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RomainQ

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About RomainQ

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  1. Hi, Just to confirm, installing Raine on a fresh Mac is working with the last version 0.64.10 (OS X 10.10). I just needed to install the SDL 1.2 frameworks on /Library/Frameworks/ (SDL, SDL_image and SDL_ttf). That's all ! Working great, detected my Logitech gamepad directly !
  2. RomainQ

    Raine + OS X

    Great thanks ! I hope people will love it on Mac ! The quest in on for self modifying asm !!
  3. RomainQ

    Raine + OS X

    Gatekeeper has nothing to do with the issue of self modifying code. I can run unsigned app on my Mac easily by unlocking it in the security center. Yes, creating a mmpage and copy the asm code to be run as self modifying will be really hard !
  4. RomainQ

    Raine + OS X

    Great feedback again thanks !! Seems you have 10 years of dev knowledge in your mind ! Crazy asm. Of course keeping the 32bit optimized version is nice, a pure C project is nice too (I can imagine Raine on arm / RaspberryPi ?). For the 68k, what about https://github.com/kstenerud/Musashi ? It's a 68000, 68010, 68EC020, and 68020 emulator written in C. I'll check your global option on osx for self modifying code and the C code for the 68020 !
  5. RomainQ

    Raine + OS X

    Got the 68020 C files compiling and linking, and running gunbird does not crash anymore. But (there is always a but), the video does not start, I've got 1 second of sound and then Raine goes into infinite loop, sucking 100% CPU. I don't know how to debug that for the moment !! Is my Gunbird rom ok ? Seems so as it is checked by Raine.
  6. RomainQ

    Raine + OS X

    Woh, you were totally crazy those days to hack asm like that !! Anyway, it makes it "non portable" on hardened os ... it would be great to have a clean plain C project working ! It would help for future platforms and full 64bit compile. Rewriting the asm in 64bit version could be hard... even if I saw that starscream has been updated in 0.27a version to get x86_64 ! The 68020 is not working for the same reason as the video asm core code, it is self modifying... The crash comes from InitJedi(), calling Init020_00(). This function is self modifying. You say that the c version is lost but in
  7. RomainQ

    Raine + OS X

    and you are right, gunbird is beautifully crashing at Init020_00 !! Debuging tomorrow !
  8. RomainQ

    Raine + OS X

    yeh, french power Congrats for your nice emulator. Thanks for your reply. I'm not a hardcore player, but I love puzzle bobble, NAM-1975 and Metal Slug ... It keeps my mind happy while recovering ! I confirm that it's working very well on my macbook air. It's a full 32bit (i386) app, just the video core that is in C (as you said with little asm but this part works !). My job is to develop iOS and Mac apps so I've got the hardware. Don't hesitate to ask for tests on OSX. I love ASM (intel, not most of your at&t syntax ) and C, sdl, all is fun ! I was not able to run your 0.63 binary becau
  9. RomainQ

    Raine + OS X

    Hi Tux, I'm a french developer, as I was stuck at home recovering from injury, I decided to give a try to get the latest Raine on my Mac to get some 90's fun ! So I've found Raine is now on github (nice !). I get it and tried to make it ! After 3 days of hard try / error, I managed to get it running and playing with it on my 64bit hardware ! I made several modifications to be able to compile it on OS X. I would like to share it with you, so people could make it on OS X easily too ! How can I do ? Github pull requests ? Here are some points: Environment: Clean OSX install, 10.10.5 with Xcod
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