solo-instrumental sound sources appearing to come from odd locations.


    MP3 SX and Ensonido are available now among Fraunhofer's MP3 Surround demo software selection, written to show what the format is capable of in the hope that audio companies will license the technology. The tools run on Windows, Mac OS X and, in the case of the Institute's command-line tools, on 32/64-bit Linux too.


    MP3 Surround was launched just over a year ago, bringing 5.1-channel audio to the MP3 format. It's backward-compatible, so existing MP3 players can reproduce the content, albeit using only two of the channels. MP3 Surround builds on MP3 Pro, launched in 2001, which improved the format's encoding algorithms to generate smaller files with no further reduction in audio fidelity than the MP3 format already produces.


    The software is available free of charge "for personal and non-commercial purposes" at www.all4mp3.com.

  2. By Erin Sherbert

    The Record

    10/31/05 7:53 AM PT


    BlueGene/L uses more than 130,000 computer processes to run mega-science calculations. Researchers rely on those calculations to determine how nuclear weaponry materials age over time and use this data to determine how to make weapons safe and reliable.


    Scientists last week unveiled the world's fastest supercomputer Latest News about supercomputer, designed to help ensure the safety and reliability of the country's aging nuclear weapons.


    It is so fast, its speed is equal to every man, woman and child in the world doing 60,000 calculations per second.


    At a three-hour ceremony, the National Nuclear Security Administration dedicated the supercomputer, dubbed BlueGene/L, and its counterpart, Purple, at the Lawrence Livermore National Laboratory Latest News about Lawrence Livermore National Laboratory.


    Mega Power


    The National Nuclear Security Administration, created in 2000 by Congress, is responsible for maintaining and enhancing the safety, security Security, strength, a lower TCO: find out about all the advantages of IBM Middleware on Linux., reliability and performance of the U.S. nuclear weapons stockpile without nuclear testing. Lab officials said the supercomputers solve problems dealing with aging nuclear weaponry and simulate the performance of the nuclear weapons, which was once accomplished by underground testing.


    BlueGene/L uses more than 130,000 computer processes to run mega-science calculations. Researchers rely on those calculations to determine how nuclear weaponry materials age over time and use this data to determine how to make weapons safe and reliable, said Lynn Kissel, the lab's deputy program leader for the Advance Simulation and Computing department.


    For instance, officials explained, it will help researchers understand how certain temperatures will affect different weapons materials, which are among "the things you need to know in order to have a weapon perform properly," said Kim Cupps, BlueGene/L integration project leader.


    Cupps said what makes the machine remarkable is the rate at which it performs these calculations. BlueGene/L can conduct 360 trillion calculations per second, she said.


    As a result, BlueGene/L outperforms Japan's supercomputer Earth Simulator, which was the world's fastest supercomputer until now, lab officials said.

    Breaking Records


    "That's pretty amazing," Cupps said. "With a machine this powerful, scientists are able to discover things they were not able to discover before."


    It also means researchers can get more science done in a shorter period of time. BlueGene/L will be available for classified production in February, officials said.


    Purple was the second supercomputer showcased Thursday. While it's not nearly as fast as the BlueGene/L, Purple gives researchers accurate 3-D simulations of a nuclear weapon's performance.


    Both supercomputers are a part of a US$200 million contract with IBM (NYSE: IBM) Latest News about IBM.


    "It's far beyond unmatched anywhere else in the world," said Bruce T. Goodwin, the lab's associate director of defense and nuclear technologies.



    so fast its super fast :P

  3. Your brain sees and does more than you know, according to a new study that points to the mysterious workings of the unconscious mind.


    To come to this heady conclusion, scientists had to zap the brains of healthy volunteers (and rather brave ones, we might add) and temporarily shut down the part of the brain that processes visual information. For a fraction of a second, a pulse of energy called transcranial magnetic stimulation shut down each person's visual cortex. That's the part of the brain known to process what we see.


    The volunteers stared at a computer screen during this moment of blindness while a simple image flashed for an instant.


    See that?


    The scientists then asked the study subjects if they had seen a horizontal or vertical line in one test, and a red or green dot in the other. All nine of them said they'd seen nothing each time.


    When asked to guess what they'd seen, however, they did significantly better than 50-50.


    Those who'd been blind witness to a line guessed its orientation accurately 75 percent of the time. Those who'd been shown a dot guessed its color right in 81 percent of the cases.

    read more


    the brain is one amazing organ... :P

  4. smallestusb7wo.jpg

    Solidalliance, the company specialized in USB stuff, presents their iDisk Diamond. This tiny (27x12x1.9mm and 1g) USB key with 128Mb of memory seems to be the IDEAL thing to lose all the time. The amusing part is that the iDisk Diamond is hidden in a particular place... I can think of many place to hide such a small thing, but the ear is quite a strange place to put your USB key...


    it's sooo tiny, but is it really neccessary.. owell, just shows how the technology has progressed... things just get smaller and smaller :P

  5. VBA smooth is a custom VisualBoy Advance build.


    • new features:
    • add Kode54's PCM interpolation module (still can't contact with Kode54. If he against, this feature will remove in future release)
      bug fix:
    • Suggests me to reference Gens when playing music synchronized based on audio playback speed to avoid sound crackling. DarkDancer
    • Suggests me to reference Aaron Giles's new timer system design to handle audio synchronization problem.neoragex2002
    • remove multi-thread audio synchronization mechanism (new mechanism not implement yet)
    • Can't open Rom Select window since v6.0 sjyune
    • When try to change a "all gameboy advance" to "gameboy advance" in filetypes emu crashes. Drain
    • fix bug in open gba file dialog that make VBA crashed.
    • Once you do delete the file and create a new one, VBA Smooth only runs in 16 bit color mode now (which means refreshing the desktop and whatnots). Kirby
    • adjust settings for VBA.ini of other version of VBA
    • use Direct3D, filter plugin, scale2x as default settings
    • remove VBA.ini from replease zip file
    • when run VBA smooth v6.1, OS report lack of mfc71.dll, msvcp71.dll, msvcr71.dll many people
    • use static link with MFC intead of dynamic link
    • can't run VBA smooth v6 in non-intel CPU computers. many people
    • change the optimization option of ICC 9.0 for non-intel CPUs

    » VBA smooth homepage.


    Credits: The Emulation64 Network

  6. Previously PC-exclusive deluxe version of Peter Molyneux's role-playing game gets redux on Xbox for $19.99.


    When Fable was released for the Xbox last September, it was considered a revolutionary role-playing game from the minds at Lionhead Studios, led by Black & White creator Peter Molyneux. With generally positive reviews from critics for its use of moral dilemmas and discipline foci to literally shape a gamer's character, Fable soared to retail success, as well as to the top of several "Best of" lists.


    However, there was one beef with the game. It was short.


    In March, Lionhead announced that it would release Fable for the PC, with exclusive extra content that met the chopping block during the game's development for the Xbox. Fable: The Lost Chapters, with new regions to explore, quests to undertake, and enemies to pummel, is scheduled to be released this September on PCs.


    Today, Microsoft Game Studios stated that it is bringing Fable: The Lost Chapters to the Xbox as well. To appease owners of the original Fable, The Lost Chapters will retail as a Platinum Hits release and sell for $19.99. The Xbox version is expected to have all the extras included in the PC version, which amounts to nine new regions, 16 new quests, and several new weapons, spells, items, and expressions.


    For more information on Fable: The Lost Chapters, read GameSpot's hands-on preview of the PC version, or check out the full review of the Xbox original.


    By Tim Surette -- GameSpot

    POSTED: 07/08/05 01:28 PM PST



    rented this b4, never beat it, now i can use my 25$ gift card at target for this :)

  7. PC2E is a PC Engine Emulator emulator for Windows.


    • Fixed a problem of consuming 100% of CPU time while emulation is stopped
    • Fixed a bug in "Partial Memory Load" feature
    • Fixed a bug in timer
    • Fixed some bugs regarding to the record/playback feature
    • Added a menu bar
    • Added audio settings to the menu
    • Added input settings to the menu
    • Added screen settings to the menu
    • Added a device compatible with "Memory Base 128"
    • Added mouse (still buggy)
    • Added multi-tap
    • Optimized the ADPCM decoder
    • PSG playback is now 8x oversampled
    • Updated the TOC database

    » PC2E homepage.

  8. Gens32 is a SEGA Genesis/Mega-Drive/Sega-CD/Mega-CD/32X emulator for Windows.


    • Fixed some Bugs.
    • Romlist system added,use it just as a playlist of a media player.
    • Rewrote some Sound Mixers.
    • Rewrote monitor filter.
    • Added a new filter called 2XReSample.
    • Option of Hue came back.You can find it in Color Adjustment.
    • Fixed the bug of special key config.
    • Separate controllers config for each rom supported,you can use it as this: If your rom name is XXXX.zip,then the config file of controller named as XXXX.zip.ctr.
    • Added Advanced Scanlines filter.
    • Rewrote paper filer
    • Two intro effect which comes form Gens+ was added.

    » Gens32 homepage.

  9. RuMSX is a MSX computer emulator for Windows.


    • Added SCSI-Support for the WD33C93A controller, which enables use of HSH and NOVAXIS ROMs with harddisk-images (with NOVAXIS CD-ROM ISO-images can be accessed too)
    • Support for multiple Disk-ROMs added (now up to 8 floppy-drives can be used, in theory)
    • Screen 8 colors have been fixed, display is now much brighter (4 grey tones are available too)
    • SaveState files with more than 1 ROM-cartridge have been improperly saved and loaded.
    • Temporarily fixed potential crashes in highres-modes when the Adjust-register uses excessive values. The adjust-register Y value is ignored for now. (as result the NOVAXIS NFDISK-utility does no longer crash if running in high-resolution mode)
    • HtmlHelp updated (V0.30 did unfortunately not contain the described help update). Added SCREEN 9 information.
    • Added extensions to the MSX-Configuration dialog (changed TR-DefaultConfig, implemented missing features,...)
    • Added read-only support for the personal folder "My MSXMSX computersRuMSX configurations" (reads *.CFG and explicitly defined ROMs from here) IMPORTANT: the "My MSX" folder must be enabled for this!
    • MSXDOS1 boot-sector has been slightly modified (removed random bytes to get compact code+data)
    • Updated MSX-locale and initial VDP-frequency of the CBIOS configurations according to the design-specifications.
    • Made a few improvements in ROM-type detection
    • Language selection now allows to include value-formatting too
    • Added option to decrease CPU-load while running at same speed. Added "inactive mode" option in case RuMSX is running in background.
    • Added experimental emulation of Epson printers, "Print-X-press" is at least partially working now.
    • Fixed a bug in the "Generic 8KB ROM mapper", which prevented Parodius from being played until the end (copyprotection caused random stop at the last end-monster)
    • ROMSCCPLUS.TXT added. This file describes the "SCC+ dummy" ROM-image format and handling.
    • Some more minor updates...

    » RuMSX homepage.

  10. bgb is a Gameboy emulator for Windows.


    • rewritten graphics output to allow 24 bits accurate color reproduction.
    • added support for directdraw pageflipped fullscreen mode (can be faster on old pc's).
    • added support for loading the DMG bootrom (available elsewhere). some emulation accuracy fixes.
    • pop 'n music GB (all versions) now work.
    • added support for "POV hat" (fixed a possible cause for gamepads/joysticks d-pad to not work properly with BGB).

    » bgb homepage.

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