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Showing content with the highest reputation since 06/16/2021 in Posts

  1. I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !). Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console. Sorry for all the bad binaries lately, it should be finished this time ! http://raine.1emulation.com/download/latest.html (refresh the page
    2 points
  2. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.ht
    2 points
  3. It's released as 0.91.16. A few notes for cps2 : music detection is still quite experimental, it seems to work, but I didn't test all the games of course, but I changed the way I was doing it already. So the current way is on the sound command itself, songs seem to be < $100. Usually the sound dialog was displaying only a list of songs to test, but here with cps2 the list of songs is unknown, so it allows you to type directly the number of the song to test, but it's better to go in game to the song you want first, and then open this dialog, it should point to the song currently
    1 point
  4. Everything is in the title, it's a binary only for those playing with sound associations to play with customized musics, look in the forum for details. This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release... http://raine.1emulation.com/download/latest.html
    1 point
  5. Actually it was something super minor, just the 0 command which should be ignored and was badly interpreted, the other games like kof98 just didn't use this. It was less than 1 line of code to add, but I added some comments ! for cps2, the concept is interesting, but I miss the courage now, I keep the idea though... !
    1 point
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