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fumanchu

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fumanchu last won the day on May 5

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  1. Zelda – A Link To The Past X by Team-Resurgent original github page [code]https://github.com/Team-Resurgent/Zelda-A-Link-To-The-Past-X[/code] [quote]A native Original Xbox port of zelda3, the open-source decompilation of The Legend of Zelda: A Link to the Past. Runs natively on Original Xbox hardware using Direct3D 8, DirectSound and XInput. Core Game Full game playable from start to end 60fps gameplay 720p output (falls back to 480p if not supported by your TV) 4:3 and 16:9 widescreen support Xbox-Specific Features In-game menu — Press L3 (left stick click) to open Save states — 10 save slots, fully integrated with the Xbox Dashboard memory manager. Delete individual save states directly from the dashboard. Dashboard-managed saves — SRAM and all save states appear in the Xbox Dashboard under Memory → Hard Drive. Users can copy saves to a memory unit or delete them from there. Turbo mode — Runs the game at 4x speed Pause with dim overlay Cheats menu — God mode (health, magic, bombs, arrows, rupees), fill/upgrade items, equipment and bottle management Settings menu — Toggle all enhanced features in-game Enhanced Features (toggleable in Settings) Dim flashes No low health beep Mirror to Dark World Turn while dashing Break pots with sword (Master Sword or better required) Collect items with sword Skip intro Show max items in yellow Carry 9999 rupees 4 active bombs Misc bug fixes Game-changing bug fixes Cancel bird travel Switch L/R item slots (secondary item slot system)[/quote] link below(includes all files) [code]https://www.mediafire.com/file/xbc57tlf2mxh1tk/zelda+-+a+link+to+the+past+x.zip/file[/code]
  2. Super-Mario-World-X port by Team-Resurgent. github page [code]https://github.com/Team-Resurgent/Super-Mario-World-X[/code] [quote] A native Original Xbox port of super mario world, the open-source decompilation of Super Mario World. Also includes Super Mario Bros. 1 and Super Mario Bros. Lost Levels via the Super Mario All-Stars ROM. Runs natively on Original Xbox hardware using Direct3D 8, DirectSound and XInput. Xbox-Specific Features In-game menu — Press L3 (left stick click) to open Save states — 10 save slots per game, fully integrated with the Xbox Dashboard memory manager. Delete individual save states directly from the dashboard. Dashboard-managed saves — SRAM and all save states appear in the Xbox Dashboard under Memory → Hard Drive. Users can copy saves to a memory unit or delete them from there. Switch Game — Switch between Super Mario World, SMB1 and SMBLL from the in-game menu Turbo mode — Runs the game at 4x speed Pause with dim overlay Cheats menu — Add lives, power-ups and coins for all three games Settings menu — Toggle display mode and sprite limits in-game[/quote] link below(includes all the files for smw and both the other mario games) [code]https://www.mediafire.com/file/lxwrcc681kn6vho/super+mario+world+x.zip/file[/code]
  3. Ace Driver Collection v1.0.1 released Fixed an issue that prevented controller keys from being rebound. Fixed a polling issue that would kill acceleration when switching camera view. new link [code]https://www.mediafire.com/file/uyrsarwfnaejlwr/AceDriverCollection.rar/file[/code]
  4. Ace Driver Collection - v1.0.0 by wans zai release info This is the first release of the Ace Driver System 22 Collection for Xbox 360. This is an arcade emulator designed to run the Ace Driver games on Xbox 360 hardware at full speed in HD with native 16:9 rendering. What's in this build. Play both games, Ace Driver Racing Evolution and Ace Driver Victory Lap, in offline solo mode. First pass of the force feedback is implemented. In Victory Lap, I still need to map more addresses — right now it only tracks collisions. 16:9 / 4:3 toggle. Smooth / Sharp filter toggle. Scanlines toggle. Volume scaling. What's in progress. System Link / Online play. Car and difficulty select — difficulty currently only adds time and does not adjust AI behaviour. Further force feedback adjustments and mapping additional feedback offsets. link to github page [code]github.com/wanszai/Ace-Driver-Collection-X360-Releases[/code] youtube vid [code]https://www.youtube.com/watch?v=S9FWQDTUOok[/code] link(includes all the files and roms needed) [code]https://www.mediafire.com/file/bm5uom9dx1g9g8r/AceDriverCollection.rar/file[/code]
  5. thats the only one i have got as it is the newest and most complete version.if you want mario 64 in that resolution then maybe you would be better off emulatng it with the n64 emulator for xbox called surreal64.
  6. here you go has the dlc unlocked and has some mods as well. inlcudes mario mania mod and sparkster mod. link [code]https://www.mediafire.com/file/d7e9xvvpkzarfny/Sonic+Mania+Plus+(Modloader).7z/file[/code]
  7. new link [code]https://www.mediafire.com/file/avxtwx3hgqlgevf/SM64_60fps_Wide_128mb.rar/file[/code]
  8. new link [code]https://www.mediafire.com/file/1v5muzty2iguzke/CannonballX.rar/file[/code]
  9. v1.0.8 released no release info this time. link [code]https://www.mediafire.com/file/lsuz82gxbq2usuf/RidgeRacerCollection(2).zip/file[/code]
  10. it would seem that the devs youtube channel got taken down along with mediafire link i wonder if there was a complaint. i have reuploaded v1.0.7,here is a new link. new link [code]https://www.mediafire.com/file/masccx66podqxzh/RidgeRacerCollection%25281%2529.zip/file[/code]
  11. v1.0.7 released info Day/Night cycle on Ridge Racer 2 integrated. Gamma adjustments to closer match arcade brightness. Audio boosted. Skybox fixes. Further emulation optimisations. link [code]https://www.mediafire.com/file/zwwqp0dfs68u5cc/RidgeRacerCollection.zip/file[/code]
  12. v1.0.6 released info Fixed an issue that prevented rebinding the gear shifter buttons. Fixed the Ridge Racer 2 Rear View camera clipping through the road on the downhill towards coastline. Increased in game audio volume Fixed an issue that prevented people joining a lobby that was more than 10 minutes old. new link [code]https://www.mediafire.com/file/nw81akvsmfgqtrd/RidgeRacerCollection.zip/file[/code]
  13. v1.0.5 released. info Added car select and difficulty dip select screen in Solo Ridge Racer 2 and Rave Racer. link [code]https://www.mediafire.com/file/e0vsm7c9l6sr8jj/RidgeRacerCollection.rar/file[/code]
  14. Ridge Racer Collection 1.0.4 for xbox 360 by Wanszai This is the namco 22 arcade games ridge racer,ridge racer 2 and rave racer all playable on the xbox 360 at full 60fps. info XBOX360 Ridge Racer 1, 2 and Rave Racer, 60fps HD 16:9 rendering. Free Online Play. Steering wheel support. plus more.... wanszai youtube page [code]https://www.youtube.com/@wan5atwan5[/code] github page [code]https://github.com/wanszai[/code] download link,includes roms. [code]https://www.mediafire.com/file/8c05uara311ao76/RidgeRacerCollection.rar/file[/code]
  15. a new update has been released for both original xbox and xbox 360. get it in the github releases. [quote] Added additional options menu accessible via Y while on the main menu. Added customisable controls layout for controller buttons. Added thumb stick support. Added additional video options - Scanlines on/off - 4:3/Full - Smooth/Sharp shaders (360 Only). Fixed bugged menu sounds on XBOX 360. Fixed an issue where start fresh wouldn't apply a console reset. Added more cheats to the hidden cheat menu. - Unlock Electra, BA BA, Spinal and Rondo for offline arcade. Unlock Arena mode needs to be enabled to unlock Rondo.[/quote]
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