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  1. Yesterday
  2. thats the only one i have got as it is the newest and most complete version.if you want mario 64 in that resolution then maybe you would be better off emulatng it with the n64 emulator for xbox called surreal64.
  3. Last week
  4. is possible to have 4/3 version instead of widescreen?
  5. ok works even on stock xbox
  6. here you go has the dlc unlocked and has some mods as well. inlcudes mario mania mod and sparkster mod. link [code]https://www.mediafire.com/file/d7e9xvvpkzarfny/Sonic+Mania+Plus+(Modloader).7z/file[/code]
  7. new link [code]https://www.mediafire.com/file/avxtwx3hgqlgevf/SM64_60fps_Wide_128mb.rar/file[/code]
  8. new link [code]https://www.mediafire.com/file/1v5muzty2iguzke/CannonballX.rar/file[/code]
  9. I’m not very familiar with arcade debugging, so I’m hoping to get some guidance. What I know so far: The palettes are located in: mm_c_04 (gng) gg4.bin (gngb) 10n.rom (makaimur) Arthur’s red/green (RG) values come from: 06 00 CA A8 75 54 88 66 44 99 84 60 AA C0 C7 00 Arthur’s blue (B) values come from: B0 00 80 60 00 00 A0 80 60 00 00 00 C0 00 00 00 Arthur’s palette is located at address $40. However, Arthur’s death animation frames load a different palette at $70, with the following values: RG: BB 00 33 45 57 69 A9 87 60 80 A0 B5 55 77 99 00 B: B0 00 80 A0 B0 C0 70 50 00 00 00 00 50 70 90 00 What I want to do: I want Arthur’s death animation to use his normal palette (the one at $40) instead of the alternate palette at $70.
  10. hi can you reupload it please?
  11. can you reupload it on mediafire please, link is dead
  12. can you add sonic mania with dlc too please?
  13. WinArcadia 36.11 (Windows XP/Vista/7/8/10/11): 29 April 2026 DroidArcadia 4.52 (Android): 29 April 2026 AmiArcadia 36.11 (AmigaOS 3): 29 April 2026 AmiArcadia 36.11 (AmigaOS 4): 29 April 2026 AmiArcadia 36.1 (MorphOS): 29 March 2026 Super Bug Advance 1.31 (Game Boy Advance): 11 August 2025 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, artefacting, support for ZIPped games, clipboard support, palette editor, memory editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM & IEEE-694 support, Scale2x/3x/4x and HQx filters, animation recording (4 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor, papertape emulation, bezel display, industrial/scientific peripherals, magnifier. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V36.1: Summary: * Miscellaneous improvements and bug fixes. Details: arcadia: improved game help for jump bug and jungler. assembler: now warns when assembly is about to cross an 8K page boundary. disassembler: signetics: fixed disassembly of DB directives. interton: added unlimited lives and time trainers for crazy crab. arcadia,interton,elektor: fixed: sprites were sometimes being demultiplexed when they should not have been. disassembler/tracer: fixed: some instructions and directives had incorrect space padding. disassembler/tracer: fixed: prefix for bit masks was incorrect in pseudocode. disassembler/tracer: no longer treats PSW flags as address labels. L I command: fixed: warnings about unusual memory regions did not take account of wrapping. arcadia: game help subwin: added mpt-03 box imagery for parashooter. improved various logging messages. various code-level improvements. aa: fixed: "Debug|Settings|WARN" menu item was unresponsive. -------------------------------------------------------------------------- DroidArcadia is the Android port of the AmiArcadia/WinArcadia emulator. These machines are emulated: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); and * Malzak 1 and 2 coin-ops by Kitronix (c. 1981). Features include: artefacting, autofire, force feedback, frame skipping, game help, gamepad support, high score management, horizon dejittering, locale support, save screenshots, saved states, sprite demultiplexing, tone retuning, trainers, artefacting, support for ZIPped games, DIP switch editor, RetroAchievements support. The emulator can be used standalone, or with the ES-DE or LaunchBox frontends. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish and Spanish. Changes since V4.51: Summary: * Miscellaneous improvements and bug fixes. Details: arcadia: improved game help for jump bug and jungler. fixed: wrong version number was being reported to retroachievements server. interton: added unlimited lives and time trainers for crazy crab. arcadia,interton,elektor: fixed: sprites were sometimes being demultiplexed when they should not have been. http://amigan.1emu.net/releases/ http://amigan.yatho.com
  14. * SDLMAME 0.287 for Ubuntu - https://sdlmame.wallyweek.org/download/ * MEmu v9.5.2 [Android] - https://www.memuplay.com/blog/en/category/release-notes * Applewin v1.31.0.4 [Apple II] - https://github.com/AppleWin/AppleWin/releases * HBMAME 0.245.32 [Arcade] - https://hbmame.1emulation.com/ * GearColeco v1.6.0 [Colecovision] - https://github.com/drhelius/Gearcoleco/releases * GearBoy v3.8.3 [Gameboy] - https://github.com/drhelius/Gearboy/releases * GearSystem v3.9.6 [Genesis] - https://github.com/drhelius/Gearsystem/releases * GearLynx v1.2.10 [Atari Lynx] - https://github.com/drhelius/Gearlynx/releases * JGenesis v0.12.0 [Multiple systems] - https://github.com/jsgroth/jgenesis/releases * Gopher64 v1.1.19 [N64] - https://github.com/gopher64/gopher64/releases * GearGrafx v1.7.5 [PCE] - https://github.com/drhelius/Geargrafx/releases * SpecEmu v3.4 [Sinclair] - https://specemu.zxe.io/ * ExtraMame v26.4 [Front-end] - https://www.wintools.net/extramame/ * pfemame v3.4.4 [Front-end] - https://sourceforge.net/projects/pfemame/files/pfemame_windows_v3.4.4.zip/download * Simple Launcher v5.3.3 [Front-end] - https://github.com/drpetersonfernandes/SimpleLauncher/releases * clrmame v0.7.1 [Rom Manager] - https://mamedev.emulab.it/clrmamepro/
  15. Earlier
  16. Robert

    MAMEUI64 0.287.0

    I don't mean to be rude, but none of that is any of your business.
  17. v1.0.8 released no release info this time. link [code]https://www.mediafire.com/file/lsuz82gxbq2usuf/RidgeRacerCollection(2).zip/file[/code]
  18. it would seem that the devs youtube channel got taken down along with mediafire link i wonder if there was a complaint. i have reuploaded v1.0.7,here is a new link. new link [code]https://www.mediafire.com/file/masccx66podqxzh/RidgeRacerCollection%25281%2529.zip/file[/code]
  19. StHiryu

    HBMAME 0.245.32

    HBMAME and HBMAMEUI 0.245.32 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
  20. v1.0.7 released info Day/Night cycle on Ridge Racer 2 integrated. Gamma adjustments to closer match arcade brightness. Audio boosted. Skybox fixes. Further emulation optimisations. link [code]https://www.mediafire.com/file/zwwqp0dfs68u5cc/RidgeRacerCollection.zip/file[/code]
  21. Robert

    HBMAME 0.245.32

    HBMAME 0.245.32 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2026-04-14 0.245.32 New Games --------------------------------- - [adcanoe] Adventure Canoe - [blazstar02] Blazing Star (remove "bonus" voice) - [gngknight] Ghosts'n Goblins (Knight, set 1) - [gngknighta] Ghosts'n Goblins (Knight, set 2) - [gngknightb] Ghosts'n Goblins (Knight, set 3) - [gngknightc] Ghosts'n Goblins (Knight, set 4) - [gngknightt] Ghosts'n Goblins (Knight, US) - [gngmaiden] Ghosts'n Goblins (Maiden, set 1) - [gngmaidena] Ghosts'n Goblins (Maiden, set 2) - [gngmaidenb] Ghosts'n Goblins (Maiden, set 3) - [gngmaidenc] Ghosts'n Goblins (Maiden, set 4) - [gngmaident] Ghosts'n Goblins (Maiden, US) - [grime] Grime 68000 - [halozero] Halo Zero demo - [invdelux] Space Invaders Part II (alt) - [makknight] Makaimura (Knight) - [makknightb] Makaimura (Knight, Rev - [makknightc] Makaimura (Knight, Rev C) - [makknightg] Makaimura (Knight, Rev G) - [makmaiden] Makaimura (Maiden) - [makmaidenb] Makaimura (Maiden, Rev - [makmaidenc] Makaimura (Maiden, Rev C) - [makmaideng] Makaimura (Maiden, Rev G) - [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta) - [sf2prime] Street Fighter II': Prime (v0.75) - [soldam01] Soldam (Sonic dropping/Free play) - [turfmast02] Neo Turf Masters with Scotland course - [zintrick06] ZinTricK (Music tracks)
  22. Robert

    Moving to c++20

    I didn't know about that. Since you know how to fix it, can you show me how and I'll see if the fix can be incorporated into my builds.
  23. StHiryu

    Moving to c++20

    Thanks Robbert, regarding save states, they've been modified so that when you press the save or load state key, you can't use any other control key simultaneously. Supposedly, this is to prevent you from using the key assigned to magic or special bombs while playing and wasting it—which is absolutely ridiculous and makes saving difficult in games where you have to hold down a button, like racing games.
  24. Robert

    Moving to c++20

    What's wrong with save states? (I didn't know anything had changed.) Now, with win7 breakage, the change in question is https://github.com/mamedev/mame/commit/eea4b4719063219fb4572ef1f346422304c10e68 Some parts need reverting. I only temporarily tested with current official MAME. At the bottom of the file list are 3 files in src\osd\windows - you need to revert all the changes in these files. After that, mame should work again in windows 7. You should be able to do the same in my builds although I didn't test it. Also, since the next release isn't until end of May, there's plenty of chance for more breakage coming from the devs.
  25. StHiryu

    Moving to c++20

    Woul like to know what are the fixes to compile correctly the new mameui under win 7, since I have to compile it by myself every release after the nasty changes about save state system
  26. Robert

    Moving to c++20

    Someone asked if it was possible to make it work on Windows 7 again, so I made 3 changes and then the current git worked. How long it stays working is another matter.
  27. v1.0.6 released info Fixed an issue that prevented rebinding the gear shifter buttons. Fixed the Ridge Racer 2 Rear View camera clipping through the road on the downhill towards coastline. Increased in game audio volume Fixed an issue that prevented people joining a lobby that was more than 10 minutes old. new link [code]https://www.mediafire.com/file/nw81akvsmfgqtrd/RidgeRacerCollection.zip/file[/code]
  28. v1.0.5 released. info Added car select and difficulty dip select screen in Solo Ridge Racer 2 and Rave Racer. link [code]https://www.mediafire.com/file/e0vsm7c9l6sr8jj/RidgeRacerCollection.rar/file[/code]
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