registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> NeoGensPlusGX v1b07 (new update) - XBOX Hacks [/xbox] - 1Emulation.com

Jump to content

Welcome to 1Emulation.com
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

NeoGensPlusGX v1b07 (new update)

- - - - -

  • Please log in to reply
No replies to this topic

#1
fumanchu

fumanchu

    Posting Freak

  • Ultra Staff Members
  • 4,388 posts
  • Gender:Male
  • Interests:everything and anything in between.

NeoGensPlusGX v1b07 - A multicore emu.  Madmab Edition.  A XtecuterX73 and Madmab collaboration.
Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator
Cores - Gens (Neogenesis), Genesis Plus GX, and possibly Meka.



* Updated to madmab edition interface CFv1b27. See "Interface Changelog.txt"

* Fixed up detection of redump.org images some more (grrrr).

* Game SFX volume is no longer saved with non CD game configurations for both cores.

* Some tweaks to the allocation/deallocation of various things to help allieve some memory issues (and crashes) for those using the PM3 skin.  I personally recommend dumping the PM3 skin, it is a memory hog.

**************************
* Genesis Plus GX v1.12b *
**************************

* Core updated to all changes up to 06/30/17.  See below changelog.

[Core]

* When copying backward, use memmove instead of memcpy.

[Core/CPU]

* improved 68k auto-vectored interrupts acknowledge cycle timings accuracy (fixes background color corruption in Bubsy).

* fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew).

* fixed 68k cycle counter Power-ON value (verified on real hardware).

* fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM).

* minor optimization to 68k read/write handlers

* removed stack access optimizations to prevent unintentional (or intentional) ROM corruption

[Core/IO]

* improved XE-1AP controller emulation.

* improved control pad emulation (verified on real hardware).

* fixed 4 Way-Play adapter compatibility mode (fixes multitape detection in CD games).

[Core/Sound]

* improved PSG accuracy (fixes high-frequency aliasing noises in Captain Silver, Kenseiden, Phantasy Star & many other SMS games, thanks to Enik for the help).

* optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea).

* rewrote PSG core from scratch & replaced deprecated "PSG boost noise" option with optional Hiqh Quality PSG resampling.

* improved accuracy of SN76489 core.

* fixed YM2612 LFO PM implementation (block & keyscale code should not be modifiedby LFO).

* fixed Timer B overflow handling.

* minor YM2612 optimization.

* fixed PSG power-on latched register (verified on VA4 MD1 hardware)

[Core/VDP]

* confirmed register $0A default state on reset.

* fixed spurious 8K-16K VRAM switching when reloading SG-1000 context + minor optimizations.

* fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo).

* fixed issues caused by screen width change during active display (Golden Axe 3 intro, Ultraverse Prime).

* improved VDP status timing accuracy.

* fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy).

* disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled).

* fixed first frame VINT occurrence.

* improved FIFO emulation accuracy

* improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny)

[Core/CD]

* minor changes to CDD status codes.

* fixed AUDIO tracks length calculation when using separated files (WAV/OGG/BIN) with INDEX pause defined in CUE file.

* fixed bootable cartridge (mode-1) corrupting loaded CD BIOS.

* increased CD dive latency (fixes Earnest Evens).

* improved PAL Mega CD timing accuracy.

* CD struct area should only be touched when emulated since it's shared with large ROM (> 8MB) buffer area.

* improved CDD "play" command accuracy (fixes "Snatcher" Act 2 starting cutscene).

* CD timings should be initialized during CD hardware initialization (fixes broken Mode 1 support).

* fixed access to Sub-CPU "read-only" communication registers (fixes Round 5 Boss freeze in Streets of Rage / Sega Classics Arcade Collection).

* fixed WAV file detection to support files generated by Audacity/FFmpeg/libavformat with RIFF header metadata chunks.

[Core/MD]

* fixed regression introduced with first version of SF-001 mapper.

* improved I2C EEPROM boards emulation.

* fixed large ROM (> 8MB) loading accidentally enabling CD hardware emulation.

* fixed incorrect I2C EEPROM board detection for SRAM-patched hacks (Wonder Boy in Monster World, Megaman - The Willy Wars / Rockman Mega World).

* Correct fix (ROM type field is actually not part of product code).

* enable official bank-switching mapper by default (fixes Sonic VR hack).

* improved SVP memory handlers accuracy (fixes Virtua Racing debug mode).

* fixed SRAM initialization for Sonic 1 Remastered hack.

* fixed SRAM header date.

* adjusted ZRAM access wait-state delay (fixes Puyo Puyo 2 option menu exit).

* fixed 68k read memory handler

[Core/MS]

* fixed 4MB ROM support.

* improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald).

[Core/SG-1000]

* added support for Star Soldier & Pippols SMS Power dumps.


**********************
* Neogenesis v25.18b *
**********************

* Fixed issue where on bin/cue or Redump Sega CD games.. When pausing the game in game (start) and un-pausing the game then the music would not unpause.  (examples are: Heart Of The Alien, Batman Returns, Ecco 1 and 2, Earth Worm Jim Special and Eternal Champions)

* Fixed long standing issue where on cue/iso/mp3 Sega CD games running on a share.. When pausing the game in game (start) and un-pausing the game then the xbox would hang (stuck in a loop).  This one goes waaaay back.  (examples are: Heart Of The Alien, Batman Returns, Ecco 1 and 2, Earth Worm Jim Special and Eternal Champions)




link
http://www34.zippyshare.com/v/pyUH9KwL/file.html





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users