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vSNES v2.5 Released


olaf

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AEP Emulation Page reports that vSNES, the open source Super NES "console representation", has been updated to version 2.5. Below is some information about vSNES, followed by the changes in version 2.5.

 

vSNES represents a SNES console, like an emulator. It simply consists of some memory that is used to hold the status of the hardware. Unlike an emulator, it lacks the ability to execute the code in the RAM and ROM chips, letting the components interact. So what good is it?

Well, emulators like Genecyst or MEKA let you view the hardware at work, for example the color palette or the video RAM. ZSNES lacks such features, but the savestates contain all the info. A savestate is like a SNES frozen in time.

- GUI: new HexEditor code and interface

- GUI: added decoder option to MemViewer for displaying EXTBG colors correctly

- GUI: added code to make use of the "brightness info" checkbox in SceneViewer

- GUI: added custom drawing code to the menus in the main window

- GUI: changed behavior of the buttons in the "screen configuration" box slightly

- GUI: changed the checkboxes in options to be checked by default

- GUI: changed format of the SceneViewer's "info" page a bit

- GUI: changed all "fixed color" references to "color constant"

- GUI: changed CartViewer's minimum height back to 464 pixels

- GUI: removed the need to restore the main window to obtain its position and size

- SRC: massive restructuring to make the program parts less interconnected

- SRC: rewrote the HDMA code according to the latest docs

- SRC: added a new internal messaging system

- SRC: rewrote the ListEditor code, and changed the GUI slightly

- SRC: changed format of the "type" column in SNES.txt

- SRC: replaced default INI solution with my own INI code; no more delay on some systems

- SRC: added workaround for what seems to be zLib's inability to handle long filenames

You can visit the official homepage here, or simply download it here.

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