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Mame 0.87u1 is Released !


James

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Yes I know this info is late.

 

http://haze.mame.net/

 

 

0.87u1

 

General Improvements

--------------------

 

Minor Compiler fixes [brad Oliver]

 

Removed options.color_depth (obsolete anyway) [brad Oliver]

 

Compiler Fixes for VC [bryan McPhail]

src\drivers\suprgolf.c  - C99 fix

src\cpu\m37710\m37710op.h - Fixed warnings under VC

src\cpu\powerpc\ppc.c  - Fixed warnings under VC

src\cpu\powerpc\ppc403.c - Fixed warnings under VC

 

Added default eeprom to Recalhorn to prevent crash [bryan McPhail]

 

Fixed Mametesters bug sotsugyo069u3gre [bryan McPhail].

sotsugyo: On the result screen (the one that appears when finishing a stage

i.e after the first two trials), zeroes don't appear at all.

 

Modified tilemap.c so roz and RGB_DIRECT can be used together [Andrew Gardner]

 

Fixed I/O addresses in Hyperstone and so removed the hack from vamphalf

driver [Pierpaolo Prazzoli]

 

Yumefuda update (eeprom etc.) [Gondos, Pierpaolo Prazzoli]

 

fixed some gfx in tmmjprd [Pierpaolo Prazzoli]

 

i960 updates [R.Belmont]

- Added support for the following opcodes: nor, addc,

subc, atanr, sinr, cosr, tanr, atanrl, logrl, sinrl,

cosrl, and tanrl.

- Added those and some others to the disassembler.

- Added parens for the compiler warning.

- Fixed stt to only store 3 words instead of 4.

- Added logepr and cvtri.

- Fixed cmpr and cmprl - they were comparing garbage

instead of the correct registers.

- Added disassembly for movrl.

- Added scanbit.

- Rewrote flushreg, it was *totally* wrong before.

HOTD now runs, among others.

- Added hack to divo so divide by zero doesn't crash

MAME (some games read back 0 from the not-yet-existing

DSP and do this).

- More disassembler improvements.

- Added NAND, EDIV, SCALER, SCALERL, ROUNDR, ROUNDRL,

EXPRL, MOVRE, and CPYSRE opcodes.

- Fixed some errors in interrupt handling.  Solves

corrupt graphics in fvipers and crashes in fvipers,

schamp, and dynamcop.

- Added REMR opcode.

 

SegaIC24 update [R.Belmont]

Add 32-bit access methods for char and tile RAM.

 

Grand Champion sound fix [Justin Szczap]

 

INP changes [barry Rodewald]

Basically, reading/writing analog port data every single time

interpolate_analog_port() isn't a good idea, especially since it's called

every time readinputport() is.  I've just moved the analogue port

reading/writing into the for loop, so analogue ports are only read/written

if the port is actually is analogue.

 

Dynagears dip fix [Derrick Renaud]

 

ZN1/ZN2 big endian fix [smf]

 

SPI decryption improvements (for rf2_2k) [Ville Linde]

 

 

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

 

Painted Lady (Splash) (Ver 1.3 US) [Manuel Abadia]

 

New Non-Working games / clones supported

----------------------------------------

 

Tatsumi Driver [bryan McPhail]

playable to a degree, but not really working properly

 

Apache 3

Round Up 5

Cycle Warriors

 

Incredibly complex hardware!  These are all different boards, but share

a similar sprite chip (TZB215 on Apache 3, TZB315 on others).  Other

graphics (road, sky, bg/fg layers) all differ between games.

 

Todo:

  Sprite rotation

  Finish road layer (Round Up 5)

  Implement road layer (Apache 3, Cycle Warriors)

  BG layer(s) (Cycle Warriors)

  BG layer (Round Up 5) - May be driven by missing VRAM data

  Round Up 5 always boots with a coin inserted

  Round Up 5 doesn't survive a reset

  Dip switches

  Various other things..

 

Sega Model 2 Driver [R.Belmont]

(see model2.c for list of games)

Tilemaps, sound, and inputs working to varying degrees

in various games.  Most of the games at least start

up, although some don't and some crash.

Edited by James
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