Mooney Posted March 22, 2007 Share Posted March 22, 2007 version 2.4- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)- nds/3d/help: added various important notes in polygon light parameters chapter- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)Get it here: No$GBA Homepage Link to comment Share on other sites More sharing options...
Haldrie Posted March 23, 2007 Share Posted March 23, 2007 The 3d updates can really be seen on Super Mario 64 DS. Some of them fix the menu but some other fixes have messed up the in-game stuff. The entire screen will go black at curtain spots (like the spot where you have to get the key from the rabbit to get into the castle...the is hard to do when you can't see the rabbit). Link to comment Share on other sites More sharing options...
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