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tien_huu_1408

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Everything posted by tien_huu_1408

  1. Re-read what I posted, you did something obviously wrong with muparser, probably linked to this "universal" setting, you are the only one who can fix it ! When I make clean, I saw this TienHuusMacBook:muparser H2T$ make clean rm -rf ./.deps ./.pch rm -f ./*.o rm -f ./lib/libmuparser.a rm -f ./lib/libmuparser.2.2.4.dylib rm -f ./lib/libmuparser.dylib rm -f ./lib/libmuparser.dylib ./lib/libmuparser.2.dylib rm -f ./samples/example1/example1 It means the file existed. I rebuilt the muparser and check libmuparser.a is in /usr/lib already. TienHuusMacBook:muparser H2T$ sudo make install Password: /usr/bin/install -c -d /usr/local/lib /usr/bin/install -c -m 644 ./lib/libmuparser.a /usr/local/lib /usr/bin/install -c -d /usr/local for f in include/muParser.h include/muParserBase.h include/muParserBytecode.h include/muParserCallback.h include/muParserDLL.h include/muParserDef.h include/muParserError.h include/muParserFixes.h include/muParserInt.h include/muParserStack.h include/muParserTemplateMagic.h include/muParserTest.h include/muParserToken.h include/muParserTokenReader.h; do \ if test ! -d /usr/local/`dirname $f` ; then \ /usr/bin/install -c -d /usr/local/`dirname $f`; \ fi; \ /usr/bin/install -c -m 644 ./$f /usr/local/$f; \ done /usr/bin/install -c -d /usr/local/lib/pkgconfig /usr/bin/install -c -m 644 build/autoconf/muparser.pc /usr/local/lib/pkgconfig I try to remake Raine and it was built successfully. rofile.o darwin-sdl/objectd/sdl/gen_conv.o darwin-sdl/objectd/sdl/sasound.o -lz /usr/local/lib/libpng.a -lm /usr/local/lib/libmuparser.a -framework SDL -framework SDL_ttf -framework SDL_image -framework Cocoa -framework OpenGL /usr/local/lib/libSDL_sound.a /usr/local/lib/libintl.a -liconv Raine (Unix executable file) has been built. I copy this to overwrite in Raine app. Wow, it worked like a charm. Play game perfectly. No crash like rrshier buid version. Thanks a lot for your great support!
  2. What should I do now? Frustrating to compile Raine ( Maybe I will stick to 0.63.4 instead. But I still want to compile by myself
  3. @Tux: Same error ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)
  4. @Tux: I continued to face another error after following your instruction. Hope you could help me solve it! I think it is the last step. Thanks! ld: warning: could not create compact unwind for __Z12do_soft_dipsi: stack subl instruction is too different from dwarf stack size 1258 translated messages, 2 fuzzy translations, 270 untranslated messages. ld: warning: could not create compact unwind for _parse: stack subl instruction is too different from dwarf stack size ld: warning: could not create compact unwind for _get_script_name: stack subl instruction is too different from dwarf stack size ld: warning: could not create compact unwind for _init_scripts: stack subl instruction is too different from dwarf stack size ld: warning: could not create compact unwind for _do_list: stack subl instruction is too different from dwarf stack size ld: warning: could not create compact unwind for __ZL8open_asmj: stack subl instruction is too different from dwarf stack size ld: warning: could not create compact unwind for _disp_instruction: stack subl instruction is too different from dwarf stack size ld: warning: could not create compact unwind for __ZL12generate_asmPcjjPhS_: stack subl instruction is too different from dwarf stack size ld: warning: ignoring file /usr/local/lib/libmuparser.dylib, file was built for x86_64 which is not the architecture being linked (i386): /usr/local/lib/libmuparser.dylib Undefined symbols for architecture i386: "mu::ParserBase::DefineOprt(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, double (*)(double, double), unsigned int, mu::EOprtAssociativity, bool)", referenced from: _parse in parser.o "mu::ParserBase::AddCallback(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, mu::ParserCallback const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, mu::ParserCallback, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, mu::ParserCallback> > >&, char const*)", referenced from: _parse in parser.o "mu::ParserBase::SetVarFactory(double* (*)(char const*, void*), void*)", referenced from: _parse in parser.o "mu::ParserBase::DefineInfixOprt(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, double (*)(double), int, bool)", referenced from: _parse in parser.o "mu::ParserBase::SetExpr(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: _parse in parser.o "mu::ParserBase::DefineVar(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, double*)", referenced from: _parse in parser.o "mu::ParserBase::~ParserBase()", referenced from: mu::Parser::~Parser() in parser.o TConsole::TConsole(char*, char*, int, int, commands_t*) in tconsole.o "mu::ParserError::ParserError(char const*, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: AddVariable(char const*, void*) in parser.o "mu::ParserError::~ParserError()", referenced from: AddVariable(char const*, void*) in parser.o "mu::ParserCallback::ParserCallback(double (*)(char const*), bool)", referenced from: _parse in parser.o "mu::ParserCallback::ParserCallback(double (*)(double), bool, int, mu::ECmdCode)", referenced from: _parse in parser.o "mu::Parser::Parser()", referenced from: __GLOBAL__sub_I_parser.cpp in parser.o TConsole::TConsole(char*, char*, int, int, commands_t*) in tconsole.o "mu::ParserBase::GetVersion(mu::EParserVersionInfo) const", referenced from: TConsole::TConsole(char*, char*, int, int, commands_t*) in tconsole.o "mu::ParserBase::ValidNameChars() const", referenced from: _parse in parser.o "mu::ParserBase::Eval() const", referenced from: _parse in parser.o "mu::ParserError::GetMsg() const", referenced from: _parse in parser.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [raine] Error 1
  5. TienHuusMacBook:raine-master H2T$ nasm -v NASM version 0.98.40 (Apple Computer, Inc. build 11) compiled on Aug 24 2016 I am trying to install newest nasm to 2.12.02 successfully TienHuusMacBook:nasm-2.12.02 H2T$ nasm -v NASM version 2.12.02 compiled on Oct 3 2016 After that, I try to rebuild Raine again. But I face the next error clang: error: no such file or directory: '/usr/local/lib/libmuparser.a' make: *** [raine] Error 1 How to solve it? Thanks!
  6. How to get the older nasm installed? I just got the nasm from source through brew install.
  7. Well if you installed all the libs, it's the hardest part in building raine, now all you have to do is build it from source, this way you are 100% sure you are using the latest official version. Just use git clone https://github.com/zelurker/raine.git or download a zip file from the git section. Then cd to the source directory, if all the libs are already installed you should be able to type make and everything should work without problem, it should autodetect everything including the fact you are using osx. If something fails tell me. You can use the very last git commit, there were only fixes committed to git, nothing experimental. The only requirement maybe you are still missing is nasm, well check you have it and if you don't find a binary on internet, it's easy to find. If your build goes well but then it crashes again, then edit the makefile and uncomment the line to build a debug build, it must be the line containing RAINE_DEBUG, then save and rebuild and try again. If it crashes, uses gdb to run it and tell me where it crashes (you'll get the info from gdb). Of course in this case run it in windowed mode and not fullscreen. Good luck ! I got error when compiling Raine as your instruction. I have installed gcc and nasm already via brew install gcc / nasm darwin-sdl/object/68000/star.exe -hog darwin-sdl/object/68000/s68000.asm STARSCREAM version 0.26r4 Generating "darwin-sdl/object/68000/s68000.asm" with the following options: * CPU type: 68000 (24-bit addresses) * Identifiers begin with "s68000" * Stack calling conventions * Hog mode: On Decoding instructions: 0123456789ABCDEF done Building table: done routine_counter = 7244 Assembling darwin-sdl/object/68000/s68000.asm... nasm: error: more than one input file specified type `nasm -h' for help make: *** [darwin-sdl/object/68000/s68000.o] Error 1
  8. @Tux About MacOSX version, it seems working for the first screen but after that, it crashes immediately. I am testing Samurai Spirits RPG with Raine 0.63.13 by @rrshier. It never happened with previous MacOSX before and Win version also. Again, I download Raine 0.63.4 provided by Raine website. It worked as a charm like before.
  9. Finally, I made it work perfectly under Mac OSX 10.11.6 as before. I have installed all required package and reinstall muparser with this command line: brew reinstall muparser --universal Moreover, could you help me compile Raine under Debian ARM like Raspberry Pi 3? If possible, hope you give me detailed instructions. Thanks a lot!
  10. Hi sir, I could not make it work under 10.11.6. I don't know why. Hope you could help me resolve it. Thanks! Problem report: Process: Raine [22779] Path: /Applications/Raine v0.64.13.app/Contents/MacOS/RaineIdentifier: org.vim.RaineVersion: ???Code Type: X86 (Native)Parent Process: ??? [1]Responsible: Raine [22779]User ID: 501 Date/Time: 2016-09-24 10:33:57.803 +0700OS Version: Mac OS X 10.11.6 (15G1004)Report Version: 11Anonymous UUID: 752862F8-4D25-D40C-CC9F-F5B375E16614 Time Awake Since Boot: 53000 seconds System Integrity Protection: disabled Crashed Thread: 0 Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFY Application Specific Information:dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: /usr/local/opt/muparser/lib/libmuparser.2.dylib Referenced from: /Applications/Raine v0.64.13.app/Contents/MacOS/Raine Reason: image not found Binary Images:0x8fe20000 - 0x8fe54df7 dyld (360.22) <16F74106-838E-37A2-82C3-6B382F52101C> /usr/lib/dyld0x9378e000 - 0x9378ffff libSystem.B.dylib (1226.10.1) <BBE8292D-6EB4-3FBE-9269-0E3E20DE9128> /usr/lib/libSystem.B.dylib0x93d42000 - 0x93d50ff7 libz.1.dylib (61.20.1) <34A8BA7F-AA56-322E-AC39-ADF8DDE53FF1> /usr/lib/libz.1.dylib Model: MacBook5,1, BootROM MB51.007D.B03, 2 processors, Intel Core 2 Duo, 2.4 GHz, 8 GB, SMC 1.40f2Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MBMemory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x029E, 0x434D33583447534431303636202020202020Memory Module: BANK 0/DIMM1, 4 GB, DDR3, 1067 MHz, 0x029E, 0x434D33583447534431303636202020202020AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.24)Bluetooth: Version 4.4.6f1 17910, 3 services, 19 devices, 1 incoming serial portsNetwork Service: Wi-Fi, AirPort, en1Serial ATA Device: M4-CT256M4SSD2, 256.06 GBSerial ATA Device: CSD CAZ250S, 250.06 GBUSB Device: USB BusUSB Device: BRCM2046 HubUSB Device: Bluetooth USB Host ControllerUSB Device: USB BusUSB Device: Apple Internal Keyboard / TrackpadUSB Device: IR ReceiverUSB Device: USB Hub 2.0USB Device: USB Hub 2.0USB Device: USB Hub 2.0USB Device: USB-PS/2 Optical MouseUSB Device: Dell USB KeyboardUSB Device: USB 2.0 BusUSB Device: Built-in iSightUSB Device: USB 2.0 BusThunderbolt Bus:
  11. Thanks a lot for your work. I will try and report later!
  12. Yeah. I think so but I still wait for next release for osx even though the win version is almost perfect!
  13. It means I should not try to download it. And continue to waiting official release. Right? Hic
  14. Please give me decryption key to access this file. Thanks a lot!
  15. What is decryption key to download this file? Thanks a lot!
  16. tien_huu_1408

    Raine 0.64.13

    Thanks a million times ). But... What is decryption key to download this file?
  17. Many thanks! But.... What is decryption key to download this file? Shaders and overlays work or not?
  18. Thanks a lot. I got your point. How about the OSX version of Raine I have requested? Any good news?
  19. @Tux: Thanks for your quick reply. Could you tell me how to create artwork for my own favourite game? If you have an artwork for Samurai Spirits RPG, please share me.
  20. Dear all, Hope someone could help me to use those features on Raine: 1/ Artworks 2/ Overlays 3/ Cheat engine 4/ Command list Thanks a lot. Hope to hear from you asap.
  21. Thanks a lot for your help. Hope he could build a newer version for OSX!
  22. Dear all, Raine did not work under MacOSX El Capitan 10.11.6. Even it worked well with previous version of MacOSX. Hope you could update to work with El Capitan 10.11.6. Thanks a lot! Hope to hear from you asap.
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