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BritneysPAIRS

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Everything posted by BritneysPAIRS

  1. its sorted now....... but im thinking of removing it
  2. yeah I use videos only really
  3. umm thats a bug if it puts it into that folder
  4. There are others we are aware of.... especially Sega games like Spiderman and Golden Axe 2 its just that they are hard to fix
  5. showcase is going up at present to someone to give out to normal places
  6. so you can roll around now I take it?
  7. fum did you work out cabal??
  8. To be fair iq_132 on this build is the man...took me 10 hours to port his work but thats not much for whats gone in
  9. iq_132 is a genius and a hell of a nice guy.....if I was gay I would tap that
  10. in all honesty ive had no issues at all with dev just the general public on forums .... dave has allways been a perfect gentleman and so have the others, its allways been more that I get involved with the gen public and call them out on what they say. Thats never liked. I have seen little to no issues from a dev side in my time. It is in fact the other trollers that have caused the issues with false stuff and snippering all the time. It feels like we are at war but in honesty behind the scene we all have our own interests and goals and we go about and at times we help each other out especially when out visions come close to each others. We all have stuff that we arnt interested and im sure although we love to see our vision proved to be correct we continue with our vision (maybe altering it a little based on public discussion). Although you think I dont work with others.... if they have skills then they have the sources and I insert the stuff pretty quickly for everyone. (as long as it doesnt override the vision of the project...it doesnt even have to meet the vision just that it doesnt kill the vision) I havent ever blocked people with skills from working with me and I know other have been interested but they actually get in the way of the project.....people hate to hear that but its true im sorry to say. CoinOPS has come along way this year...tonnes has been added and its not due to me all of it, and some big stuff happened with the help of others. Trig, STF, en3o and of course iq_132 (and others) and also sources from others from the past. Hey I look forward to propelling this project along anyone can offer help and ill let them carry out even small stuff but unless one can help it kind of wastes time and we are busy people. I hold no grudges to anyone on anything its just the nature of passionate people cheers to everyone from from now to years ago it all adds up in the end
  11. ive handed showcase over its probably a few days away from being out in normal places
  12. good review oh god please dont tell me other versions are better... I dont know how many features and improvements are needed for people to change there mind
  13. Fum whats your thoughts on how it all plays out double dragon? Osman? Boogie Wings? Joe and Mac? etc etc
  14. focus is off GUI as I think its all good now.... maybe a few tweaks here and there but its no longer the focus
  15. ******OK CoinOPS reignite R2 STANDALONE is ready for release******** 2-3 people have tested it and it O for Awsome CoinOPS reignite SHOWCASE is ready for release as well...its 10gigs and 850 games including the latest drivers
  16. All games mentioned run at full speed with no slow down at all including Joe and Mac Boogie Wings and Osman release is soon...next few days and will also be released with the showcase edition
  17. change the sound quality from high to low quality........this fixes that stuff but I dont have an issue with it but some tv/systems can have slight issues
  18. its allready all over the net wmvtoxmv converters also need an avitowmv converter.......... research xmv xbox on google its all there...but someone can make a thread and help work this stuff out for people I can help in that thread but wont run it
  19. OK I fixed all issues with BOOGIE WINGS it now looks (***Now Playable***) iq_132 you are the man im thinking about releasing a beta to some selected people as for now iq and I have run out of steam... fum PM me all games now seem fine to me apart from small issues I told iq.... but we can look into this later with 35 new games and some hot titles + bug fixes + some new features and refinements although small This maybe R2 with R3 to come Note *****any feature requests****** I know about screen rotation, screen in pixels requests and lightgun (so dont need to here about these again)
  20. most games work but some wont from the old builds......I dont like bugs but its up to you guys what you put on. Showcase is delayed at present due to alot of other work going on. Its done but I can patch it with newer stuff when I can be arsed. I know about srcreen rotation its on the list of stuff to do...just very low down at present
  21. Diet Go Go (Now Playable) Dream World (Now Playable) ***Boogie Wings*** (Now Playable...added a couple of hacks ill make sure iq thinks there ok) ***HACKS to fix driver boogie wings*** iq_132 please help me deco16_pdrawgfx had 3 agument numbers not matching errors on 3 drivers dassult.c / rohga.c / dec32.c videodrivers example of how I fixed this &Machine->visible_area,trans,0,tilemap_pri,sprite_pri); ***added missing agument of ,0**** and changed to &Machine->visible_area,trans,0,tilemap_pri,sprite_pri,0); it seemed OK what do you think iq_132 what games sould I test? I tried Rohga and it seems good also in Boogie wings to get it to go I hacked these errors Linking... MAME.lib(boogwing.obj) : error LNK2001: unresolved external symbol _deco16_tilemap_34_combine_draw MAME.lib(boogwing.obj) : error LNK2001: unresolved external symbol _deco16_set_tilemap_transparency_mask .\Release/MAMEoX.exe : fatal error LNK1120: 2 unresolved externals I remed out these lines symbol _deco16_tilemap_34_combine_draw deco16_set_tilemap_transparency_mask it seems to boot and play well now but what do you think can I make it with less hacks or improve or will I see issues in places as I havent tested to well. PS also I take it the dec row scroll message is the hidden message iq_132
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