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ScummVM DS 0.6 released
ScummVM DS is an interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts.
06/05/06 - ScummVM DS v0.6 Released
Changes in this version:
* New games supported: Beneath a Steel Sky, Flight of the Amazon Queen, Gobliiins, and Simon the Sorcerer 1/2
* Added support for Supercard SD and M3 SD.
* Added new DS Options menu (hit select to use it).
* Added touchscreen offset options.
* Added new touchscreen reading code from libnds.
* Fixed screen size issues in FM-TOWNS games.
* Moved to the latest ScummVM codebase from their SVN repository.
* Made on-screen keyboard work anywhere in the game.
* Fixed build issues to use the ScummVM makefiles.
* Fixed Sam & Max memory issues.
* Fixed Loom CD audio problems.
>> Get it HERE.
SegaLi 1.8 released
NES emulator
06-05-06: 1.8
- fixed input sometimes being considered active when it actually wasn't, and vice versa
- mappers: added iNES mappers 41, 44, and 52
- CPU: fixed the reset interrupt vector being read from the wrong bank sometimes (nothing was affected until adding mapper 41)
- APU: added clock jitter behaviour
- input: fixed mouse cursor hiding/showing not working properly when pressing a mouse button
- CPU: more accurate startup timing, I hope (Chessmaster didn't work)
- mappers: added iNES mapper 228
- input: support for functions inside trigger rules; added turbo(speed,key) and toggle(key), I'll document them later
- input: standard menu functions with Left Alt or F10 are disabled if they're taken by any trigger rule
- APU: added support for 3 frame IRQs in a row, and fixed on-clock length counter updates (consequently, this fixed Vegas Dream (J) from locking up)
- PPU: fixed sprite overflow not working on the bottom scanline, oops
- PPU: fixed a small bug in sprite evaluation 'diagonal' reads
- fixed NTSC frame timing (er, I had the factors switched around)
- source: added several optional compile-time hacks, for testing (they're disabled of course)
- APU: added accurate PAL DMC timing
>> Get it HERE.
Mocha 1.30 released
Call of Duty 3 Rumor Confirmed.
May 5, 2006 - With E3 headed our way just after the weekend, we knew we had to leave our readers with something promising while they wait for the big show. With that in mind, we've been granted permission from Activision to announce that Call of Duty 3 is headed to next-generation consoles this fall (that's 2006, folks). Here's the official line provided to us by Activision for the announcement:
"Through the eyes of four Allied soldiers, Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch, Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release."
Click here to watch the E3 trailer!
So which systems does "next-generation" really mean? According to the end credits of the official trailer, logos for Sony, Microsoft, and Nintendo's machines have all been included -- which makes it obvious as to where the game is going.
Speaking of the trailer, Included below is the official E3 teaser that will appear at the show next week. Click the image above to check it out.
We'll be back with more at the show.
