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Posts posted by HK$
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I post the bug on gueux, and GOGO replied this:
I have seen this "bug" in neogeo menu, I was just too lazy to search out what roms to remove, for the sourcecode, I am working on a menu selector (as Artik asked for) and cheats, then I ll release them.Cant wait a new version and the src
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Wooooooo! The latest version of FBA-XXX(04/05/2004) rocks!
I love the new menus and the seperate button config for diffrent system!
I see there are some little problems tho. For example, some "others" games such us esprade are shown both in neogeo menu and others menu. Look forward to a fix for this.
Who got his latest sources(04/05/2004)? It seems he didn't upload it.
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I think there are new drivers in the sources, but they are disabled in the burn.cpp and not activated.
here's the latest build:
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What's GOGO's final fix for cps1 sound better than the one before? I compiled FBAx with the fix but couldn't hear any diffrence....
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That's great for setting controls for each game! Thanks for the tip
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after I studied GOGO's latest source code, I fixed the bug. It's with HARDWARE_SNK_NEWBANKSYSTEM
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Yes, I compiled a version that support unibios 1.3 too. it's great to cheat in the new neogeo games
You mean if I dont use his neo_run.cpp and d_neogeo.cpp to compile, then it will reset fine? But that will lost his overclock of neogeo processor from 12 to 18Mhz
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I compiled GogoAckman's latest source code(non cleaned) successfully. And the emulator runs KOF2003 greatly. But once I reset the game, the game crashes....This is just found with KOF2003, seems no other games have this problem. Maybe there's some problem with the kof2003 driver?
Anyone else got this problem?
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A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp
did he get kof99nd and kof2knd working perfectly? gh0st has enabled them in his compile but kof99nd doesn't load and kof2knd works but theres gfx errors.
bah, now even adding neogeo drivers its not showing up on the list
Not tryed yet
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A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp
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evox for normal use and Unleashx for copying/moving/deleting things
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Put nasmw.exe in C:\WINDOWS\system32.
And I didn't use perl.exe neither.
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I followed your tips, and the compiling successfully completed!
Got 180 warnings but lukily no errors.
Big thanks to you
Another question, if I want to add a neogeo driver, do i only have to edit driverlist.h and d_neogeo.cpp these two files?
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lol, i dont listen to the readme of the source.
Try dropping your source in a ROOT dir. like C:/xdev
or something like that.
keep it out of as many sub folders as possible. Let me know how it goes.
heres where my lab is located
C:\XBE_DEV\Fba
Thanks I will try that. But how about the Common files that is included in the source? Do you copy them to C:\XBE_DEV\ too?
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kinda been wondering, what exactly is needed for compiling fbax? i got the sdk but don't know what else is needed
SDK
MS Visual Studio.Net
nasm.exe
perl.exe
seems i dont have perl.exe. So what is this file need for? Do this file anything to do with my errors?
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With XDK could I get shots from Marvel vs Capcom 2, Capcom vs SNK 2, and Mortal Kombat 5 you think?
yes i think u can
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I put the fbax source code to C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics, and nasmw.exe to C:\WINDOWS\system32. But when I compile it, I can only get this info:
------ Build started: Project: FBA, Configuration: Release Xbox ------
Performing Custom Build Step
nasm: error: more than one input file specified
nasm: error: more than one input file specified
nasm: error: more than one input file specified
type `nasm -h' for help
Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
Build log was saved at "file://c:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Graphics\fba\obj\msvc\BuildLog.htm"
FBA - 4 error(s), 0 warning(s)
---------------------- Done ----------------------
Build: 0 succeeded, 1 failed, 0 skipped
Who knows what I am doing wrong?
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I'm using vs.net 2003 Enterprise and xdk to compile xbox softwares.
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Yes using XDK is illegal, but the source code should be legal. MAMEoX is having it's source code on sourceforge. I wonder why isn't there a FBAx source code http download
any way, thanks again.
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I'd like to try compiling FBAx b4 source code, but I can only access servers through http. So I cant use irc or ftp.
Does anyone know is there a http download for FBAx b4 source code?
THX very much!
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What did u use to take captures of Halo with?
To my knowledge screen captures of Halo will not work with the Debug BIOS.
use debug bios and xdk too...
it's strage i can run halo with debug bios and take screenshots. but there are no sound in the game.
there must be some reason, may be the xbox version or halo version or debug bios.
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I'm just using XDK and debug bios to take screenshot and record movie.Beside debug bios, there are no program can run on xbox while playing game.
here's some of my screenshots:
New Fba-xxx With Source
in Final Burn (FBA/FBL/FBC)
Posted
Seem that source code is still not released....