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    AmiArcadia/WinArcadia 1.62a released

    Robert
    By Robert,

    Emerson Arcadia emulator

     

    Changes since 1.62

     

    * Bug fixes

    >> Get it HERE.


    SSF Ver0.07 beta R8 released

    Robert
    By Robert,

    Sega Saturn emulator

     

    >> Get it HERE


    AmiArcadia/WinArcadia 1.62 released

    Robert
    By Robert,

    Emerson Arcadia emulator

     

    Changes since 1.61a:

     

    * Timing improvements (fixes most games).

    >> Get it HERE.


    Nestopia 1.33 released

    Robert
    By Robert,

    NES emulator

     

    September 2 2006

     

    Version 1.33 released. The news:

     

    Shell Additions:

    * Adjustable screen curvature.

    * Auto scale option for Hqx and ScaleX video filters.

    * Auto color settings option for NTSC filter.

    * 'Condition' column in launcher.

    * Hex and current entry view in palette editor.

    * Fast way to supply a missing FDS BIOS file on disk image loading.

    * 'Default' button in FDS dialog.

    * More FDS info in log file and image info dialog.

     

    Shell Changes:

    * Reduced input latency and improved overall frame flow by rearranging wait loops and making use of Direct3D9 query events (or dummy texture locks if unsupported) to force CPU/GPU sync on each frame.

    * Improved emu input granularity with use of DirectInput8 event notification. Fixes "BMX Simulator" in "Quattro Sports".

    * Reclaim of ::Sleep() time on timed intervals in frame timer.

    * Warning message now issued whenever the database corrects a nes file with bad header.

    * Filelist controls now accept double clicks.

    * Pressing ESC now closes most dialogs.

    * No menu check marks when disk is ejected.

    * WMM timer now used by default because of QPF/QPC unsafety on dual-core CPUs.

    * Refactoring.

     

    Shell Fixes:

    * Wrong HSB values in palette editor.

    * Speed throttle bug when vsync was enabled.

    * Incorrect window size on startup after a previous exit with a PAL sized window.

    * Auto cursor hiding (didn't always work).

     

    Core Additions:

    * Hq4x video filter.

    * Support for extended 512*3 byte palettes (for emphasis colors).

    * FDS screen text for disk reads/writes.

    * Database entries.

     

    Core Changes:

    * Better RGB to YUV conversion for VS System.

    * Better VS System detection strategy.

    * VS DIP switch descriptions for "Battle City", "RBI Baseball", "Super Sky Kid" and "Super Xevious".

    * Rewinder optimizations. Faster but more memory consuming.

    * More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi", "Hao Kun no Fushigina Tabi" and possibly others.

    * Switched to Blargg's snes_ntsc in order to make it work with custom palettes.

    * Refactoring and optimizations.

     

    Core Fixes:

    * Mapper 117. Fixes "La Bi Xiao Xin". Info from tpu.

    * Change side bug for single sided FDS disks.

    * Game Genie decoder bug when using certain compare values.

    * Database entries.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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