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BSNES v0.012 released!

10/02/2005 - bsnes v0.012 releasedThe main features of this release are sound support and improved NMI / IRQ timing.
Changelog:
* Added S-DSP emulation
* Added sound output support via DirectSound -- no sound buffering though, so sound is muted by default
* Added option to record raw sound output to WAV files
* Added multiple color adjustment filters to the video output
* Added mode3/4 direct color support
* Added mode7 direct color and mosaic support
* Greatly improved mode7 rendering algorithm thanks to anomie
* Fixed mode7 screen repitition and EXTBG effects
* Greatly increased accuracy of NMI and IRQ timing, and emulated many newly discovered hardware quirks involving the two
* A few speed improvements courtesy of Nach for profiling the code for me.
>> Get it HERE
VBA 1.8.0 beta 3 released
Mednafen 0.3.5 released!

October 01, 2005 - Mednafen 0.3.5 ReleasedChanges:
* Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver".
-vdriver 0 = OpenGL
-vdriver 1 = SDL framebuffer (bilinear interpolation and Lynx screen rotation are not available).
* Lynx: Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx.
* PCE: Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes.
* PCE: Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom).
* PCE: Altered VDC timing agaaaain.
* PCE: Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6. Fixes "Wonder Momo".
* PCE: Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles).
* PCE: Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo.
* PCE: Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed.
* GB/GBC: A sound enable register is now initialized properly on reset, fixing at least one unlicensed game.
* Lynx: Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary.
* The mouse cursor is now hidden.
>> Get it HERE
Gens32 Surreal v1.28 Perpetual Released!


What is LDU technology? This handy bit of code can identify the text and pictures on the screen and then do a lot of crazy stuff for you such as Force Feedback or translating roms into your language! Note that it will take a few hours to do.
This update:
1) Fixed some bugs.
2) Inlcuded MDD Editor v1.00 Std. it provided the tools to complie an LDU.