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Mame 0.122u2 update
 
	
    			0.122u2-----------
MAMETesters Bugs Fixed
---------------------------------------
pestplce0122red [couriersud]
hunchbkd0122red [couriersud]
radarscp0122yel [couriersud]
mwalk0122red [couriersud]
qtheater0122u1ora [Philip Bennett]
Source Changes
-------------------------------
Fixed M65C02 optimization. [Peter Trauner]
TMS51xx and M58817 speech updates: [couriersud]
- radarsc1 uses tms5110 speech synth
- cvs games: according to PCBInfos speech chip is TMS5100. Changed driver to use TMS5100 and "game system operational" now sounds more natural
- removed sound/m58817.*
- added support for multiple coefficients maps to tms5110.*
- added coefficient maps for TMS5100 and M58817 from documented sources to tms5110r.c
- fixed interpolation factors (see tms5110r.c for reason)
- made lattice calculation precision 9bit
- added support for READBIT and LOADADDRESS commands to tms5110.c
- more changes in line with various patents
- documented TRS-02, TKG-02/03 "voice" interface
Completed the addition of static qualifiers to all MAME symbols that aren't explicitly exported. [Atari Ace]
Named the input_seq_type enumeration and used it explicitly in several places. [Nathan Woods]
Corrected tx1 and tx1a coinage DSW assignments. Reversed buggyboy/buggybjr 'Game Time' settings. [Philip Bennett]
TMS3203x core updates: [Aaron Giles]
* fixed interrupt handling
* added support for edge-triggered interrupts on '32
* expanded interrupt support for the '32
* updated drivers using TMS3203x core to deassert interrupts
* added externally accessible functions for converting '3x floating point format
* updated gaelco3d driver to use new functions
Zeus2 (+related) updates: [Aaron Giles]
* fixed save states for DCS games
* cleaned up Zeus2 waveram handling
* added Zeus2 save state support
* added preliminary model and quad rendering support for Zeus2
* added support to timekpr for the ZPRAM used on Zeus2
* hooked up ZPRAM in Zeus2 games
* hooked up controls in Zeus2 games
* updated poly.c to ensure it is idle before saving state
* Added artifical Z offset of -2 to make the full screen show in crusnexo
Replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the correct, non-byte-swapped dump. [Philip Bennett]
Added discrete 74LS624(56789) implementation [couriersud]
- DISCRETE_74LS624 is a VCO needed for dkongjr
- Supports Logic, Energy and Count outputs
dkong updates: [couriersud]
- Added dkongjr discrete sound
- Proper interface Z80 - I8035 for dkongjr
- Changed discrete sound output factors
- removed samples support for dkongjr
- Cosmetic changes
- Fixed regression in radarscp sound
- Added dipswitch locations to dkong3b
Documentation and clock frequency improvements for seta.c: [brian Troha]
- Added the Guru's readme info for Thundercade
- Corrected rom name for Thundercade
- changed clocks to OSC by divider IE: 16000000/2 /* 8MHz */
- Changed Orbs clock to 16MHz with note about 14.xx MHz
- Changed Meta Fox's x0-006 (65c02) to same as Thundercade
- Changed the YM3438 in Ultra Toukond Densetsu from 6MHz to 1600000/4 /* 4MHz */ as there is no mention of 6MHz OSC on PCB
Verified a number of clock frequencies from real PCBs. [Corrado Tomaselli, Zsolt Vasvari]
Fixed several memory leaks related to SCSI CD emulation. [Oliver Stoneberg]
Removed the increasing of the R register from each IX/IY related (FD xx or DD xx) instruction on the Z80. According to documentation and the behavior of the Amstrad CPC driver, this is incorrect. [barry Rodewald]
Added initial FPU support to the SH4 core. [samuele Zannoli]
Adjusted most conditional logging in MAME to use the idiom "do { if (VERBOSE) logerror x; } while (0)". This has the benefit that the compiler checks the syntax of the logging even in the case it will be eliminated, and in fact a number of cases here needed adjustments to compile because of this. [Atari Ace]
Rice Video 6.1.4 released
 
	
    			Plugin
I decided to do a release just before the year ends, and also to give this project some attention. Mainly due to me actively working on another emulator project as well as a personal project of mine.
Changes:
* New: Added HQ/LQXxS post processing filters
* Updated: 64x and 32x scaling factors are now useable.
Happy New Year!
>> Get it HERE.
gpSPhone v1.2.0 released
 
	
    			GBA emulator for iPhone and iPod Touch
After much beta testing, v1.2.0 of gpSPhone has been released!
Here’s what’s new:
- Added initial support for .zip archived .gba files. The .zip must ONLY contain a single .gba file.
- Added support for volume changing via iPhone and iTouch volume controls.
- Added option to add a new savestate file or overwrite the previously loaded one.
- Improved save state support. No more crashes and save states are timestamped. Compatibility remains for old version savestates.
- Improved suspending/resuming of the emulator.
- Improved button input routine. Now combo buttons work better.
- Improved the default skin/overlay to support better left and right button input.
- Fixed a bug causing the emulator to crash when headphone jacks were inserted or removed during gameplay.
- Fixed a delete ROMs bug.
- Fixed a bug in the controller skins that made L+R go to the menu screen.
- Moved the unscaled GBA screen to the top of the actual screen.
- Increased performance.
>> Get it HERE.
NeoRaine 1.0.1 released
 
	
    			NGCD emulator
1.0.1 is out : neoraine-1.0.1* It contains only the changes for samurai spirits rpg.
I am not totally happy with them, because they are specific to this game, and since it's a console, it's not supposed to have specific code for any game, but anyway...
Also I have reuploaded raine-0.50.6 without the debug symbols this time so it's a little smaller, and upgraded the sources (but it's still named 0.50.6).
>> Get it HERE.
Thanks to AEP-EMU for the news!

 
	 
	 
	 
	 
	 
	