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-SyN-

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Posts posted by -SyN-

  1. Taken from the Mugenguild forums,

     

    For the last three and a half months, basically on and off, I have been working on my own version of Hiryu again. Basically a remake using the old Insane Hiryu sprites and the open source Strider Hiryu sprites provided by Kung Fu Man.

     

    Whats different you ask? Let me break it down for ya, this may be a long post because I have much to share with you.

     

    I gave this version of Hiryu elements from other games as well some originality. Lets disscuss the elements I used.

     

    Mortal Kombat Deadly Alliance and Deception,

    I gave Hiryu two styles of fighting which I call swordplay and freehand. Freehand is basically hand to hand fighting and swordplay is self explanitory, he uses his cipher to fight with. Like the newer Mk games, he has the ability to link the two styles of fighting together in a combo.

     

    Marvel Vs. Capcom

    Self explaintory since this is a vs series character which means he has the ability to perform vs style combos and otg combos as well. This combined with the newer mk elemnts, Hiryu also has the abilty to switch styles while performing a otg combo.

     

    Samurai Shodown,

    The only thing with this is I made Hiryu's Terapodal Robo-Panther an on-screen helper. I used the Galford and Poppy concept basically. As of now, He has one command to attack the opponent for now. more will be implemented later.

     

    Bujingai, The Forsaken City,

    I am in the middle of creating codes for the two elements I want to use from this game, The counter system and projectile deflection. The counter system in nearly done just have to work out a few bugs in the code. Basically when Hiryu blocks a series of attacks, at a certain moment, he can counter the the attacks and attack the opponent with a specific button sequence combo. Once that is done, Ill work on the projectile deflection.

     

    The above are the elements that I am using to create this character but here is alittle something extra.

    A few memebers of my forum and I came up with the idea of making the panther self destruct. At first I was like yeah right, but actually I decided to give it a shot. As a result, I was able to do such a thing and I'll prove it later in this thread.

     

    (Hint = The Last two Vids below)

     

    I gave the panther the ability to go into a self destruct mode after it detects Hiryu's life bar decreased to a low amount, this only happens on the second or third round if you are losing. The Panther will begin to scan Hiryu's body, using sprites from Maxima (Thanks Ironmugen) and my own custom sprites I created, to detect his vital life signs. Once it noticed that he is near death, as a last resort the panther goes into self destruct mode and begins to short circuit for the remainder of the match. The deonation hasn't been implemented yet but it will be in the future. I'll reveal how that will happen later.

     

    Well that about sums it up for my current project but since this is the wip section, I also have to provide images no doubt. Here they are below with some additional links to a few vids.

     

    These are like the very first images of the wip started months ago,

    mugen23.jpg

    mugen25.jpg

    mugen26.jpg

    mugen27.jpg

    mugen29.jpg

    mugen30.jpg

     

    The punch sucked, yeah I know, that was fixed later in that month.

     

    http://ironmugen.free.fr/current_wip_scree...spritesheet.gif

    http://ironmugen.free.fr/current_wip_scree...et_complete.gif http://ironmugen.free.fr/current_wip_scree...percut_anim.gif

    http://s4.invisionfree.com/Club_SyNdicate/...post&id=2033444

    http://ironmugen.free.fr/Self-Destruct2.gif

    http://ironmugen.free.fr/sword2free.gif

     

    Had to change the image tags to link because the forum said there were too many images.

     

     

    The above are a few custom attacks I made. and here are somemore recent up to date screens below,

     

    http://ironmugen.free.fr/tackle_26536.gif

    http://ironmugen.free.fr/mugen93.jpg

     

    Last but not least a few vids of him in action, starting from the top are the old ones and the bottom ones are recently made vids.

     

    Vid #1 <--- Very old vid

    Vid #2 <---old vid

    Vid #3 <-- not as old

    Vid #4 <--new vid

    Vid #5 <---Newer vid

    Vid #6 <---latest

    Vid #7 <--- He got owned :D (also latest. )

     

    There you have it. As of now, im basically focused on gameplay besides hypers or whatnot, but they will be present in the future and I am attempting in a different and somewhat unusual way to implement hypers to happen. not the traditional QCFx2 + any button or anything of that sort. When the time comes, Ill reveal more.

    Also I am aware of the hit sparks and the self destruct text errors in the pics and vids. Those have been corrected.

     

    Thanks for taking a look in what I am trying to create here and bearing with this thread. :D

     

    -SyN-

     

    P.S. as far as the punch problem,

     

    groin%20punch.jpg

     

    ------------------------------------

    2,1/2 weeks later on and off.

    ------------------------------------

     

    Well I havent really been able to do much but just editing new attack frames for Hiryu in his Freehand mode and trying to match Habiki's (open source) slash sprites as close as I can to Hiryu's in order to make them compabible in the near future Swordplay attacks that I will reveal later on in the process.

     

    However, I have been working on somnething thats somewhat MK releated since this hiryu contains and will have future elemesnt from that game.

     

    Here is a vid of me just messing around with Hiryu out of boredeom fighting Evil Ken like he is a practice dummy. (no one controlled p2 btw :()

     

    Towards the end of the vid, you can see what I have been working on lately.

     

    It's somewhat unexpected, I didnt actually plan that but I just went with the flow. So I said what the hell. why not?

  2. I have both on ps2,

     

    Yes they are in japanese, but lucky for me, I follow the anime ep by ep.

     

    Thats how I understood what was going on.

     

    Uchiha Itachi ownz!

     

    He is the only one I really play with on the game. Plus he is a bad ass on the anime as well.

     

    High level Jounins , Anbu, and even the evil legendary Sanin "Orochimaru" fear him!

     

    well as far as following whats going on, there is always www.gamefaqs.com

  3. You should get the buttons to light up or something.

     

    I would love to but I wouldnt know how to do such a thing. a flash player option? or it i had to do some sort of animation then I would have to use gif images and they suck for it decreases the color and ruin the quility of images.

     

    anyway if there is an option you or anyone may know of, please inform me. Il'll be most apprieciative.

     

    -SyN-

  4. Greetings to all.

     

    I just did some heavy updating for my website, hell, in all actuality I created this over the weekend.

     

    There are still a few things to do to the site but for the most part its operational! -_-

     

    its mainly about mugen and online line gaming so check it out sometime and tell me what you think on the looks of it. as far as the layout buttons or what not.

     

    Those that went to my site already and got the EVE battle screenpack for mugen will notice a very big difference. :blink:

     

    http://club-syndicate.atspace.org/

     

    thank you,

    -SyN-

  5. Sound issues fixed!

     

    FOR WINMUGEN USERS ONLY!

     

    Posted bu DJ-Van on another forum.

     

    Yeah I just found the post by fantoboy explaining how to get the sound to work on story boards in winmugen (side note: the search feature still doesn't work on the Dev). To get the sound to play on story boards in winmugen, you have to take the mp3 file that goes with the story board and place it in the data folder, along with the story board def and sff files, and change the directory in the def from

     

    this: bgm = sound/music.mp3

    to this: bgm = music.mp3

     

    and make sure your sff directory looks like this in your.def file looks like this:

    spr = yourintro.sff

     

    please note this does not work for the title,vs, or select screen, and if you are experiencing problems with no sound you should follow ladykiki's Method to fix the MP3 Playback Problem on Mugen Dev

     

    To make it simple, what he is sayiing is drag the files, djvanintro.mp3

    and cvsintro.mp3 to your data folder, and open up your data folder and edit the logo def file.

     

    at the bottom just copy and paste this over what you have in the file.

     

    ; Music

    bgm = DJ-VAN_intro.mp3 ;Name of music file to play

    bgm.loop = 0

     

    and in the cvnintro def,

     

    make sure these lines look like this

     

    [sceneDef]

    spr = cvnintro.sff

     

     

    [scene 0]

    bgm = cvnintro.mp3

     

    Dont delete nothing else, just fix the 2 lines that needs it. "if needed"

     

    thats all,

     

    -Have fun.

     

    -SyN

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