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PJ64 homepage: pj64.net

Release Thread: Emutalk

 

*Edit*

Here's the changelog:

v1.6

 

R4300i core and executable

 

- support for rumble enabled controller plugins

- marked some memory allocations with execute flag

- game fixes for DK64, Hydro Thunder, etc

- enable perm cheats

- fixed gui issues

- reduced memory usage

 

Direct3D6

 

- Pilotwings no longer crashes

- Fixed drivers that have incorrect depth buffer caps

 

Direct3D8

- Added new plugin

 

RSP

 

- minor compiler tweaks for speed

 

Direct Input

 

- support for more axes

- warn user when configuring button already set

- rumble support using force feedback

Edited by iq_132
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Very nice work indeed. Jabo's new plugin has better framebuffer implementation now.

 

btw, topic moved for great justice.

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rrrrrrright... if this isn't a cruel April Fools joke how come none of the links work???

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rrrrrrright... if this isn't a cruel April Fools joke how come none of the links work???

They sure work for me.

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indeed - it works for me too now. Stupid router and ISP...

 

Life is good - who would have expected a new PJ64?

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indeed - it works for me too now.  Stupid router and ISP...

 

Life is good - who would have expected a new PJ64?

I certainly didn't. Awesomeness comes in small packages.

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This is great. i've just wasted 3 hours playing hydro thunder, i'm thanking and cursing Jabo at the sam time... :P

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Those framebuffer effect looks awesome in Concer's BFD. I just with they would have done it sooner, but who am I to complain now...

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If you haven't already, go play Sin and Punishment (jap only). works great.

 

Treasure = OWN :P

 

and as for framebuffers, for some reason Banjo-Tooie was moved BACKWARDS from the Compatible list to the Error list. Maybe because of random crashes, etc using framebuffers and transparencies?

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