Jump to content

    Ami/WinArcadia 23.03 released

    Minuous
    By Minuous,

    WinArcadia 23.03 (Windows): 10 March 2015
    AmiArcadia 23.03 (AmigaOS 3): 10 March 2015
    AmiArcadia 23.03 (AmigaOS 4): 10 March 2015
    AmiArcadia 23.01 (MorphOS): 7 February 2015
    Super Bug Advance 1.3 (GBA): 11 September 2009


    AmiArcadia and WinArcadia are multi-emulators of these machines:

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
    * Interton VC 4000 console family (Acetronic, Fountain, Interton,
    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
    * Elektor TV Games Computer (1979);
    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
    * Signetics Instructor 50 trainer (1978);
    * Central Data 2650 computer (1977);
    * Astro Wars, Cat and Mouse, Galaxia, Laser Battle and Lazarian coin-ops
    by Zaccaria (1979-1982);
    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
    * Chaos 2 computer (1983);
    * Dolphin trainer (1977);
    * PHUNSY computer (c. 1980);
    * AY-3-8550/8600-based Pong systems (c. 1976-1977);
    * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
    and
    * MIKIT 2650 trainer (1978).

    Features include: ReAction GUI, load/save snapshots, windowed and full-
    screen modes, CPU tracing, trainer, drag and drop support, graphics
    scaling, automatic load/save of configuration/game, keyboard/joystick/
    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
    source code, debugger, frame skipping, redefinable keys, save screenshots
    (4 supported formats), ARexx port, network play (IPv4 and IPv6), real-time
    monitor, locale support, game selection sidebar, text-to-speech, printer
    output, artefacting, support for ZIPped games, clipboard support, palette
    editor, tone retuning, high score management, force feedback, sprite
    editor, 3D, assembler, CALM support.

    The supported languages are currently English, Dutch, French, German,
    Greek, Italian, Russian and Spanish.

    Changes since V23.02:
    * Elektor: improved EOF (Elektor Object Format) support.
    * Improved "View|Contents of|UDC/sprite imagery" command.
    * Miscellaneous improvements and bug fixes.

    http://amigan.1emu.net/releases/
    http://amigan.yatho.com/

    post-11067-0-42896400-1425984627_thumb.png


    2015-03-06 Recent Releases


    nGlide 1.04 released

    nGlide - Zeus
    By nGlide - Zeus,

    nGlide 1.04 changelog:

    Glide2:
    -added support for Hind
    -added support for SimCopter
    -added support for Xtom 3D
    -fixed Codename: Eagle disappearing textures
    -fixed Dreams to Reality (with DOSBox + Gulikoza's patch) fog problem
    -fixed Formula 1 track surface details problem
    -fixed Formula 1 '97 depth fighting issue
    -fixed Incubation: Time Is Running Out image quality with high resolutions
    -fixed Incubation: The Wilderness Missions image quality with high resolutions
    -fixed Jane's Combat Simulations: F-15 Classic cross cursor issues
    -fixed NASCAR Racing 3 cursor traces
    -fixed Newman Haas Racing blinking car shadow
    -fixed Return Fire 2 disappearing objects
    -fixed Star Wars: Rogue Squadron 3D ctd after ending mission
    -fixed Ultima 9: Ascension cursor in videos
    -fixed V-Rally missing shadows under cars
    -fixed Vigilance switch video modes error

    Glide3:
    -added support for TEXFMT extension (FXT1 and S3TC compressed / 32-bit / 2k textures)
    -added support for PIXEXT extension (T-Buffer / Stencil buffer)
    -added support for 24bit-Z mode
    -fixed Homeworld garbled graphics in 1024x768
    -fixed Serious Sam: The First Encounter missing lens flare effect
    -fixed Serious Sam: The Second Encounter missing lens flare effect

    Miscellaneous:
    -added support for individual configurations via environment variables
    -added support for Windows 10
    -added 144Hz refresh rate mode
    -added support for Direct3D reference rasterizer (software rendering)
    (place d3dref9.dll from DirectX SDK into game/system directory to use it)
    -fixed missing 1024x768+ resolutions in several Glide2 games
    -fixed minor glitch with lines rendering
    -fixed some incompatibilities with anisotropic filtering
    -improved performance of lfb reads and writes
    -unsupported internal resolutions by GPU are now upscaled by default

    Source:
    http://www.zeus-software.com/forum/viewtopic.php?f=2&t=795


    2015-02-28 Recent Releases

    Robert
    By Robert,

Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...