
BritneysPAIRS
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Everything posted by BritneysPAIRS
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thanks for that I know more about it than you think....and there wasnt the same amount of idots around at that time in XBMC for the releases that happened all the time....everyone said thanks and it was up to them when they upgraded....I added stuff all the time and released it....seems the same as what I do here...except a few cry about it...you and a few others....its all you have left it seems....then say I never use it anyways.....well no one is sure why you guys come, you must love getting sand kicked in your face from obvious stuff, then blame me cause I call you out for stupidity....its like shooting fish in barrels anyways 1 more day and I can change my ways...vote guys right now its look like your happy with 2 weekly builds ok im out of this thread and only one day left to vote....it wont be to hard to change it to a Point release only CoinOPS 2 then CoinOPS 3 and CoinOPS 4 and will make my life easier....than dealing with the idots that say I release to much stuff and dont cause I havent released anything in years gone....ill close it tommorrow and stand by the vote....if vote 2+3 = 1 ill stand by the highest in vote 2 or 3
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well +t+ its close one more vote again and its a tie 2 more and ill only release every point release so CoinOPS 3 will be next one
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phil make sure you remove the 2 zips that dont work....although they wont display they are wasted downloaded and the 3 xmv..... puyo zip and xmv sraider zip and xmv and nbajamte.xmv from memory before you sync the build
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all synced now....im ready when you are guys..... also I upped alot of psx videos....maybe if wanted I could give you the roms for the pack but it will blow the size though the roof
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it will be CoinOPS 2 2.1 2.2 2.3 then CoinOPS 3 3.1 3.2 from now on..... one day left of voting to stop the 2.1 2.2 and just make it version 2 3 4 its easier for me that way
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yes its silly as people can update when they want...the same thing happens with xbmc and no one complains...its really just fun as the xtras team and you T are pushing that as the biggest issue with CoinOPS to many releases....ummm actually XBMC has about 1000 times more than me......but I dont mind living by Point releases only as phil wants....and if it votes that way ill do it that way...keep non point releases inhouse
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ace grab it...or phil I need to work with you guys for 30mins as it looks like the syncer got one file wrong...it will be easy to find but need to be in contact with a releaser
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two days then ill close this and examine the results...look to be as I expected and also as ive coded my build...but ill look closer after the vote
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you would think the way xtra people talk that it would be 75 percent saying they dont want many releases and love one a year releases......that there biggest issue with CoinOPS these days and saying its wrong.... this vote will stand though....and 2 and 3 will count against 1 ....I do listen a little....I do also watch out for misinformation but give you your say in stuff just to see if its hot air or really what people want ill close it down at 15 votes
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the only option not going is game moves and thats in the launcher gui just not in game menu.... 1gig of ram was to much to ask for 64meg is so small, most PC come with 4 gig now...now they can hold textures skins...all the gui and the drivers with no issues but although its limited on later games...I still prefer CoinOPS GUI to anything ive seen on PC...hyperspin looks awsome...I didnt like using it but its the flashest out there....most other mames play things well but sadly look to pc for me...and hence why I worked on CoinOPS for so long and didnt stray to much from my orig vision...it was shaped by many and the help has grown my knoweldge and vision....and hence why im here to learn and apply it to my vision if I can....and im happy with the results.....if iq was full time on this it would be awsome though hehehehe although ive probably added more games than him...he did anything above the low level drivers I did....so without him im limited at anything to do with cpu cores...just driver attachments/fixes is my limit
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Alot of slack about to many releases have your say it will be binding
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ok may need another releaser ..... people went to ground that have it also beware if you get it from xtras site as it maybe able to tell and that make cause some issues down the line......nah joking or am I ? its ok bigby says he can remove them
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well you can see a pic....and its along a simplar line but will play albums movies and tv as well as games and emulators
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sure you can optomise all 2000 games in HD and SD and send me the vm.txt and vmhidef.txt file to load with more mem you can always go to the menu in coinOPS if you enable as per the readme and adjust keys or cheats or technical info..............I cant understand what your after dark....and most likely its been in for years..... dark remember cp3 emu only has 10 odd game drivers in it....mame has over 16000 which are in memory....final burn splits these but in mame they are all together
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also lots of games missing.... also lots of games exit lockups in 720P fixed game relaunched after exit bug fixed no 128meg support in Final Burn Legends for cps3 dersert breakers dd crew etc some games didnt work in 720p but did in 480p..... some games needed virtual memory connected..... some games needed ummmmmm arrrhhhh ive forgotten..... hey but if I left it up to you guys you would say its all good baby just leave it and good for you I personally like to check stuff and add/fix it when I can..... PS big ups to iq you know your the man
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issues = games rotated wrong way...games like gunsmoke runnning to slow....games missing keymap eg 2 keys instead of 3....you obviously havent run though a full set...also alot of games didnt work without driver updates...pgm...etc...infact the only ones I didnt touch was cps and neo geo as they looked all good.... maybe I did this stuff for no reason....Cave games run fine in CoinOPS...I can over clock games by default if needed instead of an option to do this...ive done this with double dragon to get the speed and Metal Slug 2.... +T+ if you dont have issues I wouldnt bother...I did when I tested games so I looked for source fixes when ever possible......alot of others have noticed all the bugs and well and reported them to me......
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ok the 5 people that have this have gone to ground by looks...im sure they will be back if anyone wants to release this ill show them how....
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the site that brings you the locks.... every other download thread doesnt = the CoinOPS thread lol ownage
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if I get permission ill do it in an hour or so.... we can work together but if not .... its good to see xtra cores ported for sure....
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Ive looked at both.......if A600 lets me intergrate it I will and same goes for SorR as ive done that one allready.....but I wont release this stuff without his permission....I had to put it into CoinOPS as I couldnt stand the GUIs... but ill work with A600 if he wants a GUI front end to put these in if not well no one I know will use them...but im sure a few people that really want everything will.... Great release and keep up the work A600 the more the merrier for sure.... once again if he wants to work with me ill intergrate his stuff into CoinOPS but hes free to keep them by themselves and ill leave them alone unless he givem me permission to add the cores and its always nice for people to compair stuff and this is a good example of what mame used to look like before I started work on CoinOPS and also why....but its just my vision and gives people a good look to see the orig PC vision vs BP vision.....
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Keymap.....well if you cant see how easy it is now...and its not needed much....but I changed it to make it easy for people I know as they hated the xport/madmab way and said man thats bad...so I made it display only the needed keys named correctly and helping you out...it also changed all players and all games when excepted and is locked out by default.... Moves :explained to you many times...alot of games have less than 1 k left....do you want me to kill those to support that? Dark I dont want to explain the same things over and over with you....if you have a solution of how to do this and not kill the games then offer it...if not im not adding it....ive told you at least twice why.... on a side note why is CoinOPS threads owning the xtras site so badly now...they opened pandoras box and if they dont close it....it will minimise all there other stuff........aaaaaaaaaaarrrrrrrrrrhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh where going down boys lol a guys asking on there site why it isnt the difinative mame xbox build....hahahahah best laugh ive had in ages....cause its buggy as shit....old as the hills and the people doing it cant set up mame to save themselves.....apart from that it should be the difinative build....hahaha thats some funny as shit anyone that trusts them is in from some serious issues....and the worst bit is they dont know when they are making things worse not better and then wont listen to people that undstand the code....also fbl wasnt left in CoinOPS its been updated alot recently and bug fixed alot....you have no idea of all the bugs you are handing people....
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a few games are a bit more optomised and not many....but the statement about not running in mame seems to be misinformation....im picking not many people will run both emu in the general public just a hunch.....I wont be personally....still a good thing for the eclectic people
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never going make it now....developer harrasment.....means it stays internal or not worked on
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dark read the readme...save states keymapping is way way easyer in CoinOPS than xport emus....way easier....I wish people esp xtras people would read the readme.....or tell others when they offer help both are covered in there...more than once
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dark noir you have no idea read the readme..... example is say simplest aspect correct...click the Correct Aspect Ratio setting to enable and all games will be aspect correct no matter if in sd or hd...it will autofit everyone of them to it...seem simpler than the xport way to me.....about 1000 times simpler ummm keymaping read the readme but it could have something to do with allow keymap change settings....but the big hint is Readme....and no I removed the xport emu settings as they where cluttered with stuff no one I knew used and ended up causing alot of issue....