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Commercialization of games


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I dunno if anyone has noticed this, but i'm observing a dangerous new trend in games... the Commercialization of them..

 

It's not enough that we *coughcough* pay 40-60 bucks per game, but now companies are charging people MORE money to get stuff in game.

 

i mean, i can understand paying a subscription fee to play online mmorpg's (although some companies have proved you can do that without charging your users) but paying money for an item in an offline game?

 

first it started with increased game prices, then it started with IN GAME ADVERTISMENT (appparently, the 40-60 bucks you payed weren't enough), and now, you PAY MONEY to get items IN GAME.

 

for example, oblivion Iv, charges you a buck fifty to get items such as the "horse armor".

 

sure it doesn't seem like alot of money, it's a buck fifty... but what if it progresses? what if it keeps on going like that? i mean, we didn't think it was a big deal when there were in game ads, and now there are in game charges.

 

so anyone have any thoughts on this disturbing trend?

 

edit: i hadn't noticed the "ea screws consumers "post

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