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HK$

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Posts posted by HK$

  1. I post the bug on gueux, and GOGO replied this:

     

    I have seen this "bug" in neogeo menu, I was just too lazy to search out what roms to remove, for the sourcecode, I am working on a menu selector (as Artik asked for) and cheats, then I ll release them.

     

    Cant wait a new version and the src :bounce:

  2. Wooooooo! The latest version of FBA-XXX(04/05/2004) rocks! <_<

    I love the new menus and the seperate button config for diffrent system! :(

     

    I see there are some little problems tho. For example, some "others" games such us esprade are shown both in neogeo menu and others menu. Look forward to a fix for this. :(

     

    Who got his latest sources(04/05/2004)? It seems he didn't upload it.

  3. Yes, I compiled a version that support unibios 1.3 too. it's great to cheat in the new neogeo games :lol:

     

    You mean if I dont use his neo_run.cpp and d_neogeo.cpp to compile, then it will reset fine? But that will lost his overclock of neogeo processor from 12 to 18Mhz :ph34r:

  4. I compiled GogoAckman's latest source code(non cleaned) successfully. And the emulator runs KOF2003 greatly. But once I reset the game, the game crashes....This is just found with KOF2003, seems no other games have this problem. Maybe there's some problem with the kof2003 driver?

     

    Anyone else got this problem?

  5. A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp  :D

    did he get kof99nd and kof2knd working perfectly? gh0st has enabled them in his compile but kof99nd doesn't load and kof2knd works but theres gfx errors.

     

    bah, now even adding neogeo drivers its not showing up on the list B)

    Not tryed yet :P

  6. lol, i dont listen to the readme of the source.

     

    Try dropping your source in a ROOT dir. like C:/xdev

    or something like that.

     

    keep it out of as many sub folders as possible. Let me know how it goes.

     

    heres where my lab is located

    C:\XBE_DEV\Fba

    Thanks I will try that. But how about the Common files that is included in the source? Do you copy them to C:\XBE_DEV\ too? :lol:

  7. I put the fbax source code to C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics, and nasmw.exe to C:\WINDOWS\system32. But when I compile it, I can only get this info:

     

    ------ Build started: Project: FBA, Configuration: Release Xbox ------

    Performing Custom Build Step

    nasm: error: more than one input file specified

    nasm: error: more than one input file specified

    nasm: error: more than one input file specified

    type `nasm -h' for help

    Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"

     

    Build log was saved at "file://c:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics\fba\obj\msvc\BuildLog.htm"

    FBA - 4 error(s), 0 warning(s)

    ---------------------- Done ----------------------

     

    Build: 0 succeeded, 1 failed, 0 skipped

     

    Who knows what I am doing wrong?

  8. What did u use to take captures of Halo with?

     

    To my knowledge screen captures of Halo will not work with the Debug BIOS.  :huh:

    use debug bios and xdk too...

    it's strage i can run halo with debug bios and take screenshots. but there are no sound in the game.

    there must be some reason, may be the xbox version or halo version or debug bios.

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