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Ootake 0.59 released
PCE/TG16 emulator
2006/08/04 0.59 released- The tone quality of the sampling sound of the wave memory sound has been improved.
- The tone quality of the noise sound is adjusted, and it has approached the atmosphere of a real machine.
- A small noise that happened when the CD-DA sound was muffled was made to disappear.
- When "Red Alert" and "Varis II", etc. were played, the problem of not sounding CD-DA was solved.
>> Get it HERE.
0.107u2 related releases
This thread will be updated as emulators and dats are released.
SDLMAME 0.107u2 [14.1 MB] is now available.
* Up to date with MAME 0.107u2
* New -disabledraw switch completely shuts off video output for pure CPU benchmarking without video card or driver interference
Mame 0.107u2, Intermediate Update
0.107u2---------
MAMETesters Bugs Fixed
---------------------------
savestate0104u7ora [Adam Bousley]
ripoff097gre [Adam Bousley]
cuebrckj0104u2gra_fix [Canim]
Source Changes
------------------
Massive cleanup/fixing of 16-bit Sega drivers: [AWJ]
* many corrections to descriptive set names, adding revision letters, cabinet types, etc.
* fixed many DIP switches and added PORT_DIPLOCATION support
* adjusted min/max values for analog controls to improve response
* fixed button ordering between System 16A/B
* cleaned up a number of ROM names and fixed some incorrect guesses
* some cleanup of turbo.c as well
* fixed visible area in Hang-On hardware
* actually disabling 8751 in games that have a fake replacement
* hooked up 8255 PPI correctly now that it has mode 2 support
* fixed behavior of NMI line in later sega sound boards
* fixed addressing in the SegaPCM sound system
* some hardware/documentation cleanup
Some cleanups in the new UI/video code to make MESS happy. [Nathan Woods]
Added macros to prevent use of strcasecmp and strncasecmp for better cross-platform compatibility. [Nathan Woods]
Connected unimplemented opcode $01 on the 6809 core. [Antoine Mine]
Implemented CNT pin and some serial features of the 6526 CIA chip. [Nathan Woods]
Mapped service button in slammast. [Canim]
Fixed bug in 8039 CPU handling of A11 latch. [Aaron Giles]
Rewrote Zaxxon driver from the schematics. This is still a WIP (not finished yet): [Aaron Giles]
* correct clock speeds and video timing
* complete memory maps
* connected universal sound board to Ixion and Razmataz
* simplified video code and merged common cases together
* palette derived from resistor weights
* background positioning still a little off
Added service_coin_lockout_w() to lockout service coins. [Aaron Giles]
Added MDRV_SCREEN_RAW_PARAMS() which lets you specify a pixel clock, horizontal, and vertical video timing values in place of the usual screen size, visible area, refresh rate, and VBLANK timing values. [Aaron Giles]
Fixed bug that prevented save/restore from working in the UI. [Aaron Giles]
Changed mode selection logic so that refresh is weighted more strongly when picking a mode. This allows you to specify -resolution 0x0@60 to force MAME to pick a 60Hz screen refresh while allowing it to choose the best resolution. [Aaron Giles]
New clones added
--------------------
Viper Phase 1 (World, New Version) [Corrado Tomaselli]
Wonder Boy in Monster Land (Galaxy Electronics English bootleg)
Gals Panic II (Asia) [Patrik Styrnell]
PSPVBA 1.2.4 released
GBA emulator for PSP
PSPVBA: GameBoy Advance Emulator for PSP v1.2.4
Hi All,
Here is a new version of PSPVBA the GameBoy Advance Emulator for PSP,
which is a bit faster compared to v1.2.3 (up to 3% on v-rally 3) !
* This version works for FW 1.5 AND 2.x *
What's new in version 1.2.4 :
- Improve the code of the graphic stuff (up to 3% faster)
- Improve the code of the ARM emulator (faster)
- Add BIOS file support (see the README)
- Add option to adjust the sound quality
- Add option to delete files (in the file selector)
- Bug fix in the save settings code
- Merge the code for 1.5FW and 2.xFW
>> Get it HERE.
