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    Snes9x v1.51+ Improvement 2 beta 9

    Jitway
    By Jitway,

    Snes9x v1.51+ Improvement 2 beta 9 is a SNES Emulator based on Snes9x.

     

    Get it HERE

     

    Change Log

    Snes9x 1.51+ v2 (beta)

    - Changed default to disable old sound hack (FixFrequency).

    - Win32: Sync Sound routine for AVI output (experimental).

    - Win32: Improved joypad/background input around.

    - Win32: Fixed full-screen switching bug (hopefully).

    - Win32: Improved "Text In Image" option.

    - Win32: Fixed macro vanishing bug.

    - Win32: Added an experimental option "NotifySoundDSPRead"

    - Win32: Added temporary solution for random sound desync.

    - Win32: Fixed 1-frame lag in memory watch.


    Ootake v1.50

    Jitway
    By Jitway,

    Ootake v1.50 is a SuperGrafx, TurboGrafx 16, PC Engine emulator based on PC2E

     

    Get it HERE

     

    2008/05/14 1.50 released

    + Please let me do a little an important talk for the game field. It is

    continuation of the story (Input Delay(Lag) problem) written last time.

    + The delay influences people who do not feel the delay, too. Even if you

    cannot feel the delay, the difficulty of the game goes up certainly, and

    the pleasure of the game certainly falls. As a result, there might be a

    case that goes away from the game (Or, the played frequency decreases.

    Without recognizing the cause for myself).

    + "Golf game" is the most remarkable to feel the delay. Please play

    "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for

    easy to watch). And, watch the power meter(small circle) of the screen

    seriously when you swing. In the state, push the button of the pad when

    the power meter(small circle) came right above person's head. When playing

    with the display monitor where delay hardly exists, in "Ootake", the meter

    (small circle) stops at once if the button is pushed.

    But, in "MagicEngine(input-lag is large)", the meter(small circle) stops

    in the place that shifted to the right a little.

    If you do not push the button (do not shot) after this, this test can be

    repeated. Please try repeatedly. And, you must feel the difference of

    "Play Sense".

    + When you recognize the input-lag, if you push the button ahead of time, it

    becomes a temporary solution. However, you will not feel good feelings

    in the method. True interest of the action game is ruined.

    Though it is not desirable, the timing of the golf game can become

    accustomed. However, the timing of the baseball and tennis game becomes

    unnatural late. Because up, down, left, and right movement is necessary.

    Even the timing of other actions and shooting games is similar.

    + As a result, I strongly worry about the misunderstanding (difficult and

    not interesting for the delay) of the game.

    * Example of measures on emulator author side

    -> http://www.ouma.jp/ootake/delay.html

    * Measures on user side PC environment

    -> http://www.ouma.jp/ootake/delay-solution.html

    + Therefore, please read above-mentioned "Measures on user side PC

    environment", and make a good PC environment if possible. And, in

    "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.

    + Thank you for reading. Hereafter, they are update details of v1.50.

    - "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one

    second)" is displayed on the screen(left-bottom). When the personal

    computer is an enough speed, this keeps almost 60(occasional 59). When

    this frequently falls below 60, the processing speed of the personal

    computer is insufficient. In that case, please lighten the setting(

    FullScreen[F12] or "Volume->Light PSG" menu).

    - In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug

    that the voice had become interrupted (generated by v1.49) was corrected.

    - When source is compiled with gcc, the part that was not able to be

    compiled correctly according to the version of gcc was corrected.

    - Additionally, a detailed part has been improved and corrected.

     

    * The happiness of the game is the world human race commonness. It longs for

    peace.

    * I think that it cannot do improvement & correction of the above-mentioned

    if there are many neither operation report nor defect report. Thank you

    really for you who reported.


    EmuLoader v5.5

    Jitway
    By Jitway,

    EmuLoader v5.5 is a Front End for MAME

     

    Get it HERE

     

    Change Log

    Fixed

    When exiting MAWS view, games list focus was not restored

    MAME ini files not being generated when setting emulator options from "Emulator Setup" screen, making settings all messed up

    Error when loading image background in treeviews and listviews if file does not exist

    Bug that did not always minimized the front-end when running games (when feature is enabled)

    Weird bug when running Model 2 emu. Front-end window is now restored correctly

    Vista taskbar / Vista Flip3D previews now show correctly when the front-end is minimized... yay!

    Game name in status bar not properly set when switching between games filters

    Minor visual bugs

     

    Changed

    All MAME WAV/MNG files are now created in the same folder: "mamesnaps\multimedia_files\"

    No more folder restrictions for MAME playback/record input and save state files

    Improved

    No need for the arrow in drop-down buttons anymore (tool bar buttons)

    Feature "select parent game" does nothing if parent is not found or is hidden

    Save file dialogs merged and simplified

     

    Removed

    "Delete .wav / .mng Files" popup menus

    Custom MAME wave output folder (preferences screen)

     

    Added

    Support for LCD screen type when creating MAME games lists (no support in screen type filter though)

    Incremental search by game name now works for view modes that use EasyListView

    Support for MAME 0.125


    GameEx 9.27

    Jitway
    By Jitway,

    GameEx 9.27 is a front end for many emulators and some pc games.

     

    Get it HERE

     

    Change Log

    * Fixes .lnk files not working in 9.25

    * When viewing by system in favorites the system image will now be displayed

    * For registered users 7-Zip support has been extended to support zip files. Allowing zip support in emulators that don't support zips

    * Flag ICONS are now shown when listing 7-zip goodmerge files on the game information screen

    * Fixes memory leak when launching MAME with the Bypass setting turned on. This could stop GameEx working after a couple of days of continuously launching games (eg screensaver). Therefore its recommended to update to this version

    * The default game pad exit combination has been changed to also include button 1


Portal by DevFuse · Based on IP.Board Portal by IPS
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