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    Mame 0.122u2 update

    Robert
    By Robert,

    Source

    0.122u2

    -----------

     

     

    MAMETesters Bugs Fixed

    ---------------------------------------

    pestplce0122red [couriersud]

    hunchbkd0122red [couriersud]

    radarscp0122yel [couriersud]

    mwalk0122red [couriersud]

    qtheater0122u1ora [Philip Bennett]

     

     

    Source Changes

    -------------------------------

    Fixed M65C02 optimization. [Peter Trauner]

     

    TMS51xx and M58817 speech updates: [couriersud]

    - radarsc1 uses tms5110 speech synth

    - cvs games: according to PCBInfos speech chip is TMS5100. Changed driver to use TMS5100 and "game system operational" now sounds more natural

    - removed sound/m58817.*

    - added support for multiple coefficients maps to tms5110.*

    - added coefficient maps for TMS5100 and M58817 from documented sources to tms5110r.c

    - fixed interpolation factors (see tms5110r.c for reason)

    - made lattice calculation precision 9bit

    - added support for READBIT and LOADADDRESS commands to tms5110.c

    - more changes in line with various patents

    - documented TRS-02, TKG-02/03 "voice" interface

     

    Completed the addition of static qualifiers to all MAME symbols that aren't explicitly exported. [Atari Ace]

     

    Named the input_seq_type enumeration and used it explicitly in several places. [Nathan Woods]

     

    Corrected tx1 and tx1a coinage DSW assignments. Reversed buggyboy/buggybjr 'Game Time' settings. [Philip Bennett]

     

    TMS3203x core updates: [Aaron Giles]

    * fixed interrupt handling

    * added support for edge-triggered interrupts on '32

    * expanded interrupt support for the '32

    * updated drivers using TMS3203x core to deassert interrupts

    * added externally accessible functions for converting '3x floating point format

    * updated gaelco3d driver to use new functions

     

    Zeus2 (+related) updates: [Aaron Giles]

    * fixed save states for DCS games

    * cleaned up Zeus2 waveram handling

    * added Zeus2 save state support

    * added preliminary model and quad rendering support for Zeus2

    * added support to timekpr for the ZPRAM used on Zeus2

    * hooked up ZPRAM in Zeus2 games

    * hooked up controls in Zeus2 games

    * updated poly.c to ensure it is idle before saving state

    * Added artifical Z offset of -2 to make the full screen show in crusnexo

     

    Replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the correct, non-byte-swapped dump. [Philip Bennett]

     

    Added discrete 74LS624(56789) implementation [couriersud]

    - DISCRETE_74LS624 is a VCO needed for dkongjr

    - Supports Logic, Energy and Count outputs

     

    dkong updates: [couriersud]

    - Added dkongjr discrete sound

    - Proper interface Z80 - I8035 for dkongjr

    - Changed discrete sound output factors

    - removed samples support for dkongjr

    - Cosmetic changes

    - Fixed regression in radarscp sound

    - Added dipswitch locations to dkong3b

     

    Documentation and clock frequency improvements for seta.c: [brian Troha]

    - Added the Guru's readme info for Thundercade

    - Corrected rom name for Thundercade

    - changed clocks to OSC by divider IE: 16000000/2 /* 8MHz */

    - Changed Orbs clock to 16MHz with note about 14.xx MHz

    - Changed Meta Fox's x0-006 (65c02) to same as Thundercade

    - Changed the YM3438 in Ultra Toukond Densetsu from 6MHz to 1600000/4 /* 4MHz */ as there is no mention of 6MHz OSC on PCB

     

    Verified a number of clock frequencies from real PCBs. [Corrado Tomaselli, Zsolt Vasvari]

     

    Fixed several memory leaks related to SCSI CD emulation. [Oliver Stoneberg]

     

    Removed the increasing of the R register from each IX/IY related (FD xx or DD xx) instruction on the Z80. According to documentation and the behavior of the Amstrad CPC driver, this is incorrect. [barry Rodewald]

     

    Added initial FPU support to the SH4 core. [samuele Zannoli]

     

    Adjusted most conditional logging in MAME to use the idiom "do { if (VERBOSE) logerror x; } while (0)". This has the benefit that the compiler checks the syntax of the logging even in the case it will be eliminated, and in fact a number of cases here needed adjustments to compile because of this. [Atari Ace]


    Rice Video 6.1.4 released

    Robert
    By Robert,

    Plugin

     

    I decided to do a release just before the year ends, and also to give this project some attention. Mainly due to me actively working on another emulator project as well as a personal project of mine.

     

    Changes:

     

    * New: Added HQ/LQXxS post processing filters

    * Updated: 64x and 32x scaling factors are now useable.

     

    Happy New Year!

    >> Get it HERE.


    gpSPhone v1.2.0 released

    Robert
    By Robert,

    GBA emulator for iPhone and iPod Touch

     

    After much beta testing, v1.2.0 of gpSPhone has been released!

     

    Here’s what’s new:

    - Added initial support for .zip archived .gba files. The .zip must ONLY contain a single .gba file.

    - Added support for volume changing via iPhone and iTouch volume controls.

    - Added option to add a new savestate file or overwrite the previously loaded one.

    - Improved save state support. No more crashes and save states are timestamped. Compatibility remains for old version savestates.

    - Improved suspending/resuming of the emulator.

    - Improved button input routine. Now combo buttons work better.

    - Improved the default skin/overlay to support better left and right button input.

    - Fixed a bug causing the emulator to crash when headphone jacks were inserted or removed during gameplay.

    - Fixed a delete ROMs bug.

    - Fixed a bug in the controller skins that made L+R go to the menu screen.

    - Moved the unscaled GBA screen to the top of the actual screen.

    - Increased performance.

    >> Get it HERE.


    NeoRaine 1.0.1 released

    Robert
    By Robert,

    NGCD emulator

     

    1.0.1 is out : neoraine-1.0.1

    * It contains only the changes for samurai spirits rpg.

    I am not totally happy with them, because they are specific to this game, and since it's a console, it's not supposed to have specific code for any game, but anyway...

     

    Also I have reuploaded raine-0.50.6 without the debug symbols this time so it's a little smaller, and upgraded the sources (but it's still named 0.50.6).

    >> Get it HERE.

     

    Thanks to AEP-EMU for the news!


Portal by DevFuse · Based on IP.Board Portal by IPS
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