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Posted

"update ngcd sprite block" is 1 of the very old functions added in the glory days when I tried to help for a certain translation of ssrpg... ! It's useless today, but you never know, it could be used some day, even if it's highly unlikely.

0.96.10 just released, you have another toy to break !

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Posted
2 hours ago, dink said:

Hi Tux,

I made a fix for the "broken tree" after adjusting yscroll for the SCROLL2 layer on fbneo, info is here along with a line from Raine that could be changed to fix it also.

Here's the link:

https://github.com/finalburnneo/FBNeo/issues/1812#issuecomment-2191660611

 

best regards,

- dink

This is really great news! 😃

I would post here about your achievements, but you were faster than I.

Thank you so much for your hard work. It's great that it can now be used to benefit other emulation projects too.

Long live community work!

Posted

As said in the 1st post at the top of this page, I get big gaps in sodom's stage if fixing scroll2y. in order : fixing scroll2y obliges to change the offsets for sprites too otherwise you get a black bar on the right of the tree in the ryu stage. Then sodom's stage has some big obvious gaps everywhere. Fixing them obliges to change scroll1y. Except scroll1 is already at the limit and it shows other gaps elsewhere in this same stage. So scroll1 is unmovable in this stage -> scroll2 becomes unmovable too.

mer-curious made a very convenient set of saves to quickly test all situations in this game...

By the way I didn't find the exact offset to fix in your link, but it's a 4 pixels problem apparently.

3 hours ago, dink said:

Hi Tux,

I made a fix for the "broken tree" after adjusting yscroll for the SCROLL2 layer on fbneo, info is here along with a line from Raine that could be changed to fix it also.

Here's the link:

https://github.com/finalburnneo/FBNeo/issues/1812#issuecomment-2191660611

 

best regards,

- dink

 

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