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Bryan McPhail's MAME WIP News


olaf

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Emu#dreams reports that Bryan McPhail has been working on hardware support in MAME, the Multiple Arcade Machine Emulator, again. Below is Bryan's post on his official MAME WIP page.

 

14/1/2006

 

DECO MLC system - added sprite buffering, fixed tile banking, fixed clear colour, added sprite clipping (used to good effect for pseudo viewport effects in Skull Fang), ARM interrupt bug fix and preliminary raster support. The end result is that Skull Fang and Hoops are now properly playable. About the only thing left to do in this driver is full raster support for the playfield in Stadium Hero 96.

You can visit his MAME WIP page here for screenshots and more.

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