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mame-licious

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Everything posted by mame-licious

  1. Hi Would you be interested in adding a search textbox for the SW Items ? It would be a VERY useful feature. Right now, there is no way to search the SW Items, while there can be thousands of them. You can just add a new search textbox in the SW Items tab and clone the existing behavior of the search textbox for the machines list and apply it to the SW Items list's textbox. https://ibb.co/YTWXmTy4
  2. Does this also mean the MAMEUI executable is a debug EXE (and not a release EXE)?
  3. Hi There is a big file called mameui.sym included with MAMEUI. What is this file for? If I delete it, everything seems to work.
  4. Hi Would it be possible to make MAMEUI even more user friendly by changing some small dialog window properties? I'm thinking of: - putting the dialog windows in "Options" menu to the center of the screen. It's easier if all windows appear in the center of the screen. Also the "properties", "properties for drivername.cpp" and "add to custom folder" windows if you right click a game. And finally "View" -> "Custom filters" and "View" -> "Customize fields" windows. I don't know if MAMEUI uses Win32 API or MFC but Google AI gave this example implementation for Win32 API and it seems very easy. https://ibb.co/14Gy3mL https://ibb.co/Tq13WpMC - making the "add to custom folder" window (right click a game) much bigger when it's displayed (or certainly resizable by the user, if this is possible) since it's way too small to work with INI files with long file names and a lot of filter groups inside and can't be resized by the user. See screenshot https://ibb.co/PvrkW1Hk - adding a messagebox that appears after clicking "delete game settings" and "reset play stats" (right click a game): "game settings of game X deleted" and "play stats of game X reset". Right now there is no feedback to the user and this is a bit weird. Thanks in advance!
  5. Hi Would it be possible to add a feature in the "Show Folders" menu (when right clicking the treeview at the left), called "User folders" with a checkbox (just like all other items in the menu). It can be enable/disabled to show/hide. This is the menu: https://ibb.co/FLfxrHqT This feature shows or hides all INI files the user has copied to "folders" folder of MAMEUI. So it just runs the existing code to displays all the INI files and shows or hides it in the treeview, depending on the checkbox. This would give me 2 advantages over the current version: I can hide all INI files without having to remove them from my "folders" folder and close/open MAMEUI again I can quickly test new INI files I made and see if they are loaded in MAMEUI without closing/opening the program each time (since the new feature just runs the INI file reading code when you enable it) Thanks for thinking about this!
  6. Hi Would it be possible to add either add one of the 2 clone features? a feature to select the clone color for the game list if this is not possible: a feature to set parents to bold font and clones to normal font (both using the same font you choose in options -> system list font) Thanks in advance
  7. MAME DAT files are now also provided.
  8. Great!
  9. In history.xml you can find the correct history of a game. For Mortal Kombat, we can find the "original" game is: Mortal Kombat (rev 1.0 08/09/92) (Midway 1992) [ROM set: mkla1] It is NOT the parent which is called "original" in MAMEUI PROTO 4.0 (July 14, 1992): * Prototype version. * You cannot play as the same character. * Menu won't allow cursors to pass each other in 2-player selection. * Sub-Zero has new corner infinite (ex. uppercut, freeze and repeat) * Sub-Zero has faster recovery after slide and can go straight into sweep for most instances * Sub-Zero can freeze opponent in air for 'Finish Him/Her' as he's falling from uppercut, and do fatality in air and body will fall to ground frozen * Liu Kang can do Flying Kick when you do a HK first in air than F, F HK * Raiden can now do Torpedo after doing a jumping kick for more combo possibilities PROTO 8.0 (July 21, 1992): * Prototype version. PROTO 9.0 (July 28, 1992): * Prototype version. REV. 1.0 (August 9, 1992): * First official release of Mortal Kombat. * In a 2-player game, both players could not choose the same character. * Liu Kang had Uppercut - Flying Kick Combo. REV. 2.0 (August 9, 1992): * Both players could choose the same character. * New Shang Tsung death animation added. * Merchandise promo added. * More blood added. REV. 3.0 (August 31, 1992): * Computer intelligence increased. * Reptile added. * Comic book offer is a switch setting. REV. 4.0 (September 28, 1992): * Reptile clues added (shadows on moon, see Tips and Tricks section). * Sonya and Kano could fight Reptile. * Block allowed during fatality. * Goro's theme played during all Endurance rounds. REV. 4.0 [T-Unit] (February 11, 1993): * Runs on the newer Midway T Unit hardware, the same hardware as Mortal Kombat II REV. 5.0 [T-Unit] (March 19, 1993): * Bug fix release.
  10. Using "Original" is actually wrong since a parent is not always the first game released (in a parent/clone relation). There is no historical meaning at all in a parent/clone relation, only an implementation meaning as the machine with the most common code is indicated as parent. As a consequence chooseing "original" instead of "parent" is a wrong word. See below for an example: you can see a machine release in 1993 is the parent, but wrongly called "original". That's why the word "parent" is the right decision (as MAME always uses). https://ibb.co/23xSbZqb
  11. Hi When I first used MAMEUI I was confused because the word "original" is used instead of "parent". I can imagine MAME beginners are getting confused too. Is it maybe possible to replace this word? IMHO it makes not much sense to use another word for "parent" and create unneeded confusion, because MAME always uses "parent" everywhere. Here are screenshots where it is used. https://ibb.co/kgNcZW4p https://ibb.co/mC63dV7t kind regards MAMElicious
  12. A final question about MAMEUI: since there is no history.db, where do you read all data from? Is it ready directly from history.xml, gameinit.dat, ... when you click a game?
  13. Thanks! Any chance you also have knowledge of the MAME way of reading DAT files? I'm having big problems here (test files/code available there): https://github.com/mamedev/mame/issues/13965
  14. Thanks! Everything is clear except the last line. What to put in the "plugin" variable exactly? Can you give an example for gameinit.dat ? Is it this one you mean? Because I don't need to use this for MAME. # # SCRIPTING OPTIONS # autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin
  15. Note that this is NOT a negative comment! I just try to understand how MAMEUI handles DAT files and if there are similarities or differences with official MAME. Until now I can't figure it out because what works in MAME does not work in MAMEUI here. That's why I ask for an explanation of the developer of MAMEUI. Thanks
  16. Hello I try to make DAT files work in the history tab of MAMEUI but it's not working as expected. I copy all the DAT files to "DATs" folder while the LUA scripts in "plugins/data" are all there. I can't make existing DAT files (command.dat, gameinit.dat, ...) as own made DAT files (which work in official MAME because I tested them) work in MAMEUI. Also the "history.db" is not written in the "data" folder (as MAME is doing). Can you please inform what DAT files should work and if own made DAT files should also work (as in official MAME when you write the needed LUA scripts and put them in "plugins/data")? I also don't understand why "history.db" is not written in the "data" folder. In addition, I also don't find the "plugin.ini" file (as MAME has) for enabling the data plugins. Is MAMEUI not using plugin.ini or how to enable the data plugins? Thanks in advance!
  17. Hi I want to present a new website with MAME INI files, updated for each MAME release: MAMElicious - Home of MAME's INI Files ✓ MAME Machine Categories INI Files: shows MAME machines grouped by category and applies specific filters Arcade Computers Consoles Electronic Gambling Others: Coin-Op (Games), Coin-Op (Non-Games) and Hardware. Arcade ✓ MAME Software List Explorer INI File: shows all software lists present in MAME and their supported machines. Link: https://mamelicious.netlify.app greetings MAMElicious
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