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AGEMAME32 v0.102u5 Source Patch Released


olaf

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Emu#dreams reports that an AGEMAME source patch for version 0.102u5 of MAME is now available here. There is also a new post on the AGEMAME32 homepage, seen below.

 

You may be aware that AGEMAME has a little system in place to try to visualise what’s going on inside the machine. What we do at present is draw the VFD readouts and the stepper motor positions onto the screen. What may not have been clear is that, in order to express the values correctly, we hacked into the MAME UI, and used the font data as if it was a regular set of graphics tiles.

 

This was a very bad thing to do - particularly in terms of system stability.

 

In version 0.30, however, we’ve received a submission that goes some way to correcting this, by telling me how it’s actually supposed to be done.

 

This is fairly different from how it is now, but hopefully it should fix a few issues people have on a multi-session basis.

 

Although I haven’t done much work on using this engine with the other titles as yet, by the time you’ll see it, you probably won’t be able to tell the difference.

You can visit the official homepage of AGEMAME32 here for more news and patches.

Edited by olaf
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