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Zsnexbox v2.6 released
Source: http://www.xbox-scene.com/xbox1data/sep/EE...VplOaHXwvdj.php
Zsnexbox v2.6
>> Nes6502 released a new version of ZsnexBox(info), a port of the Zsnes Super Nintendo emulator to Xbox with lots of new and fixed stuff!
What's new/fixed (since v2.4):
* Added support for enabling/disabling all 4 background layers (v2.6)
* Added support for enabling/disabling the sprite layer (v2.6)
* Added support for enabling/disabling all 8 sound channels (v2.6)
* Added a higher quality Zelda animation (higher resolution and more frames) to the Zelda skin (v2.5)
* Fixed a bug that was causing garbage to be written to the ZsnexBox.ini. Hopefully this will fix the problem some people were getting with changing the skin (v2.5)
* Fixed a savestate loading bug that would cause a crash in Super Mario Kart and Pilotwings (v2.5)
* Added skin previews for the skin selection menu (v2.5)
* Tweaked the GUi a little (v2.5)
* Updated the FAQ (v2.5)
* Added the ability to specify exactly how many frames the rombrowser animation is. This can only be set in the ini and not in the GUI. Each skin will only load the exact amount of frames specified. This cuts down on the memory usage for the Metroid and Zelda skins. Animations up to 18 frames are supported (v2.5)
Haze MAME WIP
I’ve decided to start adding some Master System support to the MegaDrive Emu. This will be needed by MAME for improved emulation of the Megatech Menu, and the SMS games running on Megatech hardware. It’s still in a prelminary state, but I have this title screen from Fantastic Dizzy, one of my favourite games on the SMS. IMO this is the best version of the game because despite having weaker graphics than the 16-bit versions it has a far superior interface / control system, anyway, for now it doesn’t get any further than the title screen and the scrolls are missing.
As a side note this game is incredibly sensitive to frameskipping, so much so that it doesn’t really work properly in Kega. If Kega skips a frame because something else takes focus, or steals some CPU cycles (or if you put it into full-throttle mode) the whole game crashes. According to Charles Macdonald this is because the game checks the collision flag rather often, and if the results aren’t right it will crash. This means to emulate it properly in MAME the video must be fully emulated every frame, regardless of frameskipping (as was the case with the Megadrive).
Ville Linde MAME WIP
I hooked up the inputs and fixed some graphics bugs in Capcom's Magical Tetris Challenge. There are still some graphics bugs, but the game seems to be running OK.
Check out Ville's site for screens:
What Wii Expect for Launch
If you didn't catch my title. Here is the list so far of what to expect on the Wii Launch. The fine folks at Nwizard provide the low down. Expect this list to updated possibly within the coming weeks!
* Avatar: The Last Airbender
* Blazing Angels: Squadrons of WWII
* Blitz: The League
* Call of Duty 3
* Cars
* Dragon Ball Z: Budokai Tenkaichi 2
* Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
* Elebits
* Excite Truck
* Far Cry
* GT Pro Series
* Final Fantasy Crystal Chronicles: The Crystal Bearers
* The Legend of Zelda: Twilight Princess
* Madden NFL 07
* Marvel: Ultimate Alliance
* Metal Slug Anthology
* Metroid Prime 3: Corruption
* Monster 4x4 World Circuit
* Need for Speed: Carbon
* Open Season
* Rayman Raving Rabbids
* Red Steel
* SpongeBob SquarePants: Creature from the Krusty Krab
* Super Monkey Ball: Banana Blitz
* Tony Hawk's Downhill Jam
* Trauma Center: Second Opinion
* Wii Sports
Edit: Grammar & spelling lol!
