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Strugglemeat

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    68000 emulation

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  1. seems like it's not totally fixed. the first time after getting a high score, it appears correctly. however, after getting a high score a 2nd time the tiles are scrambled
  2. Nope, I don't - there's another romset in english, I added that one to megasys1.c and compiled myself. there's 4 file differences, seen below, and also it uses DecodeStDragon(ROM); instead of DecodePlusAlpha(ROM); for loading. https://edgeemu.net/details-383707.htm & https://edgeemu.net/details-383708.htm There's actually a couple more missing megasys1 games that are in MAME: Jitsuryoku!! Pro Yakyuu (Japan), Big Striker, In Your Face (Prototype). https://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp " I made some tests and found your disappeared layer" awesome! thank you very much. this is a pretty niche game, but there's a small core of devoted fans, because the gameplay is still really really good.
  3. first of all, let me say thank you Tux for making and updating such an incredible emulator. it's really special to me how Raine uses such a small amount of resources, both RAM and CPU, and I find this really impressive. in Jaleco Mega System 1, there's a problem in the game Soldam in the high score screen. The graphics are not drawn completely. I'm on archlinux and have tried opengl and sdl2 renderers, 32-bit and 64-bit builds, they all seem to have the same problem: On the left side is how the screen looks in Raine, on the right side is how it looks in other emulators. It seems like the tiles aren't being drawn to the screen for that area. This issue is easily reproducible: start a new single player game and choose hard difficulty, where you start with 2 million points. Top out immediately and you'll be taken to this high score input screen. I really prefer using Raine and I also love playing this game, so I hope that you can take a look at this issue. Thank you very much Tux!
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