Jump to content

    PinMAME 2.0 released

    Robert
    By Robert,
    What's new in Visual PinMAME:

    -----------------------------

     

    Version 2.0 (August 1st, 2008)

    -------------------------------

    - Visual PinMAME went open source!

    - No interface changes, refer to whatsnew.txt for PinMAME changes

     

     

    Version 2.0 (August 1, 2008) - "Free Play Only!"

    ------------------------------------------------------------------------------

    This major version number change has nothing to do with new functionality for once - it was done to mark a different milestone in the PinMAME development:

    from this day on, anybody will be free to compile Visual PinMAME for himself, so the four formerly crypted files are available in their unencrypted version from our source code repository now!

     

    At the same time the expiration date was removed, so this version is both totally OPEN SOURCE and NEVER-EXPIRING at the same time. Well worth a 2.0, what do you think? :P

     

    On a sad note, this means we won't emulate the new S.A.M. system by Stern for quite some time to come - because of the same reason Visual PinMAME was closed source before: once you're able to emulate one of the games using that platform, all of the other games will work instantaneously as well!

     

    However, development on all other manufacturer's platforms is continuing. Playmatic games are working a little by now, and we will see more improvement in the future for sure; sound is next on our issue list.

     

    The TMS5200 is about the most complicated piece of hardware to emulate it seems; Lord Nightmare spends almost all of his free time to get it right, and we'll keep track of the latest outcomings as used in MAME, and will port the updates to PinMAME as soon as they are available.

    With this release, the speech sounds no longer as "hollow" as it did before, and a few chirps and clicks are gone by using the TMS5200 specific emulation.

     

    Some more (Nuova) Bell games were added, and a dart-based pinball conversion kit for Bally machines was found by JRR (thanks!)

    Brian also came up with Alvin G.'s "USA Football". :)

     

    Changes:

     

    *** CORE/CPU ***

    Added new debugger command CODELIST

    Fixed some disassembler glitches in the 6809 debugger

    Better TMS5200 emulation for Bally / Zaccaria games that use it

     

    *** ROM SUPPORT ***

    Added Bell's Tiger Rag (thanks to Inkochnito & Hans Balk)

    Added Nuova Bell's World Defender (-"-)

    Added Nuova Bell's Dark Shadow (-"-)

    Added Nuova Bell's Skill Flight (-"-)

    Added Nuova Bell's Cobra (-"-)

    Added Nuova Bell's Top Pin (-"-)

    Added Nuova Bell's U-Boat 65 (-"-)

    Added Grand Products' 301/Bullseye (thanks to Inkochnito & J.R.Robertson)

    Added Alvin G.'s USA Football

    >> Get Visual PinMAME, PinMAMEW and PinMAME32 2.0 here.


    Xe 2008-08-01 released

    Robert
    By Robert,

    Multi-system, multi-platform emulator

     

    Xe updates:

     

    - [Xe] new execution core.

    - [Xe/Linux] Modified joypad analog axis access.

    - [PC Engine CD-ROM2] Fixed audio status report.

    - [super Famicom] Fixed affine mode priority.

    - [FM Towns Marty] Fixed floppy disk status. (Thanks to Parazythum for the Car Marty info)

    - [FC-FX] PC-FX support.

    - [Game Boy Advance] Game Boy Advance support

    >> Get it HERE.


    FB Alpha 0.2.96.90 Released

    Robert
    By Robert,
    Here's the what's new;

     

    Burner (interface) changes

    - Added board type, genre and family filters to the game selection dialog

    -- Updated all drivers with the new flags

    -- Amended the relevant dialogs to display the new genre and family information

    -- Added the genre and family flags to the -listextrainfo output

    - Added gamelist localisation functionality

    -- It works in much the same way as the UI localisation, beware though, that if you have a large file it can take some time to start the program, try and keep the file small and with only the titles you want to translate

    -- Maximum titles to translate is currently set at 5000

    -- The advantage of doing it this way is that the whole program benefits from translated titles, not just certain parts and the speed hit is only felt once rather than every time a title is retrieved

    -- Obviously this only works with UNICODE builds

    - Fixed some issues with clicking behind some dialog boxes

    - Fixed a problem with the config file, allowing multi-byte paths to be specified

    - Double clicking on cheats in the dialog now selects the next option, thanks to sho

    - Changed the menu in the game selection dialog to a basic menu

    - Increased the width of the info boxes in the game selection dialog to use all available space (and not crop text unnecessarily)

     

    Burn (emulation) changes

    - Hooked up the SN76496's in Van-Van Car

    - Finished up sf2m13 thanks to a small patch posted by iq_132 years ago

    - Added various homebrew games and demos (can be filtered out if you don't want to see them)

    - Added various decrypted C sets to the Neo Geo driver (can be filtered out if you don't want to see them)

    - Fixed a rom size issue in 8ballact

    - Matched all sets to MAME 0.126u3

    >> Get it HERE.


    GameKnight 0.3 beta released

    Robert
    By Robert,

    GameBoy / GameBoy Color emulator

     

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...