I’m not very familiar with arcade debugging, so I’m hoping to get some guidance.
What I know so far:
The palettes are located in:
mm_c_04 (gng)
gg4.bin (gngb)
10n.rom (makaimur)
Arthur’s red/green (RG) values come from:
06 00 CA A8 75 54 88 66 44 99 84 60 AA C0 C7 00
Arthur’s blue (B) values come from:
B0 00 80 60 00 00 A0 80 60 00 00 00 C0 00 00 00
Arthur’s palette is located at address $40.
However, Arthur’s death animation frames load a different palette at $70, with the following values:
RG:
BB 00 33 45 57 69 A9 87 60 80 A0 B5 55 77 99 00
B:
B0 00 80 A0 B0 C0 70 50 00 00 00 00 50 70 90 00
What I want to do:
I want Arthur’s death animation to use his normal palette (the one at $40) instead of the alternate palette at $70.