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censorship, bigbrother and law


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Wired showed an article by Chris Suellentrop

http://www.wired.com/wired/archive/14.04/law.html

 

It showing the lengths of censorship are going beyond websites and papers now online games are next.

 

It focuses on China and South Korea but we it says seems quite unbelievable. I know you can't trust everything you see on the net but how many spoofs do you see on wired?

 

her some of the quotes from the article

"Still, virtual isn't the same as unreal. If the Chinese government can monitor World of Warcraft players, then Azeroth (where the game takes place) is in some sense a little bit totalitarian, too. And it wasn't the first time Beijing intervened in a massively multiplayer game: A few years earlier, a Chinese court ordered a game company to restore virtual biochemical weapons someone had pilfered from a player."

 

"Other governments are taking an interest in MMORPGs as well. Players in South Korea have been prosecuted for stealing virtual property. More than half of the 40,000 computer crimes investigated by South Korea's National Police Agency in 2003 involved online games."

 

 

"American gamers aren't likely to face dictatorial decrees to limit their play time, but within the next few years the courts will begin to examine how laws relating to taxes, copyright, and speech will apply in virtual worlds. In the near future, the IRS could require game developers to keep records of all the transactions that take place in virtual economies and tax players on their gains before any game currency is converted into dollars."

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America, China and various parts of Korea want to control the internet, it's a known fact, they won't suceed, mostly because it's the World Wide Web and not the America/China/Various parts of Korea Wide Net.

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America, China and various parts of Korea want to control the internet, it's a known fact, they won't suceed, mostly because it's the World Wide Web and not the America/China/Various parts of Korea Wide Net.

Haha, bullseye.

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