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Snes9x v1.51+ Improvement 2 beta 9

Snes9x v1.51+ Improvement 2 beta 9 is a SNES Emulator based on Snes9x.
Get it HERE
Change LogSnes9x 1.51+ v2 (beta)
- Changed default to disable old sound hack (FixFrequency).
- Win32: Sync Sound routine for AVI output (experimental).
- Win32: Improved joypad/background input around.
- Win32: Fixed full-screen switching bug (hopefully).
- Win32: Improved "Text In Image" option.
- Win32: Fixed macro vanishing bug.
- Win32: Added an experimental option "NotifySoundDSPRead"
- Win32: Added temporary solution for random sound desync.
- Win32: Fixed 1-frame lag in memory watch.
Ootake v1.50

Ootake v1.50 is a SuperGrafx, TurboGrafx 16, PC Engine emulator based on PC2E
Get it HERE
2008/05/14 1.50 released+ Please let me do a little an important talk for the game field. It is
continuation of the story (Input Delay(Lag) problem) written last time.
+ The delay influences people who do not feel the delay, too. Even if you
cannot feel the delay, the difficulty of the game goes up certainly, and
the pleasure of the game certainly falls. As a result, there might be a
case that goes away from the game (Or, the played frequency decreases.
Without recognizing the cause for myself).
+ "Golf game" is the most remarkable to feel the delay. Please play
"Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for
easy to watch). And, watch the power meter(small circle) of the screen
seriously when you swing. In the state, push the button of the pad when
the power meter(small circle) came right above person's head. When playing
with the display monitor where delay hardly exists, in "Ootake", the meter
(small circle) stops at once if the button is pushed.
But, in "MagicEngine(input-lag is large)", the meter(small circle) stops
in the place that shifted to the right a little.
If you do not push the button (do not shot) after this, this test can be
repeated. Please try repeatedly. And, you must feel the difference of
"Play Sense".
+ When you recognize the input-lag, if you push the button ahead of time, it
becomes a temporary solution. However, you will not feel good feelings
in the method. True interest of the action game is ruined.
Though it is not desirable, the timing of the golf game can become
accustomed. However, the timing of the baseball and tennis game becomes
unnatural late. Because up, down, left, and right movement is necessary.
Even the timing of other actions and shooting games is similar.
+ As a result, I strongly worry about the misunderstanding (difficult and
not interesting for the delay) of the game.
* Example of measures on emulator author side
-> http://www.ouma.jp/ootake/delay.html
* Measures on user side PC environment
-> http://www.ouma.jp/ootake/delay-solution.html
+ Therefore, please read above-mentioned "Measures on user side PC
environment", and make a good PC environment if possible. And, in
"Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
+ Thank you for reading. Hereafter, they are update details of v1.50.
- "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one
second)" is displayed on the screen(left-bottom). When the personal
computer is an enough speed, this keeps almost 60(occasional 59). When
this frequently falls below 60, the processing speed of the personal
computer is insufficient. In that case, please lighten the setting(
FullScreen[F12] or "Volume->Light PSG" menu).
- In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug
that the voice had become interrupted (generated by v1.49) was corrected.
- When source is compiled with gcc, the part that was not able to be
compiled correctly according to the version of gcc was corrected.
- Additionally, a detailed part has been improved and corrected.
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
EmuLoader v5.5

EmuLoader v5.5 is a Front End for MAME
Get it HERE
Change LogFixed
When exiting MAWS view, games list focus was not restored
MAME ini files not being generated when setting emulator options from "Emulator Setup" screen, making settings all messed up
Error when loading image background in treeviews and listviews if file does not exist
Bug that did not always minimized the front-end when running games (when feature is enabled)
Weird bug when running Model 2 emu. Front-end window is now restored correctly
Vista taskbar / Vista Flip3D previews now show correctly when the front-end is minimized... yay!
Game name in status bar not properly set when switching between games filters
Minor visual bugs
Changed
All MAME WAV/MNG files are now created in the same folder: "mamesnaps\multimedia_files\"
No more folder restrictions for MAME playback/record input and save state files
Improved
No need for the arrow in drop-down buttons anymore (tool bar buttons)
Feature "select parent game" does nothing if parent is not found or is hidden
Save file dialogs merged and simplified
Removed
"Delete .wav / .mng Files" popup menus
Custom MAME wave output folder (preferences screen)
Added
Support for LCD screen type when creating MAME games lists (no support in screen type filter though)
Incremental search by game name now works for view modes that use EasyListView
Support for MAME 0.125
GameEx 9.27

GameEx 9.27 is a front end for many emulators and some pc games.
Get it HERE
Change Log* Fixes .lnk files not working in 9.25
* When viewing by system in favorites the system image will now be displayed
* For registered users 7-Zip support has been extended to support zip files. Allowing zip support in emulators that don't support zips
* Flag ICONS are now shown when listing 7-zip goodmerge files on the game information screen
* Fixes memory leak when launching MAME with the Bypass setting turned on. This could stop GameEx working after a couple of days of continuously launching games (eg screensaver). Therefore its recommended to update to this version
* The default game pad exit combination has been changed to also include button 1