Jump to content

Recommended Posts

Posted

It's like rips in space that connect two geometric areas. Imagine you're in a game and you're in a cave and there is a portal. Through it you can see a tropical forest, if you walk through that portal, you will be taken there instantaneously. And now imagine if those are dynamic as in they can be made anywhere and in any position. It's really weird to describe. It technically allows for deformable terrain since all geometries are handled dynamically, as opposed to BSP engine where everything is rigid in a BSP tree. The Red Faction engine was a portal engine. It's just really hard to work with them apparantly which is why the game was scrapped the first time.

 

Luckily I was able to get my hands on the PC Gamer article from a lucky subscriber and the dynamic portals are definitely in. :lol:

Posted

I know what a portal is and how it works...

 

EDIT: Ok, I get what you were saying earlier.

Posted (edited)

I removed the links since PC Gamer is cracking down on it the 3DR forum. If you want to see them, just PM me.

 

 

I'm definitely buying this issue. The game looks awesome and from what I read the gameplay will be magnificent! I haven't been this excited about a game in a very long time. If you want the entire article, just PM me your email address.

Edited by GryphonKlaw
Posted

Those shots look incredibly badass. Does Prey have it's own engine, or does it use n existing one (let's say a tweaked Doom 3 engine for good measure)?

Posted

It's an extremely modified Doom 3 engine. They got the license to it around 2001 which is when the engine first came out so they've had plenty of time to do stuff to it.

 

What's suprising is that, as far as I know, only this game and Quake IV have licensed the Doom III engine.

Posted
What's suprising is that, as far as I know, only this game and Quake IV have licensed the Doom III engine.

True, I have wondered the same thing. One would think that there is more demand for a pixel pusher like Doom 3's engine.

Posted

Everyone is just licensing Unreal Engine 3 because it's pretty much pointless to license Doom III for a game coming out in a the next 2 years. But I hear Carmack is updating the Doom III engine to do new crap. Also, the tech was pretty unstable in the beginning so only a select few could get it or wanted to have it.

 

I guess Tim Sweeney won this round. :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...