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Samurai Edge

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  1. I'm currently learning 3D game coding. Currently, I don't know anything yet, but my second assignment is to write some features for the game we (a classmate and me) will be creating. It's going to be for PC.

    The game will be something like Resident Evil which is a game with opponents attacking you on sight, and some puzzles to solve in order to continue with the game; and the bad part is I only recently played one (Resident Evil 3, and I suck at it so I don't really know what other features are there in the game). Therefore, I need some ideas that can be added/changed so as to improve the game.

     

    So far, I only thought of some ideas,

    1) Different types of weapons have different ways to use. Like a rifle, you can hold on the shoot key to shoot continuously while for pistol, you must press shoot continuously in order to shoot.

    2) Let some puzzles be optional. Optional puzzles let the player gains items or a shorter path (instead of not solving puzzle and has to walk a long long way).

     

    One more thing, how is a puzzle in Resident Evil like?

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