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    MameLoad TNG u23 released

    Robert
    By Robert,

    Front End

     

    August 21st, 2007

    Beta u23 Release

     

    - Updated "RESOURCE.ML" file with more information, mostly adding MESS specific support. As a side, running MESS now should show you a fully accurate representation of what you have based on your romsets. Also, added some MESS specific command support.

     

    - Changed order of checking for joystick movement to check UP/DOWN movements BEFORE LEFT/RIGHT. Hopefully those who were having any issues with scrolling the gamelist with a controller will have a better time with it.

     

    - Fixed clone detection for Parent Set lookups when using COMPLETE DATA CHECK (F3).

     

    - Added SYSINFO.DAT as a viewable DAT file. This is the default information file when using MESS. If you do not use MESS but still want the file, the latest one is always available at: http://mess.toseciso.org/_media/sysinfo.zip

     

    - Added some regulation to F3 to only show DAT files available for that emulator. For instance, MESS will only attempt to show SYSINFO and PINMAME will show only HISTORY.

     

    - Added informational line on screen and in console when using any "-list" commands which port to a file.

     

    - Added interm support for the new -SPEED command that was introduced in MAME 0.118u2.

    Changelog / Download


    Shash DeSmuME WIP

    iq_132
    By iq_132,

    Shash has written a pretty large post with an informal to-do list. He's also managed to fix Dead 'n' Furious.

     

    ... I wanted to fix Dead'n'furious, as it seemed to fail rendering 3D or stall while getting ingame. I really didn't knew, so I started to work, first to understand why it was failing. The first debugging sessions showed that it was in fact sending stuff to the 3D renderer, so it wasn't freezing, only not rendering onscreen.

     

    Screenshots and full text here:

    http://shashemudev.blogspot.com/2007/08/sm...provements.html


    COMX Emulator v0.8.3 released

    Mooney
    By Mooney,
    My emulator emulates the fairly unkown COMX-35 computer from the early 80s and also some other 1802 based machines like the Cosmac Elf, Studio II and Cidelsa.

     

    Current version is 0.8.3 and I'm still working on improvements, mainly on additional HW support for the COMX like disk support, printer and other.

    Source / Downloads (For Windows)

     

    Thanks to Reaper Man (a.k.a. bmecoli) for the tip!


    jEnesisDS v0.5 NeoFlash

    Mooney
    By Mooney,

    Sega Genesis emulator for NDS

    ********

    v0.5 *

    ********

    - Implemented save-states (touch slot icons to load/save)

    - Extended SRAM compatibility. Story of Thor and Phantasy Star IV should work now.

     

    - Extended "force update" of HW renderer. Fixes Sonic3 intro, Sonic Bonus stage and probably others.

    - Fixed sprites showing garbage if more than 64 sprites were displayed. (Comix Zone, Outrun, Sonic, well most games i guess).

    - Partial rewrite of sprite handling in the HW renderer. Less slowdowns when a lot of sprites are displayed.

    - Implemented better VSync. Fixes temporary speedups after slowdowns.

    - Implemented vertical scaling option into HW renderer (horizontal is NOT possible, dont ask!).

    Aspect ratio will be incorrect, but makes games more enjoyable (at least in my opinion).

    - Implemented screen positioning in HW renderer (touch screen to pause, then use [D-Pad] to scroll.

    Push [A] for faster scrolling)

     

    - Rewrote DS interrupt system for HW renderer. Probably less slowdowns, surely safer.

     

    - Added "Fake Z80" option. The faking code can mess up some games (Ghouls n' Ghosts, Aladdin, Cool Spot 2, and others), so it can be turned off now. Interestingly enough, if it is turned off, real Z80 emulation will be executed, BUT just under certain circumstances, to keep games working and not to slow things down. As with other options, some games might depend on a certain setting to boot (Gaiares just boots when this option is set to "off").

    Source


Portal by DevFuse · Based on IP.Board Portal by IPS
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