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GoodLuckTrying

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  1. I’m not very familiar with arcade debugging, so I’m hoping to get some guidance. What I know so far: The palettes are located in: mm_c_04 (gng) gg4.bin (gngb) 10n.rom (makaimur) Arthur’s red/green (RG) values come from: 06 00 CA A8 75 54 88 66 44 99 84 60 AA C0 C7 00 Arthur’s blue (B) values come from: B0 00 80 60 00 00 A0 80 60 00 00 00 C0 00 00 00 Arthur’s palette is located at address $40. However, Arthur’s death animation frames load a different palette at $70, with the following values: RG: BB 00 33 45 57 69 A9 87 60 80 A0 B5 55 77 99 00 B: B0 00 80 A0 B0 C0 70 50 00 00 00 00 50 70 90 00 What I want to do: I want Arthur’s death animation to use his normal palette (the one at $40) instead of the alternate palette at $70.
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