It's most certainly Dualis' fault. Only the OpenGL renderer supports 3D right now. The GDI renderer probably never will, since it would have to be done in software. No, no pressure data is emulated atm. Either the screen is pressed or it's not. Yes, GDI is pretty slow compared to OpenGL/Direct3D. I only added it for compability reasons. Sprite clipping is still probably not 100% accurate in all cases.