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Mooney

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Posts posted by Mooney

  1. http://www.microsoft.com/xna/

    Microsoft® XNA™ is designed to help game studios and publishers develop better games, more effectively, on all platforms. XNA is a long-term commitment from Microsoft to partner with the game industry in order to address the development challenges associated with modern game development.

     

    Demand for high-definition content and more involved game worlds continue to bring increased complexity to the process of creating next generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources. The tools and technologies being developed as part of XNA are targeted at overcoming these challenges.

     

    Microsoft XNA at GDC 2006

    This Game Developers Conference 2006 marked an exciting milestone for Microsoft XNA. All GDC attendees received a copy of the Microsoft® XNA™ Build March 2006 Community Technology Preview (CTP). This CTP marks the first public pre-release of XNA technology and provides game developers with a preview of what's to come, and an opportunity to deliver feedback to the XNA team which will shape future releases. Microsoft also unveiled a first look at the XNA Framework and showcased some exciting demonstrations based on early versions of the technology.

     

        * Microsoft GDC 2006 Press Release.

        * Didn't make it to GDC? Click here to view an online version of the XNA DVD distributed to conference attendees.

     

    XNA Build

    Microsoft® XNA™ Build is a tool and set of technologies which will help game studios manage the growing complexities of their game content builds. The first pre-release of XNA Build is now available for download. We invite you to install this pre-release into a non-production environment to learn more about how XNA Build will reduce development complexities.

     

        * Download the XNA Build March 2006 CTP.

        * View the XNA Overview presentation which introduces XNA Build.

        * View the XNA Build Advanced presentation.

        * Visit the XNA Build Forum.

     

    XNA Framework

    Microsoft unveiled the XNA Framework at the Game Developers Conference 2006. The XNA Framework is an exciting new development and execution environment which will allow game developers to more easily create games which run on the Microsoft Windows and Xbox 360 platforms. It is being designed with a unified set of class libraries which will allow for maximal re-use of code and assets across target platforms. A custom version of the Common Language Runtime is being built to enable the execution of managed code on an Xbox 360, and at GDC the XNA team showcased some exciting demonstrations of games which were built on an early version of this technology.

     

    XNA Studio

    XNA Studio will enable enhanced collaboration between content creators, programmers, management and testers to speed the game production process. XNA Studio is based on Microsoft Visual Studio 2005 Team System, the latest innovation of the flagship development platform which offers tightly integrated and extensible tools which enable software development teams to reduce the complexity of development and improve communication and collaboration throughout the development process. XNA Studio will extend and customize Visual Studio 2005 Team System to make it an ideal solution for game studios and publishers.

    XNA Studio will provide robust versions of key production tools such as asset management, defect tracking, project automation and work item lists. These tools will work together seamlessly to automate common development tasks and present interfaces tailored to the different functions within the team. XNA Studio will allow team members to collaborate quickly and effectively using familiar techniques and tools, even when elements of the team are distributed geographically, an increasing trend in game development. This all adds up to more developer time generating unique content and less time running the content process.

     

        * Learn more about Visual Studio 2005 Team System

        * View the XNA Overview presentation. (XNA Studio is introduced at the end).

    I don't know about the rest of you, but I am definately using this.

  2. Game: Metroid Prime: Hunters

    System: Nintendo DS

    Emulators: N/A

     

    920760_20060228_screen007.jpg920760_20060228_screen008.jpg920760_20060228_screen014.jpg

     

    After playing the demo of MP:H that came with the DS, I had high hopes for the FPS genre on the DS. I thought it would be cool to use the touchscreen to look around. Well, Nintendo's first release of an FPS style game has more or less blown my sock off. I absolutely LOVE the way the touchscreen seamlessly integrates with the d-pad, and the controls are so simple, yet so deep. A simple double tap on the touchscreen makes you jump. All you need is a stylus in one hand, and the d-pad and L button in the other (If you're right handed). The storyline is not that immersive, but the boss battles and encounters with other hunters more than make up for that. As for multiplayer, one word: Wifi. It is so amazing to be able to find people to play against at almost any time! Another useful thing is the single card DS Download play is not nearly as restriced as most other games. You an your friends can play every mode and every level with just one card. The only restriction is they have to play as Samus while you get to play as the other hunters (Sylux, Spire, Weavel, Noxus, Kanden, or Trace) that you have unlocked. All of the hunters have an alternate form (like Samus's morph ball) and an affinity weapon that has improved power and abilities for that hunter only. I highly recommend this game for anyone with a DS. And to those who don't: This is a great reason to buy a DS now!

     

    Controls: 10

    Gameplay: 10

    Graphics: 9.5

    Sound: 9.5

     

    Overall Score: 9.5

     

    Grade: A+

     

    Overall I give this game a thumbs up! :)

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