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    BSNES v0.012 released!

    Robert
    By Robert,
    10/02/2005 - bsnes v0.012 released

          The main features of this release are sound support and improved NMI / IRQ timing.

     

        Changelog:

    * Added S-DSP emulation

    * Added sound output support via DirectSound -- no sound buffering though, so sound is muted by default

    * Added option to record raw sound output to WAV files

    * Added multiple color adjustment filters to the video output

    * Added mode3/4 direct color support

    * Added mode7 direct color and mosaic support

    * Greatly improved mode7 rendering algorithm thanks to anomie

    * Fixed mode7 screen repitition and EXTBG effects

    * Greatly increased accuracy of NMI and IRQ timing, and emulated many newly discovered hardware quirks involving the two

    * A few speed improvements courtesy of Nach for profiling the code for me.

    >> Get it HERE


    VBA 1.8.0 beta 3 released

    Robert
    By Robert,

    Not much to say...

     

    You can now try version 1.8.0 beta 3 (long time ?).

    >> Get it HERE


    Mednafen 0.3.5 released!

    Robert
    By Robert,
    October 01, 2005 - Mednafen 0.3.5 Released

    Changes:

     

    * Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver".

      -vdriver 0 = OpenGL

      -vdriver 1 = SDL framebuffer (bilinear interpolation and Lynx screen rotation are not available).

     

    * Lynx:  Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx.

     

    * PCE:  Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes.

     

    * PCE:  Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom).

     

    * PCE:  Altered VDC timing agaaaain.

     

    * PCE:  Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6.  Fixes "Wonder Momo".

     

    * PCE:  Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles).

     

    * PCE:  Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo.

     

    * PCE:  Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed.

     

    * GB/GBC:  A sound enable register is now initialized properly on reset, fixing at least one unlicensed game.

     

    * Lynx:  Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary.

     

    * The mouse cursor is now hidden.

    >> Get it HERE


    Gens32 Surreal v1.28 Perpetual Released!

    Alpha
    By Alpha,

    show17fo.jpg

     

    What is LDU technology? This handy bit of code can identify the text and pictures on the screen and then do a lot of crazy stuff for you such as Force Feedback or translating roms into your language! Note that it will take a few hours to do.

     

    This update:

     

    1) Fixed some bugs.

     

    2) Inlcuded MDD Editor v1.00 Std. it provided the tools to complie an LDU.

    »» Download Here!

    »» http://gens32.emubase.de/


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